Difference between revisions of "Category:WIP"

From Viridian TTRPG Wiki
Jump to navigation Jump to search
m
Line 7: Line 7:


=Current Thoughts=
=Current Thoughts=
  I've decided that the Luck attribute is no longer worth keeping around for the system, it has little use on its own and rarely did any Skills or abilities use Luck as a way to enhance their effects. By keeping Attributes to the main six, it will keep things simpler for players during Character Creation and progression. Any [[Races]] or [[Archetypes]] that have Luck as an adjustment will no longer apply and I'll have to update every page that uses Luck to use something else or remove it entirely.
  I revamped the [[Actions]] page with a new mechanic called '''Advanced / Full-Round Channelling'''. Allows for actions to cost more than 100 AP and how it works through multiple rounds of combat. The Action-Point system should be flexible enough to account for special actions and abilities which take more than one turn to execute, and be clear on the costs and restrictions for doing so. I also created a distinction between Advanced Actions which require a certain amount of AP and Full-Round actions which works on rounds-channelled. First one can be minimized through high AP recovery, whereas Full-Round is a strict time-delay.
I also added a redirect from '''Action Points''', on the off chance that the inconsistency of page titles would make someone want to look up Action Points rather than Actions.


=Development Log=
=Development Log=
Line 17: Line 19:
* Updated the [[Attributes]] page by depreciating the Luck attribute.
* Updated the [[Attributes]] page by depreciating the Luck attribute.
* Created [[Namekian]] page as a playable Third-Party race.
* Created [[Namekian]] page as a playable Third-Party race.
* Updated [[Actions]] with a redirect as well as layout changes and mechanics.

Revision as of 13:58, 7 May 2022

Disclaimer

This category is a collection of pages that have been marked as Incomplete and a Work in Progress. This is more of a reminder and checklist for the Game Developer than Players, however if a player does find a page that is found here, they can be assured that any missing or inconsistent elements can be explained with the aforementioned reasons.

This page/category lists formal patch notes by the developer, use the Recent Changes page for a list of automatically logged edits to pages. (Records of edits older than 50 days may not be recoverable)

Current Thoughts

I revamped the Actions page with a new mechanic called Advanced / Full-Round Channelling. Allows for actions to cost more than 100 AP and how it works through multiple rounds of combat. The Action-Point system should be flexible enough to account for special actions and abilities which take more than one turn to execute, and be clear on the costs and restrictions for doing so. I also created a distinction between Advanced Actions which require a certain amount of AP and Full-Round actions which works on rounds-channelled. First one can be minimized through high AP recovery, whereas Full-Round is a strict time-delay.

I also added a redirect from Action Points, on the off chance that the inconsistency of page titles would make someone want to look up Action Points rather than Actions.

Development Log

May 2022

  • Resumed work on the Viridian TTRPG
  • Tested and applied new layouts to numerous pages for better readability and better image gallery distribution, with the intent to propagate to all pages in time.
  • Added WIP category to main page, will now serve as an informal dev log for visitors to understand significant and upcoming changes to the wiki, including what pages are queued for fixes and changes.
  • Updated Inventory page with simplified mechanics, Item-slots depreciated.
  • Updated the Attributes page by depreciating the Luck attribute.
  • Created Namekian page as a playable Third-Party race.
  • Updated Actions with a redirect as well as layout changes and mechanics.