Difference between revisions of "Gaosi"

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< back to '''[[Playable Races]]'''
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=Overview=
Gaosi2.png
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Gaosi1.png
Gaosi1.png|'''Gaosi Monk'''
Gaosi5.jpg
Gaosi2.png|'''Gaosi Warrior'''
Gaosi4.png|'''Gaosi hunting party'''
Gaosi3.png|'''Two Gaosi in combat'''
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==Physical Description==
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Resembling giant humanoids with tough, angular features like stone. Some are tall and lean while others are as broad and massive as boulders. What is also notable about their kind are their incredibly dense bodies that increase their weight overall, this makes them incredibly strong but also very heavy. Gaosi are all virtually the same skin-tone as each other, a kind of stone grey that's sometimes darker or lighter but rarely ever uniquely so. They also have no hair to speak off, their skin is said to be smooth like polished stone and barely moves to the touch, enough to tell it's skin but doesn't relent to pressure as much, at least to a non-giant. Etch-like markings and lines can be seen running along the bodies of the Gaosi for decorative effect, however most are natural formations much like fingerprints for a human, just on a larger scale.
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==Culture & Social==
=Gaosi (Stone Giant)=
The Gaosi are an age-old True-Giant race that joined the Viridian Republic long before the Ceruleans, Vermillions and Saffron began. They were deigned as stewards of the land and contribute towards the grand society by growing and distributing crops from the hills, valleys and mountains which they reside. While many Gaosi stay within their clans to lead peaceful lives, others seek more excitement and choose to gain careers in home defense and even adventuring.<br>
Resembling giant humanoids with tough, angular, chisled features like stone. Some are tall and lean, while others are as broad and massive. What is also notable about their kind are their incredibly dense bodies that increase their weight overall, this makes them incredibly strong but also very heavy. Gaosi are all virtually the same skin-tone as each other, a kind of stone grey that's sometimes darker or lighter. Their skin is said to be smooth like polished stone and barely moves to the touch, enough to tell it's skin but doesn't relent to pressure as much, at least to a non-giant. Etch-like markings and lines can be seen running along the bodies of the Gaosi, as well as their hands and feet, like fingerprints for a human, just on a larger and more decorative scale.
Many fear the Gaosi because of their incredibly dense bodies, impervious to most harm and strong enough to crush an equal-sized opponent, never mind a smaller one. It is fortunate that most Gaosi have tempered personalities and are slow to anger. Even within their own communities, Gaosi tend to keep to themselves or close friends, except in the interests of cooperation will they band into groups to take advantage of both size and number.


If a non-giant were to give a Gaosi enough of an incentive to join them or their group, the Gaosi would become an immensely powerful ally who would do their best to protect their new group or at the very least repel any threats levied against themselves.
The Gaosi are an age-old True-Giant race that joined the Viridian Republic long before the Ceruleans, Vermilions and Saffron existed. They were deigned as stewards of the land and contribute towards the grand society by growing and distributing crops from the hills, valleys and mountains which they reside. While many Gaosi stay within their clans to lead peaceful lives, others seek more excitement and choose to gain careers in home defence and even adventuring.


=Game Facts=
Many fear the Gaosi because of their incredibly dense bodies, impervious to most harm and strong enough to crush an equal-sized opponent, never mind a smaller one. It is fortunate that most Gaosi have tempered personalities and are slow to anger. Even within their own communities, Gaosi tend to keep to themselves or close friends, except in the interests of cooperation will they band into groups to take advantage of both size and number.
* Height/Size: 65-90ft (Gargantuan)
* Genus: True-Giant
* Rarity: Rare
* Faction(s): Viridian Republic, Saffron Alliance


The Gaosi are effectively the 'Stone Giants' in this setting, like with the other true giants, their base size was increased dramatically, and now they stand among the largest sentient beings on the planet. Reserved and passive as they've always been, Gaosi only tend to attack when there is little chance of it coming back to bite them. The Gaosi are now depicted as being super-dense like rock and stone, taking upon its qualities including a lack of buoyancy, an absurd amount of commotion when moving, weighted movement and incredible durability. The only race besides oversized Warforged that can tank without armour and tank even better with it on!<br>
If a non-giant were to give a Gaosi enough of an incentive to join them or their group, the Gaosi would become an immensely powerful ally who would do their best to protect their new group or at the very least repel any threats levied against themselves.
Despite Gaosi being more passive than most giants, their incredible size and weight can cause almost as much destruction as a Colossal creature, be mindful you don't cause any earthquakes by running too fast!


