Difference between revisions of "Xamoan"

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==Physical Description==
=Xamoan=
Xamoan are extremely large, muscular mammals with whale-like, grey skin who towers over most beings at a height of 24ft or more. They are usually extremely muscular with a stout-legged, humanoid shape. Xamoans have three fingers on each hand and a pair of elephant-like feet with three very short toes and toenails on the end. Their heads have some fish-like qualities, such as a dorsal-fin on the top of the head and a noseless face. Twin, fleshy, curved tusks also protrude from either side of their heads. Their teeth are quite small and come to a slight point. Lastly, they have slanted blue eyes that lack pupils.
Xamoan are extremely large, muscular semi-aquatic mammals with whale-like, grey skin who towers over most beings at a height of 24ft or more. They are usually extremely muscular with a stout-legged, humanoid shape. Xamoans have three fingers on each hand and a pair of elephant-like feet with three very short toes and toenails on the end. Their heads have some fish-like qualities, such as a dorsal-fin on the top of the head and a noseless face. Twin, fleshy, curved tusks also protrude from either side of their heads. Their teeth are quite small and come to a slight point. Lastly, they have slanted blue eyes that lack pupils.


==Culture & Social==
'''Culture & Social'''<hr>
<div style="margin-top:15px;">[[File:Samoan2.png|right|400px]]</div>
As Xamoans are few and far between, it's more likely that a Xamoan will only know a few other Xamoan as associates and hunting partners, rather than big communities. Xamoan settlements are far apart and dense in population, a Xamoan adventurer finding themselves in another Xamoan settlement is seen as a good omen and a chance to share stories from other communities.
'''Known''' to marry, the species would often feel the need to choose between a simpler life or their ambitions. They also appear to be social creatures with complex social dynamics (similar to that of humans) and educate their young in places of learning like schools.  As Xamoans are few and far between, it's more likely that a Xamoan will only know a few other Xamoan as associates and hunting partners rather than big communities. Xamoan settlements are far apart and dense in population, a Xamoan adventurer finding themselves in another Xamoan settlement is seen as a good omen and a chance to share stories from other communities.


'''As''' Xamoans are Huge-sized creatures, they favour outdoor areas and the overworld where they can exercise free movement and utilise their power fully. Against smaller foes, it may be possible to end battles more quickly by walking over them with their massive feet. But if the foe is armed and dangerous, a Xamoan is smart enough to use what weapons they have on hand to take them down safely. Xamoans are not afraid to walk into smaller-sized settlements if they have agency and purpose, When problems arise from mistakes and missteps with smaller races, many Xamoan would argue that responsiblity shouldn't be based solely upon themselves and that smaller races have to mind their step as much as they do. Depending on the social skills of the Xamoan, smaller races would be too scared to talk back or let the Xamoan go since they wouldn't have the ability to make them do anything else.
As Xamoans are Huge-sized creatures, they favour outdoor areas and the overworld. Against smaller foes, they prefer to end battles more quickly by trampling them with their massive feet. If the foe is armed and dangerous, they'll use weaponry to take them down safely. Xamoans have heightened agency and purpose and proceed into smaller-sized settlements without hesitation, Xamoans don't resort to violence unless provoked but depending on the Xamoan's social skills and temperament, they may be stand-offish and aloof to smaller races.


'''Some''' Xamoans appear adept at Leadership roles; being able to give intelligent tactical commands from a good vantage-point and their knowledge of creature types. If they have a good enough reputation with those around them, they can often rally people to their cause. Because Xamoans are known for hunting both game and for bounties, they generally have a reputation for being brutal and ruthless which can affect how the average person thinks of them when one rolls into town. The actual personality and disposition of a Xamoan might be completely different when they're not on a job or happen to be interested in chatting.
Some Xamoans appear to excel at Leadership roles, being able to give intelligent tactical commands to others with their wide knowledge of creature sub-types. If they have a good enough reputation with those around them, they can often rally people to their cause. Because Xamoans are known for hunting for bounties, they generally have a reputation for being brutal and ruthless. Xamoans have to have some social skills in order to acquire new contracts and clients.
   
