Metaforce
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Metaforce is a skill relating to the ability to store and utilise magical energies granted by the Metaforce Phenomena.
Since Meta-points (MP) are important for fuelling many abilities, all characters have a base Meta-point capacity equal to their Character-Level, meaning at level one, every Adventurer has at least 1 MP.
Perk Name | Requirements | Effect | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Upon reaching Rank 1: the following Perk(s) are obtained, automatically: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Meta-Multiplier |
The Adventurer gains additional Meta-points at a faster rate the more they develop their Metaforce skill: ♦ The Adventurer's Meta-point capacity is increased by 1% for every Skill-Rating in the Metaforce Skill. ♦ This percentage multiplier initially applies only to the Adventurer's Character-Level, other Perks may apply if specifically mentioned. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Meta-Inspiration |
The Adventurer gains Meta-points relative to their Intelligence, Perception or Charisma attribute scores: ♦ The Adventurer gains a number of Meta-Points equal to the highest attribute score of the attributes shown above. ♦ The number of Meta-points gained is affected by the Meta-Multiplier perk. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Each Skill-Rank beyond 1st grants a new Skill-Perk that can be enhanced by the Metaforce skill. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Restful Recovery |
When the Adventurer rests: ♦ Every period of Rest, the Adventurer recovers 1 MP per Metaforce Skill-Rank they own. (Rest is a period of relaxation for at least four hours, which can be sedentary activity or sleep.) (An Adventurer can only perform two rest periods a day, any more rest periods will not restore any MP (or HP). | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Energy Siphon |
The Adventurer gains the ability to absorb the Metaforce energy from various objects or environments to regain their own stores: ♦ The Adventurer can now use
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