=Base Stats & Archetypes=
=Race Meta=
=='''Gaosi'''==
* Height/Size: 30-36ft tall (Size: '''4, Huge''')
''Gaosi are incredibly strong and tough, the closest thing to living stone statues. However, their dense bodies make it difficult to move quickly and their stern expressions make them threatening to others.''
* Genus: '''True-Giant'''
♦ Gaosi gains a +3 attribute bonus to Strength and Endurance, but suffers a -1 penalty to Charisma and Agility.
* Faction(s): '''Viridian Republic, Saffron Alliance'''
♦ Gaosi are considered to be Gargantuan-sized; they are [[size]] 8.


===Archetype: Avalanche===
The Gaosi are pretty much the 'Stone Giants' of this setting, like with the other true giants, their base size has been increased dramatically compared to other game systems, and now capable of standing among the largest sentient beings on the planet. Reserved and passive as they've always been, Gaosi only tend to attack when there is little chance of it coming back to bite them. The Gaosi are now depicted as being super-dense like rock and stone, taking upon its qualities including a lack of buoyancy, an absurd amount of commotion when moving, weighted movement and incredible durability. The only race besides oversized Warforged that can tank without armour and tank even better with it on!
''Avalanche Gaosi can roll into battle like a landslide and bury their opponents under their might. They tend to be quicker and more agile than most Gaosi.''
♦ This Gaosi gains a +1 attribute bonus to Perception and Agility. The penalty to Agility is negated.
♦ They also gain a Skill-Focus in 1 [Combat] skill and all '''[[Defense]]''' skills.


===Archetype: Stone-Faced===
The Gaosi are also one of the rare Races to actually receive penalties to go with their high bonuses, however they also get to negate some of their penalties through their Racial Traits.
''Some Gaosi are ridged not only in their body but also in their expressions, other Gaosi are nuanced enough to tell how their kind are feeling but to other races they appear emotionless and stoic.''
♦ This Gaosi gains a +2 attribute bonus to Endurance.
♦ They also gain a Skill-Focus in all '''[[Defense]]''' skills.


===Archetype: Rock-Launching===
=Gameplay=
''Gaosi are adept at catching and throwing large rocks, rock that could definitely crush even a larger Cerulean citizen. In combat, these Gaosi turn pastime into combat potential.''
'''Attributes'''
Gaosi gain a '''-2 Progression-point discount''' when increasing their '''Strength''' and '''Endurance''' attribute scores.
♦ Gaosi gains a '''+5''' attribute bonus to '''Strength, Endurance''' and '''Charisma''' attribute scores.
♦ The Gaosi suffers a '''+2 Progression-point increase''' when increasing their '''Agility''' attribute score.


  ♦ This Gaosi gains a +1 attribute bonus to Perception.
'''Skills'''
♦ They also gain a Skill-Focus in all '''[[Athletics]]''' skills.
  ♦ Gaosi gain a Skill-Focus in the [[Guard]] and [[Investigation]] skill.
  ♦ Their base attack bonus is increased by 5.
  ♦ The '''Investigation''' skill's 'Biome' choice is automatically set to '''Hills/Mountains'''.


===Archetype: Rune-Etched===
'''Special'''
''All Gaosi have strangely detailed etch-like intentations in their skin as part of their biology, some Gaosi use these etchings to channel metaforce energy to give them greater powers.''
♦ Gaosi gain '''3 Damage-Reduction''' to all non-metaforce damage, including elemental types. This '''stacks''' with armour.
♦ Gaosi are treated as '''one tier lower''' for determining extreme heat and cold environmental effects and penalties.
Gaosi are '''immune''' to the effects of movement slow-down caused by [[Inventory|Load-Point]] thresholds (Light and Heavy).
♦ They are still affected by Load penalties caused by Max load, however the threshold for this penalty is '''doubled'''.
Gaosi suffer a '''-50''' penalty to Athletics checks to '''swim''' and stay above water.
♦ Gaosi suffer a '''-50''' penalty to Stealth checks to remain '''quiet''' while moving, Stealth checks to not being seen/disguising is unaffected.
♦ Gaosi are '''unable''' to perform a Dash action (2nd movement action in a round), and movement distance is reduced by '''50%'''.
♦ Gaosi must pay an additional '''50 AP''' when attempting to get up from being downed or prone, even when it is their own turn.