   
'''Xamoan Adventurers'''<br><hr>
'''Xamoan Adventurers'''<hr>
Xamoans that leave their communities are often in some way a type of adventurer, though they begin travelling alone or rarely with another Xamoan, their trade is almost identical to that of a travelling adventurer. Taking jobs from those willing to pay, both mundane and risky, bounty-hunting and so on. The real Xamoan adventurer begins when they start travelling in a group of other non-Xamoans. If a Xamoan ends up with primarily smaller races as party members, they can often feel out of place, or worse feeling belittled by taking orders from someone half or less their size. Some Xamoan adventurers may decide to become the leader of the group and if denied, may build up resentment towards the group unless they begin to form a strong bond or realise there was a more suitable leader within the party.
Xamoans that leave their communities are often in some way a type of adventurer, though they begin travelling alone or rarely with another Xamoan, their trade is almost identical to that of a travelling adventurer. Taking jobs from those willing to pay, both mundane and risky, bounty-hunting and so on. If a Xamoan ends up with primarily smaller races as party members, they can often feel out of place, or worse, feel belittled by taking orders from someone smaller than themselves. Some Xamoan adventurers may decide to become the leader of the group, and if denied, may build up resentment towards the group unless they begin to form a bond with the group or deem another worthy of being leader.


Amongst party members closer to their size, Xamoans can build bonds more easily, especially with other Xamoan and '''[[Loxodon|Loxodons]]''', as such they favor the Saffron Alliance races than the Cerulean Kingdom. While it's not impossible for a Xamoan adventurer to journey with Vermillions, the size difference can be extreme enough that the two sides would need to set ground rules to avoid 'accidents', Xamoans are not built for subtlety and usually unsafe around smaller races. Xamoans tend to work very well with Viridians, as they are less bothered by their superior size, Xamoans gladly accept contracts from Gargantuan and Colossal contractors, particularly for the few Xamoan who physically grow large enough to become one of them.
Amongst party members closer to their size, Xamoans can build bonds more easily, especially with other Xamoan and '''[[Loxodon|Loxodons]]''', as such they favor the Saffron Alliance races than the Cerulean Kingdom. Xamoans are not built for subtlety and usually unsafe around smaller races.


==Gameplay==
=Race Meta=
Xamoans have the '''Enhanced Trample''' trait which basically make them bulldozing stomp-machines, similar to '''[[Loxodon]]s''', they're very dangerous up close and when they reposition. A smaller creature knocked prone will receive immense damage if a Xamoan uses '''Stomp''' on them as the damage and accuracy will be magnified. However since characters can expend AP to recover from being downed and reposition in these instances, it will not always be possible for a Somoan to simply walk over and step on a smaller opponent for free.
* Xamoans stand approximately '''24-36ft tall''' on average. Their Size-Rating is 4.
* Genus: '''Fauna / Xeno'''
* Faction(s): '''Saffron Alliance'''


They do, however, have the trait ability '''Hunter's Knack''', which is similar to that of the Ranger class, enabling Xamoans to get increased ToHit and Defense against specific creature types. This type of ability when used on the right creature types, can make them extremely dangerous indeed, since the ability can be used to gain an edge on opponents who would normally have the edge on them. It is INT-based, but they get to memorize at least one creature-type and a lot of archetypes give at least +1 INT to expand it further.
=Gameplay=
'''Attributes'''
♦ The base P-point cost to increase '''Strength''', '''Endurance''' and '''Charisma''' attribute scores are reduced by '''1 point'''.
♦ Xamoans gain a '''+3 attribute bonus''' to '''Strength''', '''Endurance''' and '''Charisma''' scores.


As a minor point, Xamoans also have '''Cold resistance''', taking less damage from ice attacks as well as functioning normally in [[Environment|cold areas with a low-temperature rating]].
'''Skills'''
♦ Xamoans gain a Skill-Focus to [[Athletics]], [[Tactics]] and [[Resolve]] skills.


