Namekian
Namekian
Namekians resemble humanoids with dangling antennae, green skin that varies from light to dark tones and pink, pale yellow or peach coloured callouses appearing over their major muscle groups. Namekians have pointy ears, and red, conjoined rings around their ankles and wrists. Though some Namekians are on average around 8 feet tall, others can grow to 15ft tall and larger, often large-bodied and powerful in their own right. Namekians have peculiar biology and are able to regenerate, elongate their limbs and even temporarily grow in size. Their species are considered to be exclusively Male, there has been no such thing as a Female Namekian and notions of gender are superficial to them.
Namekians can be found wearing robes and thick, warm fabric around their neck, with some preferring lighter outfits with bare arms and chest showing. Namekians normally live in fertile lands with plenty of where they can grow fruit and vegetables. Despite the fact that they only require water in order to survive, the crops become useful trade to other settlements, which is how most lawfully abiding Namekians live. Aside from the mundane Namekians who go about simple lives, the Dragon-Clan
Namekians seek spiritual and academic enlightenment while Warrior-Clan
Namekians serve as guardians for their people. Great-Clan
Namekians are typically seen as an independant group that exercises their power and allies themselves with other larger folk.
Race Meta
- Height: 7-9ft tall (Size: 1, Medium)
- Genus: Ogre, Xeno
- Faction(s): Saffron Alliance, Viridian Republic
Gameplay
Attributes
♦ Namekians gain a +2 base HP bonus, this stacks with other base HP increasing effects. ♦ The base P-point cost to increase all attribute scores are reduced by 1 point.
Skills
♦ Namekians gain a Skill-Focus in the Metaforce, Psionics and Resolve skills.
Special
All Namekians must choose a Racial Archetype as their first archetype: ♦ The Namekian may choose from a Warrior Clan, Dragon Clan or Great Clan Archetype. ♦ Once the Namekian acquires their archetype, they are free to acquire other Archetypes later. ♦ Namekians do not require Food in order to survive, but they still require Water and Sleep in order to stay healthy and can still benefit from Food effects if consumed.
Namekian Archetype(s)
A Namekian must select one (1) Archetype from the section below:
Dragon Clan
Dragon-Clan Namekians are sensitive to the Meta-force and capable of using magic to great effect. They have a special healing power that can be used to revive heavily injured targets:
♦ The base P-Point cost to increasing the Intelligence and Charisma attribute scores by 2 points.
♦ They also gain a Skill-Focus in the Chemistry, Deduction, Academics and Influence skills.
♦ They may choose one (1) additional Skill-Focus from the following; Arcana or Psionics.
♦ Dragon Clan Namekians automatically unlock the trait Namekian Healing
from their Potential Skill, it does not affect their trait choices.
Warrior Clan
Warrior Clan Namekians are trained in both hand-to-hand, weapon and Metaforce-based combat and often regarded as protectors of their people:
♦ The base P-Point cost to increasing Strength, Endurance, Perception and Agility attribute scores is reduced by 1 point.
♦ They also gain a Skill-Focus in the Warfare, Martial Arts, Aegis, Acrobatics and Athletics skills.
♦ Warrior Clan Namekians automatically unlock the trait Expansion
from their Potential skill, it does not affect their trait choices.
Great Clan
Great Clan Namekians train from a young age to perfect their Great Namek
form, many of their members live in their Great Forms night and day to master their giant size:
♦ The base P-Point cost to increasing the Strength, Endurance and Charisma attribute scores are reduced by 2 points. ♦ They also gain a Skill-Focus in the Warfare, Martial Arts, Aegis, Athletics and Influence Skill. ♦ Great Clan Namekians automatically unlock the traitGreat Namek
from their Potential Skill, it does not affect their trait choices. ♦ Great Clan Namekians usingGreat Namek
orSuper Great Namek
only require a Quick-Action (25 AP) to maintain the effect, instead of Standard. ♦ They also automatically unlock the traitSuperior Expansion
from their Potential Skill, it does not affect their trait choices.
Racial Traits
When a Namekian invests in the Potential skill, they can unlock new ranks and related to their Racial Traits and Perks.