♦ This Gaosi gains a +1 attribute bonus to Perception and Intelligence.
==Racial Traits==
♦ They also gain a Skill-Focus in 1 '''[Metaforce]''' skill group.
When a Gaosi invests in the '''Potential''' skill, they can unlock new ranks and related to their Racial Traits and Perks.


===Archetype: Moai===
{| class="wikitable" style="width:100%; text-align:center; margin:auto;"
''In what can only be explained as a total mystery, some Gaosi become pleasingly aesthetic and attractive according to other races. Some theorize that stone heads on far away islands were tributes to these beautiful and handsome Gaosi.''
|-
  ♦ This Gaosi gains a +2 attribute bonus to Charisma.
! Name !! Requirements !! Effect
  ♦ They also gain a Skill-Focus in all '''[[Social]]''' skills.
|-
! colspan=99 | Gaosi Traits
|-
| '''Viridian Effect'''
| -
|
The Gaosi continues to grow in size as they become more experienced:
♦ The Gaosi's Size-Rating increases by '''1''' for every Skill-Rank beyond 1st. (Max bonus: +4)
♦ The Gaosi's Size category becomes '''Gargantuan''' after reaching a Size-Rating of '''7'''.
|-
| > '''Viridian Effect Plus'''
| '''Viridian Effect'''
|
The Gaosi's size accelerates further, reaching close to the mountainous size they desire:
♦ The Gaosi's Size-Rating increases by an additional '''+1''' for every '''10''' Potential Skill-Rating the Gaosi owns.
♦ This stacks with the effects of the '''Enlarge''' trait.
♦ The Gaosi's base Size category changes when they reach Size-Rating '''7''' (Gargantuan), '''13''' (Colossal) and '''25''' (Titanic).
|-
| '''Rock Throwing'''
| -
|
The Gaosi are adept at using rocks and boulders as weapons:
  ♦ Gaosi are treated as '''Proficient''' when using Rocks, Boulders and other similarly shaped and sized improvised projectiles.
  ♦ They also gain a '''+10''' ToHit bonus per Potential Skill-Rank when attacking with such weapons.


===Archetype: Mountainous===
When no appropriate projectile is at hand, a Gaosi may pull a rock or boulder from the ground, when applicable:
''Some Gaosi continue to grow past the size of their peers and become the very mountains which they revere, some get to see eye to eye with the elites of the Viridian Republic.
♦ The Gaosi can reach into solid earth to draw a boulder equal to '''1/4th''' their Size-Rating into their hands.
  ♦ This Gaosi gains the '''[[Big (Perk)|Big]]''' perk: their base size category is now Gargantuan+ (Size: 12). Their average height is now 135ft.
♦ This is considered a '''Standard Action (50 AP)''' and costs '''1 MP''' to perform.
  This perk does not count towards the Perks needed to access Tier 2 and Tier 3 perks.
|-
  ♦ Each time this Gaosi unlocks access to a new tier of Perks, they can obtain the '''[[Huge (Perk)|Huge]]''' (at Tier 2) and '''[[Gigantic (Perk)|Gigantic]]''' (at Tier 3) perks immediately.
| '''Rune-Etched'''
  As above, these perks do not count towards your total number of perks obtained.
| -
|
The Gaosi learns how to store and channel the Metaforce alone their rune-like body:
♦ The Gaosi gains a Skill-Focus in the [[Metaforce]] skill.
♦ If the Gaosi has an Archetype with this Skill-Focus, they gain a +10 Skill-Rating bonus instead.
♦ The Gaosi's natural Damage-Reduction now extends to '''Metaforce-type''' attacks.
|-
| > '''Lighten'''
| '''Rune-Etched'''
|
The Gaosi finds a way to use their magically charged body to make themselves more bouyant in water, and lighter on their feet.
  ♦ The Gaosi's [[Athletics]] swim check penalty is reduced by '''10''' for each Potential Skill-Rank they own. (Min. -0 penalty).
Their [[Stealth]] check penalty to move quietly is also '''reduced''' by the same amount.
  ♦ Their movement speed penalty is now reduced to '''-30%''' from -50%.
|-
| >> '''Accelerated'''
|
'''Rune-Etched''', '''Lighten'''
|
  ♦ The Gaosi's Progression-Point penalty to increasing their '''Agility''' is '''negated'''.
  ♦ Their movement speed penalty is now '''negated''', formerly it was reduced by 30%.