=Race Meta=
'''Special'''
* Better known as ''''Gantu's species'''' from Lilo & Stitch
'''Reckless Trample''':
* Xamoans stand approximately '''24-36ft tall, 30ft''' on average.
♦ While Xamoans '''no longer spend 25 Action-Points to engage Trample''', they can '''no longer disengage the Trample effect''' during movement. Furthermore, Trample '''no longer discriminates between hostiles and friendlies'''. As such, movement through allied squares will be affected as if they were an enemy.
* Genus: '''Xeno'''
♦ The Xamoan's Size-Rating is treated as being '''double''' it's actual amount for the purposes of calculating '''damage''' and checks for the '''Trample, Pin and Stomp''' action.
* Faction(s): Saffron Alliance
♦ Smaller hostiles nor allies '''cannot pass''' through a space occupied by a Xamoan due to their large, pillar-like legs.


Xamoans, otherwise known as 'Gantu's Species' are a third-party race created to allow players to play an original 'Gantu'-like character in the world of Viridian. The race name is an in-joke in the Lilo & Stitch series where Gantu would be passed off as a 'Human Samoan' in the eyes of imperceptive tourists and islanders. Though these Xamoans don't have the sci-fi blasters or tech from the original movie or series, they're designed to be adept hunters; competent and deadly. They're twinned by their closest relative, the '''[[Loxodon]]''' race, since they're both big, burly, grey-skinned races.
==Racial Traits==
When a Xamoan invests in the '''Potential''' skill, they can unlock new ranks and related to their Racial Traits and Perks.
'''Xamoans are great to play as if you've ever wanted to play as Gantu-like race, and/or a giant race with natural hunting/combat skills.'''


=Xamoan=
{| class="wikitable" style="width:100%; text-align:center; margin:auto;"
''Xamoans are typically strong, tough and heavy, but despite their heightened intelligence and reactions, they tend to move slower than most races.''
|-
  ♦ Xamoans gain a '''+1''' attribute bonus to '''Strength, Endurance, Perception and Charisma'''.
! Name !! Requirements !! Effect
|-
! colspan=99 | The Xamoan gains a new Racial trait for every Potential Skill-Rank they own:
|-
| '''Thick Skin'''
| colspan=2 |
  ♦ The Xamoan's '''base HP''' is increased by '''2 points''', this '''stacks''' with other Perks that increase base HP.
   
   
  ♦ Xamoans suffer a movement speed penalty, their base speed is '''4 steps per round'''.
  ♦ Xamoans gain a special '''20% resistance''' to '''Cold''' damage, this is applied '''before''' Damage-Reduction.
    > Movement increase due to Size is '''2 steps per [[Size]]-Rating'''.
♦ The Chill and Freeze status effects are '''downgraded''' by one stage when inflicted upon the Xamoan.
    > Movement bonuses due to [[Attributes|Agility]] increases a Xamoan's movement by '''1 step for every 2 Agility''' points owned.
♦ Xamoans '''resist''' the effects of cold-temperature [[Environment|environments]] by one stage. This '''stacks''' with any other cold-temp resistances.
|-
| '''Tough Hide'''
| '''Thick Skin'''
|
The Xamoan toughens themselves further:
♦ The Xamoan gains an additional '''+1 Base HP'''.
♦ The Xamoan gains '''+1 Damage-Reduction''' due to their thick skin. This DR '''stacks'''.
♦ The special resistance to '''Cold''' is increased to '''40% resistance''', from 20%.
|-
| '''Enhanced Trample'''
| colspan=2 |
The Xamoan learns how to be more particular about their movements, for their allies sake:
♦ The Xamoan can now '''suppress''' negative effects of '''<code>Reckless Trample</code>''' trait as a '''Channeled Quick-Action (25 AP)'''
♦ While suppressed, the Xamoan can pass over smaller allies '''without''' harming them.
|-
| '''Tactician'''
| colspan=2 |
All Xamoans have a knack for studying and adapting to their prey, as such, creatures types they have encountered and memorized before can be easier for them to deal with, both hunting and self-defence:
♦ The Xamoan automatically gains the '''<code>Strategic Memory</code>''' Skill-Perk from the [[Tactics]] skill.
♦ Their [[attributes|Intelligence]] score is treated as '''double''' the normal amount for the purposes of this perk.
|-
| > '''Adaptive Memorization'''
| '''Tactician'''
|
The Xamoan is able to spend time studying a foe directly in order to apply their Tactical knowledge without prior briefing:
♦ This is an '''Concurrent Advanced Action (150 AP)''', the Xamoan can act normally while contributing as many Action-Points to complete the action.
(The Xamoan must contribute '''at least 25 AP''' per start-phase to maintain concentration, but will complete the action after '''contributing''' the necessary Action-points.)
   
