Yamanokyojin
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Overview
- Yamanokyojin Visual Guide
Physical Description
Resembling large and powerful humanoids of colossal size with dark skin ranging from coal-black to dark blue, grey, green or tan. Red, fiery hair is common amongst their kind as well as the countless runes etched across their bodies like birthmarks. The glow of mystical power can be seen emanating off them, especially in the dark, and while the runes are sometimes hidden from view or by the Yamanokyojin's clothing, they spark to life when channelling their innate power. The glow varies in colour but usually shows in the colours of red, green, and rarely blue and purple. Due to their incredible size and stature, Yamanokyojin can appear menacing and dominant, with many Yamanokyojin sporting hard brows that make them appear disdainful or angry but in reality it is simply their neutral expression. Yamanokyojin culture features varying castes, from the lower classes to the noble classes. Attire varies by class and profession, with more modest Yamanokyojin sporting earthy leathers and muted colours in their clothing, while high-class individuals adorn themselves with colourful, patterned robes and ornate armour. Clans and houses will often have their own symbols and colours to create distinctions between their factions and houses.
Culture & Social
Yamanokyojin usually follow a caste-based society, with noble families ruling over sections of land and a mostly independent merchant/peasant class below them. The Yamanokyojin ruling house in Yamanokyojin culture serves as the representative of their people in the Viridian Republic alongside the Chroneans and Atheneans. The majority of Yamanokyojin outside the noble families and clans are independent merchants, workers and warriors that all live to maintain their livelihoods and communities.
Game Facts
- Better known as: Rune Giant
- Height: 115ft to 155ft / 135ft (Size: 16, Colossal)
- Genus: True-Giant
- Rarity: Rare
- Faction(s): Viridian Republic
The Yamanokyojin serve as a rework of the Rune Giant of fantasy tabletop fame, as indicated by their rune-covered skin and fearsome visage. One of the most powerful races in the Viridian Republic, they balance physical and magical prowess from their Athenean and Chronean counterparts. Because of this balance, they are able to excel in multiple areas at once, only being second to more specialized races as their counterparts. Unlike the original Rune Giants, Yamanokyojin do not have any special sway over other giants, even those smaller than themselves.
The Yamanokyojin make up one of the 'big three' of the Viridian Republic, serving as the Influence of the Court. Chroneans serve as the Might and Atheneans serve as the Wisdom. The Yamanokyojin work behind the scenes to ensure the integrity and stability of the Viridian Republic.
Racial Adjustments & Archetypes
Yamanokyojin
Yamanokyojin are strong in both mind and body. Yamanokyojin strive to be the very best, the most powerful of all the sentient beings in the land. This drive enables the most ambitious individual to shape themselves into their ideal persona.
♦ Yamanokyojin gain a +1 attribute bonus to Strength, Endurance, Perception, Intelligence and Agility. ♦ They also gain a Skill-Focus in any one Skill-Group, this Skill-Focus does not stack with any other existing Skill-Focus. ♦ Yamanokyojin are considered to be Colossal-sized, their size-rating is 16. Yamanokyojin can be between sizes 12 and 24.
Traits
Passive: Rune Armour
The runes running across a Yamanokyojin's body protects them from the effects of harmful magic and elements, their toughened skin is also resistant to direct hits.
♦ Yamanokyojin gain +3.0 Evasion rating against all affinities except Physical: Blunt, Cut and Pierce. ♦ They also RESIST Physical: Blunt, Cut and Pierce attacks by 20%. ♦ They also RESIST Bless and Curse attacks by 20%, they also cannot be instantly-defeated/banished due to Bless/Curse effects.
Passive: Flowing Master
Yamanokyojin have a natural ability to recover magical energy easily with every action they take.
♦ Yamanokyojin regain resource-points each time they use an action that uses resource points (1 SP per spell level, or 1 point per resource action). ♦ They also gain 10 AP for each command they execute that consumes Action-Points, they cannot gain more AP than they consume per command. Clarification: 'Resource Point' refers to resource pools including Ki used by Monks and Power-Points (PP) used by Psionics. Spell-Points (SP) also count as a resource pool.