=Traits=
If the Gaosi Adventurer purchased any Agility increases prior to gaining this trait:
==Passive: Stone-Skinned==
♦ The Gaosi is refunded '''all''' Progression-points spent on '''Agility''', then Agility purchases are reset to '''zero'''.
''Gaosi have dense, rock-like skin that has the hardness and weight of stone.''
  ♦ Then the Gaosi '''repurchases''' all Agility points they originally had with the new Progression-point cost.
♦ Gaosi gain 3 natural Armour-Rating to '''Physical: Blunt, Cut and Pierce''' attacks. (Size adjustment increases this to 24 AR)
|-
  ♦ Gaosi gain 3 natural Armour-Rating to '''Fire, Ice, Wind and Electric''' attacks. (Size adjustment increases this to 24 AR)
| '''Ridged Body'''
> The above two natural AR stacks on top of artifical AR granted by equipment.
| -
♦ Gaosi tolerate '''Level 2 Hot and Cold''' [[Environmental Factors|Temperature]] environments (Icy Mountain and Hot Desert).
|
''Because Gaosi skin, muscle and bone are so dense, they are capable of locking their joints and stay in immobile poses indefinitely, even while asleep! This can often fool those who are unaware to thinking Gaosi are life-like statues!''


==Passive: Dense Body==
'''Action'''
''Due to the immensely dense weight of their bodies, Gaosi suffer penalties related to their increased weight.''
  ♦ This ability is a '''Channelled Advanced-Action (100 AP)''' and can be maintained each round for the same cost.
  ♦ The amount of free movement is reduced by 50%, the AP cost of movement is doubled.
  ♦ Alternatively, this can be activated as a '''Channelled Standard Action (50 AP)''' at the cost of '''2 MP'', or as a '''Channelled Quick-Action (25 AP)''' for '''4 MP'''.
♦ Gaosi suffer a -50% penalty to stealth checks while moving (stealth unaffected while stationary).
  ♦ Gaosi with less than Adept (60) skill in '''[[Aerobics]]: Swim''' cannot swim, and will sink to the bottom of a body of water.
♦ Gaosi suffer a 50% evasion rating penalty against any attacks made against them.


==Ability: Ridged-Body==
'''Effect'''
''Because Gaosi skin, muscle and bone are so dense, they are capable of locking their joints and stay in immobile poses indefinitely, even while asleep! This can often fool those who are unaware to thinking Gaosi are life-like statues!''
  ♦ The Gaosi can freeze their movement and pose in place, turning their entire body ridged.
  ♦ This ability can be activated at the cost of ALL Actions points and maintained each round for the same amount of action points.
♦ They '''cannot''' be moved without the other succeeding a Strength check equal to the '''<code>Gaosi's Size-Rating * Potential Skill Rank * Strength * 10</code>.
♦ Effect: When activated, the Gaosi user can turn their entire body ridged, they will not be able to move but their pose and position cannot be adjusted by others without succeeding a 100-point Strength check. If the position is not balanced or stable, the Gaosi may topple over and take damage relative to the force, but their body will still not change until released.
If their position is not balanced or stable, the Gaosi may topple over and Downed as a result, but their body will not change until they dismiss the effect.
♦ The Gaosi can '''dismiss''' the Ridged-Body effect at any time, even during another creature's turn. But they do '''not''' gain Action-Points after their recent turn-end/turn-start phase.
♦ The Gaosi can choose to dismiss the effect '''before''' the start of their next turn to regain Action-Points.
|-
| '''Moai Charisma'''
| -
|
The Gaosi's sculpted features end up being rather appealing to others, provided the Gaosi has good standing with them. And more intimidating to others:
♦ The Gaosi gains a '''+10''' social check bonus per Potential Skill-Rank owned to '''appeal''' to others, if the enemy is '''not''' unfriendly or hostile towards them.
♦ The Gaosi gains a '''similar''' social check bonus to '''intimidate''' others if the enemy '''is''' unfriendly or hostile towards them.
|}