Name | Requirements | Effect | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Namekian gains a new Racial trait for every Potential Skill-Rank they own: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Namekian Healing |
Dragon Clan Archetype OR 60 Skill-Rating |
♦ This trait is gained for free if the Namekian is of the
The Namekian develops a special power to heal others by touch: ♦ This ability is a Standard-Action (50 AP) to activate. ♦ While active, it can be maintained every round as a Quick-Action (25 AP). ♦ Activating and maintaining the ability costs 1 Meta-point. ♦ The ability can only be used on a willing/friendly target within the Namekian's natural reach. ♦ The ability heals the target's Health points (HP), restoring 1 HP per Potential Skill-Rank per round. (The amount scales based on the caster and recipient, the multiplier prioritises the one with the higher Size-Rating) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
> Energy Transfer | Namekian Healing |
The Namekian develops a more advanced technique for energy transfer, and can siphon magical energy unto themselves: ♦ This is an ability that requires a Standard-Action (50 AP) to activate. ♦ This ability can be maintained as a Quick-Action (25 AP) each round. ♦ The target must be within the Namekian's natural reach for the duration of the ability to function. ♦ If the Namekian uses | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Expansion |
Warrior Clan Archetype OR 60 Skill-Rating |
♦ This trait is gained for free if the Namekian is of the The Namekian's natural biological functions causes them to grow larger as they age: ♦ The Namekian is now considered to be Large-sized with a Size-Rating of 2. They now stand an average height of 12-16ft tall. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
> Superior Expansion |
Great Clan Archetype OR Expansion |
The Namekian matures further and becomes a towering version of their former self: ♦ The Namekian is now considered to be Huged-sized with a Size-Rating of 4. They now stand an average height of 30ft-36ft. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thick Skin |
Namekians have a surprisingly tough skin that is resistant to damage: ♦ The Namekian's base HP is increased by 2 points, this stacks with other Perks that increase base HP. ♦ Namekians gain a special 20% resistance to Cold damage, this is applied before Damage-Reduction. ♦ The Chill and Freeze status effects are downgraded by one stage when inflicted upon the Namekian. ♦ Namekians resist the effects of cold-temperature environments by one stage. This stacks with any other cold-temp resistances. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
> Tough Hide | Thick Skin |
The Namekian trains harder to grow a thicker skin that can withstand more harm: ♦ The Namekian's base HP is increased by an additional 2 points. ♦ The Namekian now gains 1 point of natural Damage-Reduction due to their tough exterior. (This scales with Size-Rating). ♦ The Namekian's special resistance to Cold is now increased to 40%, from 20%. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Namekian Regeneration |
Namekians have incredible cell-regeneration, able to heal much faster than most species: ♦ This ability is a passive that can be activated as a Free Action. ♦ This ability costs 1 Meta-point per round to maintain at each of the Namekian's start phases. ♦ The Namekian regenerates 1 HP per round per Endurance attribute point owned at their start-phase. (This HP scales with their Size-Rating) ♦ This trait also doubles the effect of any other source that allows the Namekian to recover health points. ♦ While the ability is active, the Namekian gains a +25 bonus to Resolve checks to recover from negative physiological status conditions. This Trait is enhanced when the Namekian has a Skill-Rating of 60 and 120 respectively: ♦ SR 60: Health recovery effects are tripled (x3) instead of doubled. ♦ SR 120: Health recovery effects are quadrupled (x4) instead of tripled. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Elastic Body |
Namekians have the ability to elongate their limbs, particularly their arms, in order to extend their reach: ♦ This ability requires a Standard-Action (50 AP) to activate. ♦ After activation, this ability can be maintained as a Quick-Action (25 AP) each start-phase until dismissed. ♦ Dismissing the effect is a Free Action. While active, the Namekian can elongate the arms, legs and body to gain the following benefits: ♦ Increases their natural reach by a number of steps equal to their Size-Rating. ♦ When used on the legs: The Namekian can move an additional number of steps equal to their Size-Rating. While active, the Namekian can extend their reach further for a brief period of time, with limitations: ♦ As a Standard-Action (50 AP): the Namekian can extend their natural reach to x8 their normal amount to reach for or grab things. ♦ As a Standard-Action (50 AP): the Namekian can elongate their legs and body in order to reach over and see at a higher vantage point. ♦ The above actions can only persist up to one round (unless the Namekian is holding onto something while extending). | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Great Namek |
Namekians have the ability to increase their size to truly Colossal proportions, increasing their durability and power: ♦ This is an ability that requires a Full-Round Action (ALL) in order to activate.
♦ This ability also requires 3 Meta-points to activate, but requires no additional costs to maintain.
♦ After activation, the Namekian must use a Standard-Action (50 AP) each round to maintain the effect.
(If the Namekian is of the
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> Super Great Namek | Great Namek |
A Namekian can master their This is an ability that functions similarly to ♦ The maximum Size-Rating the Namekian can attain via this ability is raised to 24. ♦ For an additional +2 Meta-Points, the Namekian can increase their Size-Rating by a factor of x8, instead of x4. (If the Namekian is already enlarged, they can simply spend +2 MP to go from x4 to x8.) |