   
  ♦ Xamoans are considered to be Huge-sized, their Size-rating is '''4'''. They are on average 30ft tall.
  ♦ '''<code>Adaptive Memorization</code>''' can only be performed on one target at a time. To memorize a new target, they must study another '''<code>Adaptive Memorization</code>''' action.
  > Xamoans suffer a '''-20% Action-Point Recovery penalty''' due to their size.
 
=Traits=
==Passive: Enhanced Trample==
''Xamoans are notoriously brutal when it comes to trampling their foes. They're so good at it in fact that sometimes smaller allies end roughed up in the process. The size and bulk of a Xamoan can impede their ability to be discreet.''
 
'''Benefits'''
♦ Increases damage dealt by '''Stomp, Pin and Trample commands by x2'''.
♦ Increases Action-Point cost of targets attempting to evade user's '''Stomp and Trample commands by x2'''.
♦ Increases Action-Point cost for a target to escape a Stomp or Pin action by the user by '''25 AP'''.
   
   
  '''Drawbacks'''
Upon completion, the Xamoan treats the studied target as if they were a memorized creature sub-type:
  ♦ While Xamoans '''no longer spend 25 Action-Points to engage Trample''', they can '''no longer disengage the Trample effect''' during movement. Furthermore, Trample '''no longer discriminates between hostiles and friendlies'''. As such, movement through allied squares will be affected as if they were an enemy. Allies do take 50% less damage if an accident should occur.
  ♦ The target is treated as '''memorized''' for the purposes of receiving benefits from the [[Tactics]] skill.
  ♦ Xamoans' [[size]] stat is treated as 50% higher than their actual value with regard to Stealth checks while moving quietly. Stationary and disguise-based Stealth checks are unaffected.
  ♦ The Xamoan can '''adaptively memorize''' a number of targets equal to their '''Intelligence''' score.
(Older targets are '''overwritten''' when new targets are memorized. Old memorizations '''fade''' when the target dies or some time passes)
|-
| > '''Advanced Tactics'''
| '''Tactician'''
|
The Xamoan can gain special advantages while targeting memorized creatures, the Xamoan can unlock a new benefit for each Potential Skill-Rank they own, in order:
'''Rank 2'''<hr>
♦ The Xamoan gains a '''+25 ToHit bonus''' to strike memorized foes with their weapons or unarmed strike.
  ♦ The Xamoan gains a '''25 AP refund''' when they successfully strike a memorized foe with an attack action.
(The above bonus can only occur '''once per round''' and resets upon the Xamoan's next start phase)


==Passive: Thick Hide==
'''Rank 3'''<hr>
''Xamoans have thick, leathery hides that help dull the blow of impact. The burlier the user, the tougher they become.''
♦ So long as the memorized foe is at least half the Xamoan's Size-Rating: This Xamoan's gains a '''+25 defense bonus''' against their incoming attacks.
  ♦ Xamoans also gain +1 Max HP for each Endurance point owned.
  ♦ The Xamoan gains a base '''+2 Direct Damage and Spread bonus''' to their weapon/attack damage against memorized foes. This effect '''stacks'''.


