Humans possess a wide variety of skin colours, body types, and facial features. Generally speaking, humans’ skin colour assumes a darker hue the closer to the equator they live. At the same time, bone structure, hair colour and texture, eye colour, and a host of facial and bodily phenotypic characteristics vary immensely from one locale to another. Appearance is hardly random, of course, and familial, tribal, or national commonalities often allow the knowledgeable to identify a human’s place of origin on sight, or at least to hazard a good guess. Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honourable tribes to decadent, devil-worshipping noble families in the most cosmopolitan cities. Humans’ curiosity and ambition frequently triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbours, simply because they can.
- Humans average between 5 and 8ft tall, their Size is Medium (1).
- Genus: Humanoid
- Rarity: Common across Cerulean, uncommon everywhere else.
- Faction: Cerulean
Humans are the most common and most relatable of all the races. Often the centre of every intrigue and drama, they may appear to be less fantastic than the other races, but they make up for it by being able to become good all-rounders and fantastic specialists. Humans get the most customization, from bonus character-build options and even traits that benefit an adaptive play style.
Humans are the best option to get into the game with the most customization options and the least barriers and limitations.
Racial Adjustments & Archetypes
Humans are a diverse set of individuals who tend to be good at a lot of things, or become exceptional at one or few things.
- Human Adventurers can choose any 4 Attributes scores to receive a
-1Progression-Point discount when increasing Attribute scores.
- Humans are considered to be a Medium-sized race: they have a Size-rating of 1.
The following Racial Perks must be unlocked via the Potential skill via Skill-Ranks. As all character gain a Skill-Focus in Potential. they are able to pick one Racial Perk at creation.
Humans may spend Progression Points in the middle of a game to purchase one (1) upgrade as a Meta-Ability:
* They can only perform this meta-ability once per session, once per battle or once per scene (whichever takes longer to complete). * Normally: Adventurers can only spend P-Points between games. * The Adventurer must be able to afford the P-Point cost in order to acquire an upgrade in order to use this meta-ability.
Humans gain Progression-Points for purchasing Perks, and can get a tiny discount on Perks if they're short one point:
* Human Adventurers gain a
Increases the number of P-Point gained for purchasing Perks, and the amount of points one can be 'short' in order to purchase them:
* The number of P-Points gained for purchasing Perks is increased to 1 per Skill-Rank in the Adventurer's Potential skill. * The number of P-Points the Adventurer can be short to purchase a Perk is also increased to 1 per Skill-Rank. * (The Adventure still loses the P-Points that would have been gained if they choose to purchase a Shorted Perk.)