♦ Dismiss: The Gaosi can dismiss the Ridged-Body effect at any time, even during another creature's turn. Activation always requires the Gaosi to be able to act on their turn and consume the necessary AP to activate it.
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[[Category:Races]]
=Gallery=
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<gallery heights=500px widths=500px mode="traditional">
Gaosi4.png
Gaosi3.png
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[[Category:Races]] [[Category:True-Giant]] [[Category:Viridian]]

Latest revision as of 21:27, 22 October 2022

Gaosi (Stone Giant)

Resembling giant humanoids with tough, angular, chisled features like stone. Some are tall and lean, while others are as broad and massive. What is also notable about their kind are their incredibly dense bodies that increase their weight overall, this makes them incredibly strong but also very heavy. Gaosi are all virtually the same skin-tone as each other, a kind of stone grey that's sometimes darker or lighter. Their skin is said to be smooth like polished stone and barely moves to the touch, enough to tell it's skin but doesn't relent to pressure as much, at least to a non-giant. Etch-like markings and lines can be seen running along the bodies of the Gaosi, as well as their hands and feet, like fingerprints for a human, just on a larger and more decorative scale.

The Gaosi are an age-old True-Giant race that joined the Viridian Republic long before the Ceruleans, Vermilions and Saffron existed. They were deigned as stewards of the land and contribute towards the grand society by growing and distributing crops from the hills, valleys and mountains which they reside. While many Gaosi stay within their clans to lead peaceful lives, others seek more excitement and choose to gain careers in home defence and even adventuring.

Many fear the Gaosi because of their incredibly dense bodies, impervious to most harm and strong enough to crush an equal-sized opponent, never mind a smaller one. It is fortunate that most Gaosi have tempered personalities and are slow to anger. Even within their own communities, Gaosi tend to keep to themselves or close friends, except in the interests of cooperation will they band into groups to take advantage of both size and number.

If a non-giant were to give a Gaosi enough of an incentive to join them or their group, the Gaosi would become an immensely powerful ally who would do their best to protect their new group or at the very least repel any threats levied against themselves.

Race Meta

  • Height/Size: 30-36ft tall (Size: 4, Huge)
  • Genus: True-Giant
  • Faction(s): Viridian Republic, Saffron Alliance

The Gaosi are pretty much the 'Stone Giants' of this setting, like with the other true giants, their base size has been increased dramatically compared to other game systems, and now capable of standing among the largest sentient beings on the planet. Reserved and passive as they've always been, Gaosi only tend to attack when there is little chance of it coming back to bite them. The Gaosi are now depicted as being super-dense like rock and stone, taking upon its qualities including a lack of buoyancy, an absurd amount of commotion when moving, weighted movement and incredible durability. The only race besides oversized Warforged that can tank without armour and tank even better with it on!

The Gaosi are also one of the rare Races to actually receive penalties to go with their high bonuses, however they also get to negate some of their penalties through their Racial Traits.

Gameplay

Attributes

♦ Gaosi gain a -2 Progression-point discount when increasing their Strength and Endurance attribute scores.
♦ Gaosi gains a +5 attribute bonus to Strength, Endurance and Charisma attribute scores.

♦ The Gaosi suffers a +2 Progression-point increase when increasing their Agility attribute score.

Skills

♦ Gaosi gain a Skill-Focus in the Guard and Investigation skill.
♦ The Investigation skill's 'Biome' choice is automatically set to Hills/Mountains.

Special

♦ Gaosi gain 3 Damage-Reduction to all non-metaforce damage, including elemental types. This stacks with armour.
♦ Gaosi are treated as one tier lower for determining extreme heat and cold environmental effects and penalties.
♦ Gaosi are immune to the effects of movement slow-down caused by Load-Point thresholds (Light and Heavy).
♦ They are still affected by Load penalties caused by Max load, however the threshold for this penalty is doubled.

♦ Gaosi suffer a -50 penalty to Athletics checks to swim and stay above water.
♦ Gaosi suffer a -50 penalty to Stealth checks to remain quiet while moving, Stealth checks to not being seen/disguising is unaffected.
♦ Gaosi are unable to perform a Dash action (2nd movement action in a round), and movement distance is reduced by 50%.
♦ Gaosi must pay an additional 50 AP when attempting to get up from being downed or prone, even when it is their own turn.