==Passive: Cold Resistance==
'''Rank 4'''<hr>
''Xamoans used to live in cold, icy areas until they expanded into warmer climates, they retain some degree of cold temperature resistance.''
♦ The Xamoan now gains a '''40% AP discount''' when using actions during a reaction event, instead of 20%.
♦ They also now gain a '''50 AP refund''' when the conditions are met, this bonus is reduced by '''25 points''' per activation until '''reset'''.
(The above mechanic is reset at the Xamoan's next '''turn-start''' phase.)


  '''Benefits'''
  '''Rank 5'''<hr>
  ♦ Xamoans '''resist Cold attack damage by 20%'''.
  ♦ The Xamoan gains a +40 Defence bonus''' when the conditions are met, instead of +25.
Lastly, the Xamoan gains '''+4 Direct Damage and Spread''' against memorized foes instead of +2.
♦ Xamoans '''negate the Chill status effect''' inflicted by some attacks.
|}
  ♦ When an attack inflicts Freeze: The Xamoan will be inflicted with Chill instead.
</div></center>
  Xamoans can still be affected by the Freeze status if a Freeze attack is used while the Xamoan is affected by Chill.
♦ Xamoans '''resist the effects of cold-temperature environments by one stage'''.
  ♦ Xamoans do not suffer negative effects in Stage-2 Cold environments (Icy Mountains), but still suffer negative effects from Stage-3 cold environments, such as a Raging Blizzard.


==Ability: Hunter's Knack==
=Gallery=
''All Xamoans have a knack for studying and adapting to their prey, as such, creatures types they have encountered and memorized before can be easier for them to deal with, both hunting and self-defence.''
<center>
♦ Xamoans can memorize up to 1 + [[Attributes|INT]] creature-types. When a Xamoan's Intelligence increases by 1, they get to pick a new creature-type to memorize for this ability.
<gallery heights=400px widths=400px mode="traditional">
Samoan2.png
When in combat with a creature matching a memorized creature-type:
</gallery>
</center>
♦ Xamoans gain a '''+50 ToHit bonus''' to their attacks against creature-type,
♦ A '''+0.5 bonus to Defense and Evasion''' against creature-type.
The list of creature-types a Xamoan can memorize is:
♦ [[:Category:Humanoid|Humanoid]]
♦ [[:Category:Xeno|Xeno]]
♦ [[:Category:Monsterous-Humanoid|Monsterous-Humanoid]]
♦ [[:Category:True-Giant|True-Giant]]
♦ [[:Category:Reptilian|Reptilian]]
♦ [[:Category:Construct|Construct]]
♦ '''Non-Giant''' (Creatures smaller than a Xamoan, half-bonus)
♦ '''Giant''' (Creatures equal or bigger than a Xamoan, half-bonus)
(If a creature has multiple types, only the highest bonus counts, types do not stack)
 
==Hunter's Knack: Skill Perks==
''For each Skill Rank in '''[[Potential]]''', a Xamoan can select a new Skill Perk that applies to the '''Hunter's Knack''' ability. Once '''Potential''' is at Master (100) rank, Hunter's Knack skill perks can be obtained by spending perk points.''


'''Hunter's Knack Enhancements'''
[[Category:Races]] [[Category:Fauna]] [[Category:Xeno]] [[Category:Saffron]] [[Category:Third-Party]] [[Category:WIP]]
♦ '''Spacing''': Against a memorized creature-type: this Xamoan gains a 40% discount to AP actions used in reaction to a memorized foe targeting them.
♦ '''Preparation''': Against a memorized creature-type: this Xamoan gains a 20% discount to AP actions when acting on their turn, only when the Xamoan is targeting their memorized foe.
♦ '''Height Advantage''': Against a memorized creature-type that is at least one size category smaller than the Xamoan itself: This Xamoan's defense and evasion bonus is doubled.
♦ '''Deadly Strike''': Against a memorized creature-type: This Xamoan gains a base +2 damage increase to their weapon/attack damage multiplied by (1 + their INT score).
♦ '''Follow-Through''': Against a memorized creature-type: This Xamoan gains 40% of their AP spent on an action when they successfully execute an action (an attack hits, an effect triggers).
</div>
[[Category:Races]] [[Category:Xeno]] [[Category:Third-Party]] [[Category:Saffron]]

