Progression Point

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Progression Points (P-Points) are an open-ended progression mechanic for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by piecemeal from the Game-Master when they deem it appropriate.

Adventurers gain P-Points every level and the amount increases at regular intervals as shown in the chart below.

Progression Point gains by Size

When a Campaign is set to Scale by P-Points, instead of modifying the experience multiplier, the number of P-Points gained per level-up is affected instead. When the chart reads '1st to 4th' and so on, it is referring to the Adventurer's Character Level.

Size-Rating 1st to 4th 5th to 8th 9th to 12th 13th to 16th 17th onward Total
Medium 1 +10 +15 +20 +25 +30 400
Small 0.7 +15 +20 +25 +30 +35 500
Tiny 0.4 +20 +25 +30 +35 +40 600
Large 2 +10 +12 +15 +18 +25 320
Huge 4 +10 +10 +15 +15 +20 280
Gargantuan 8 [as Huge]
Colossal 16
Titanic 17+

Progression Point Upgrades & Costs

The following upgrades can be purchased with P-Points.

Upgrade costs scale linearly by the number of times a specific upgrade is purchased. Cost is calculated AFTER acquiring a new upgrade, therefore the first time you spend P-Points on an upgrade, it always counts itself.

ex. If an upgrade has a base cost of 2, the number of P-Points to purchase it consecutively will be: 2, 4, 6, 8, 10...etc.
Cost & Scaling Effect(s)
Gain Universal / Archetype / Skill Perk

2

per Perk/Trait purchased

Upon redemption, the Adventurer can acquire one Perk or Trait to which they meet the requirements:

Universal Perks are obtainable so long as the Adventurer meets its requirements.
♦ Archetype Perks can also be acquired in the same way (maximum up to 3 archetype sets per character).
♦ Skill Perks can be acquired this way, but only after reaching Rank 5 to its respective skill.
♦ Racial Traits from the Potential Skill can be obtained this way only when their Potential Skill reaches Rank 5.
Increase Single Attribute

5

per Attribute boost purchased

Upon Redemption, the Adventurer can increase one Attribute of their choice by 1 point:

♦ All Attribute upgrades are mutually exclusive, meaning increasing one score will not increase the cost of the others.
♦ As a rule, Attribute cost reduction caused by Archetypes, Races and other effects cannot lower the cost below 2 P-Points per upgrade.

♦ The Intelligence Attribute score is unique in that the Adventurer must decide which Intelligence bonus the point should grant
(see Attributes for more information.)
Gain (25) Skill-Points

1

per Skill-Point redemption purchased

Upon redemption, the Adventurer gains a modest amount of Skill-Points they can use to invest in Skills:

♦ The Adventurer gains 25 Skill-points that must be immediately assigned to valid skills.
♦ The Adventurer cannot assign more skill points than the cap set by their Character Level (10 per level).
Gain additional Archetype & Respecification

25

per Archetype purchased

Upon redemption, The Adventurer can acquire a 2nd or even a 3rd Archetype, with limitations:

♦ The Adventurer can select another Universal or Racial Archetype and obtain it as a 2nd or 3rd archetype.
♦ The Adventurer can only have up to three (3) archetypes at any one time, and only up to two (2) of a Universal or Racial Archetype.

Acquiring a new Archetype triggers a Respecification, which follows this process:

♦ The Adventurer now gains all the adjustments and Archetype Perks of the Archetypes they now possess.
♦ Skill-Focuses shared by multiple Archetypes grants a permanent +10 Skill-Rating bonus per duplicate for overlapping Skills.
♦ The Adventurer may reassign all existing Skill Points into other skills, to help adapt to Skill-focus changes.
♦ The Adventurer may reassign all Perk/Trait purchases into other Perks/Traits if desired.

♦ Attribute scores must be recalculated if an Archetype gives P-Point discounts.
(If the discounts result in the Adventurer gaining more Attribute points, their attribute(s) will be increased according to the new costs)
(Any remaining P-Points after following the previous step will be refunded to the Adventurer to use)
Fortune: Passive-Income

2

per Fortune upgrade purchased

The Adventurer passively gains currency each time they level up as well as retroactively for every Fortune upgrade obtained:

♦ The Adventurer gains 5 Gold coins times the number of Character Levels they own times the number of Fortune upgrades purchased.
(The Adventurer will gain 5 Gold coins multiplied by their character level the first time they purchase a Fortune upgrade.)

♦ When the Adventurer levels up: they will gain 5 Gold Coins by the number of Fortunes they have purchased.

Max-Level only

The option(s) below can only be selected when the Adventurer is at 20th level (or whichever is the maximum level):

Increase HP / Meta-Points
An Adventurer who has reached Max-Level but cannot afford any other upgrades can instead increase their health points or Meta-Points used by special abilities and powers. This option can only be selected when no other P-Point upgrade can be purchased.

Cost: 1 (Only when no other Progression-Point option can be purchased)

Effect: Increases the Adventurer's Maximum Health, or Meta-points by 1. If the Adventurer's Size-Rating is greater than 1: Bonus is multiplied by their Size-Rating.