Racial Traits

When a Gaosi invests in the Potential skill, they can unlock new ranks and related to their Racial Traits and Perks.

Name Requirements Effect
Gaosi Traits
Viridian Effect -

The Gaosi continues to grow in size as they become more experienced:

♦ The Gaosi's Size-Rating increases by 1 for every Skill-Rank beyond 1st. (Max bonus: +4)
♦ The Gaosi's Size category becomes Gargantuan after reaching a Size-Rating of 7.
> Viridian Effect Plus Viridian Effect

The Gaosi's size accelerates further, reaching close to the mountainous size they desire:

♦ The Gaosi's Size-Rating increases by an additional +1 for every 10 Potential Skill-Rating the Gaosi owns.
♦ This stacks with the effects of the Enlarge trait.

♦ The Gaosi's base Size category changes when they reach Size-Rating 7 (Gargantuan), 13 (Colossal) and 25 (Titanic).
Rock Throwing -

The Gaosi are adept at using rocks and boulders as weapons:

♦ Gaosi are treated as Proficient when using Rocks, Boulders and other similarly shaped and sized improvised projectiles.
♦ They also gain a +10 ToHit bonus per Potential Skill-Rank when attacking with such weapons.

When no appropriate projectile is at hand, a Gaosi may pull a rock or boulder from the ground, when applicable:

♦ The Gaosi can reach into solid earth to draw a boulder equal to 1/4th their Size-Rating into their hands.
♦ This is considered a Standard Action (50 AP) and costs 1 MP to perform.
Rune-Etched -

The Gaosi learns how to store and channel the Metaforce alone their rune-like body:

♦ The Gaosi gains a Skill-Focus in the Metaforce skill.
♦ If the Gaosi has an Archetype with this Skill-Focus, they gain a +10 Skill-Rating bonus instead.
♦ The Gaosi's natural Damage-Reduction now extends to Metaforce-type attacks.
> Lighten Rune-Etched

The Gaosi finds a way to use their magically charged body to make themselves more bouyant in water, and lighter on their feet.

♦ The Gaosi's Athletics swim check penalty is reduced by 10 for each Potential Skill-Rank they own. (Min. -0 penalty).
♦ Their Stealth check penalty to move quietly is also reduced by the same amount.
♦ Their movement speed penalty is now reduced to -30% from -50%.
>> Accelerated

Rune-Etched, Lighten

♦ The Gaosi's Progression-Point penalty to increasing their Agility is negated.
♦ Their movement speed penalty is now negated, formerly it was reduced by 30%.

If the Gaosi Adventurer purchased any Agility increases prior to gaining this trait:

♦ The Gaosi is refunded all Progression-points spent on Agility, then Agility purchases are reset to zero.
♦ Then the Gaosi repurchases all Agility points they originally had with the new Progression-point cost.
Ridged Body -

Because Gaosi skin, muscle and bone are so dense, they are capable of locking their joints and stay in immobile poses indefinitely, even while asleep! This can often fool those who are unaware to thinking Gaosi are life-like statues!

Action
♦ This ability is a Channelled Advanced-Action (100 AP) and can be maintained each round for the same cost.
♦ Alternatively, this can be activated as a Channelled Standard Action (50 AP)' at the cost of 2 MP, or as a Channelled Quick-Action (25 AP) for 4 MP.
Effect
♦ The Gaosi can freeze their movement and pose in place, turning their entire body ridged.
♦ They cannot be moved without the other succeeding a Strength check equal to the Gaosi's Size-Rating * Potential Skill Rank * Strength * 10.
♦ If their position is not balanced or stable, the Gaosi may topple over and Downed as a result, but their body will not change until they dismiss the effect.

♦ The Gaosi can dismiss the Ridged-Body effect at any time, even during another creature's turn. But they do not gain Action-Points after their recent turn-end/turn-start phase.
♦ The Gaosi can choose to dismiss the effect before the start of their next turn to regain Action-Points.
Moai Charisma -

The Gaosi's sculpted features end up being rather appealing to others, provided the Gaosi has good standing with them. And more intimidating to others:

♦ The Gaosi gains a +10 social check bonus per Potential Skill-Rank owned to appeal to others, if the enemy is not unfriendly or hostile towards them.

♦ The Gaosi gains a similar social check bonus to intimidate others if the enemy is unfriendly or hostile towards them.

Gallery