Latest revision as of 13:56, 7 November 2022

Xamoan

Xamoan are extremely large, muscular semi-aquatic mammals with whale-like, grey skin who towers over most beings at a height of 24ft or more. They are usually extremely muscular with a stout-legged, humanoid shape. Xamoans have three fingers on each hand and a pair of elephant-like feet with three very short toes and toenails on the end. Their heads have some fish-like qualities, such as a dorsal-fin on the top of the head and a noseless face. Twin, fleshy, curved tusks also protrude from either side of their heads. Their teeth are quite small and come to a slight point. Lastly, they have slanted blue eyes that lack pupils.

Culture & Social

As Xamoans are few and far between, it's more likely that a Xamoan will only know a few other Xamoan as associates and hunting partners, rather than big communities. Xamoan settlements are far apart and dense in population, a Xamoan adventurer finding themselves in another Xamoan settlement is seen as a good omen and a chance to share stories from other communities.

As Xamoans are Huge-sized creatures, they favour outdoor areas and the overworld. Against smaller foes, they prefer to end battles more quickly by trampling them with their massive feet. If the foe is armed and dangerous, they'll use weaponry to take them down safely. Xamoans have heightened agency and purpose and proceed into smaller-sized settlements without hesitation, Xamoans don't resort to violence unless provoked but depending on the Xamoan's social skills and temperament, they may be stand-offish and aloof to smaller races.

Some Xamoans appear to excel at Leadership roles, being able to give intelligent tactical commands to others with their wide knowledge of creature sub-types. If they have a good enough reputation with those around them, they can often rally people to their cause. Because Xamoans are known for hunting for bounties, they generally have a reputation for being brutal and ruthless. Xamoans have to have some social skills in order to acquire new contracts and clients.

Xamoan Adventurers

Xamoans that leave their communities are often in some way a type of adventurer, though they begin travelling alone or rarely with another Xamoan, their trade is almost identical to that of a travelling adventurer. Taking jobs from those willing to pay, both mundane and risky, bounty-hunting and so on. If a Xamoan ends up with primarily smaller races as party members, they can often feel out of place, or worse, feel belittled by taking orders from someone smaller than themselves. Some Xamoan adventurers may decide to become the leader of the group, and if denied, may build up resentment towards the group unless they begin to form a bond with the group or deem another worthy of being leader.

Amongst party members closer to their size, Xamoans can build bonds more easily, especially with other Xamoan and Loxodons, as such they favor the Saffron Alliance races than the Cerulean Kingdom. Xamoans are not built for subtlety and usually unsafe around smaller races.

Race Meta

  • Xamoans stand approximately 24-36ft tall on average. Their Size-Rating is 4.
  • Genus: Fauna / Xeno
  • Faction(s): Saffron Alliance

Gameplay

Attributes

♦ The base P-point cost to increase Strength, Endurance and Charisma attribute scores are reduced by 1 point.
♦ Xamoans gain a +3 attribute bonus to Strength, Endurance and Charisma scores.

Skills

♦ Xamoans gain a Skill-Focus to Athletics, Tactics and Resolve skills.

Special

Reckless Trample:
♦ While Xamoans no longer spend 25 Action-Points to engage Trample, they can no longer disengage the Trample effect during movement. Furthermore, Trample no longer discriminates between hostiles and friendlies. As such, movement through allied squares will be affected as if they were an enemy.
♦ The Xamoan's Size-Rating is treated as being double it's actual amount for the purposes of calculating damage and checks for the Trample, Pin and Stomp action.
♦ Smaller hostiles nor allies cannot pass through a space occupied by a Xamoan due to their large, pillar-like legs.

Racial Traits

When a Xamoan invests in the Potential skill, they can unlock new ranks and related to their Racial Traits and Perks.

Name Requirements Effect
The Xamoan gains a new Racial trait for every Potential Skill-Rank they own:
Thick Skin
♦ The Xamoan's base HP is increased by 2 points, this stacks with other Perks that increase base HP.

♦ Xamoans gain a special 20% resistance to Cold damage, this is applied before Damage-Reduction.
♦ The Chill and Freeze status effects are downgraded by one stage when inflicted upon the Xamoan.
♦ Xamoans resist the effects of cold-temperature environments by one stage. This stacks with any other cold-temp resistances.
Tough Hide Thick Skin

The Xamoan toughens themselves further:

♦ The Xamoan gains an additional +1 Base HP.
♦ The Xamoan gains +1 Damage-Reduction due to their thick skin. This DR stacks.
♦ The special resistance to Cold is increased to 40% resistance, from 20%.
Enhanced Trample

The Xamoan learns how to be more particular about their movements, for their allies sake:

♦ The Xamoan can now suppress negative effects of Reckless Trample trait as a Channeled Quick-Action (25 AP)
♦ While suppressed, the Xamoan can pass over smaller allies without harming them.
Tactician

All Xamoans have a knack for studying and adapting to their prey, as such, creatures types they have encountered and memorized before can be easier for them to deal with, both hunting and self-defence:

♦ The Xamoan automatically gains the Strategic Memory Skill-Perk from the Tactics skill.
♦ Their Intelligence score is treated as double the normal amount for the purposes of this perk.
> Adaptive Memorization Tactician

The Xamoan is able to spend time studying a foe directly in order to apply their Tactical knowledge without prior briefing:

♦ This is an Concurrent Advanced Action (150 AP), the Xamoan can act normally while contributing as many Action-Points to complete the action.
(The Xamoan must contribute at least 25 AP per start-phase to maintain concentration, but will complete the action after contributing the necessary Action-points.)

♦ Adaptive Memorization can only be performed on one target at a time. To memorize a new target, they must study another Adaptive Memorization action.

Upon completion, the Xamoan treats the studied target as if they were a memorized creature sub-type:

♦ The target is treated as memorized for the purposes of receiving benefits from the Tactics skill.
♦ The Xamoan can adaptively memorize a number of targets equal to their Intelligence score.
(Older targets are overwritten when new targets are memorized. Old memorizations fade when the target dies or some time passes)
> Advanced Tactics Tactician

The Xamoan can gain special advantages while targeting memorized creatures, the Xamoan can unlock a new benefit for each Potential Skill-Rank they own, in order:

Rank 2
♦ The Xamoan gains a +25 ToHit bonus to strike memorized foes with their weapons or unarmed strike.
♦ The Xamoan gains a 25 AP refund when they successfully strike a memorized foe with an attack action.
(The above bonus can only occur once per round and resets upon the Xamoan's next start phase)
Rank 3
♦ So long as the memorized foe is at least half the Xamoan's Size-Rating: This Xamoan's gains a +25 defense bonus against their incoming attacks.
♦ The Xamoan gains a base +2 Direct Damage and Spread bonus to their weapon/attack damage against memorized foes. This effect stacks.
Rank 4
♦ The Xamoan now gains a 40% AP discount when using actions during a reaction event, instead of 20%.
♦ They also now gain a 50 AP refund when the conditions are met, this bonus is reduced by 25 points per activation until reset.
(The above mechanic is reset at the Xamoan's next turn-start phase.)
Rank 5
♦ The Xamoan gains a +40 Defence bonus when the conditions are met, instead of +25.
♦ Lastly, the Xamoan gains +4 Direct Damage and Spread against memorized foes instead of +2.

Gallery