Difference between revisions of "Goblin"

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=Physical Description=
 
Goblins have flat faces, sloped back forehead, broad noses, pointed ears, and small, sharp fangs. Their eyes vary in color. Their skin color ranged from green to grey. All members of the same tribe normally shared the same skin colour.
=Goblin=
Goblins have broad, thick noses; pointed ears, and small, sharp fangs. Their skin and eyes vary in color from green to grey for the skin and a multitude of colours for the eyes. Goblins either have no hair on their heads or they sport brightly coloured hair. All members of the same tribe normally shared the same skin colour.


=Culture and Social=
Despite being from the Ogre bloodline, Goblin intuition, resourcefulness the appearance of civility earned them a place in the Freeholds and Cerulean Kingdom. Many educated Goblins work in middle-class establishments such as workshops, markets and public drinking houses. They usually have a keen sense and are very observant, especially when it comes to materials and minerals that interest them. Goblins tend to be treasure-hunters. Goblins get a bad reputation due to their less scrupulous kin outside of the Kingdom, as well as their Ogrish cousins. Many Goblins of repute take it personally when they are compared to others unlike them.
...
 
Goblins are less likely to be phased or startled when around individuals much larger than themselves, [[Orc|Orcs]], [[Troll|Trolls]] and [[Bugbear|Bugbears]] are something most Goblins have been used to interacting with in the past. It's in some Goblins however to tease smaller races in similar ways they were teased by their Ogrish cousins, especially to the few who become '''Hobgoblins'''.


=Race Meta=
=Race Meta=
[[File:Gil.png|thumb|350px|'''Goblin''' Merchant]]
[[File:Goblin5.png|thumb|350px|'''Goblin''' Sorcerer]]
* Goblins are considered to be '''Small-sized (Size 0.7)''', the average Goblin stands 2.5ft tall.
* Goblins are considered to be '''Small-sized (Size 0.7)''', the average Goblin stands 2.5ft tall.
* Genus: Monsterous-Humanoid
* Genus: '''Ogre'''
* Faction(s): Vermillion Freehold (Uncommon), Cerulean Kingdom (Rare)
* Faction(s): Vermillion Freehold (Uncommon), Cerulean Kingdom (Rare)


'''Goblins''' serve as an alternate small race, much like the [[Homan]], with traits and advantages that make them useful for treasure-hunting.
'''Goblins''' serve as an alternate small race, much like the [[Homan]], with traits and advantages that make them useful for treasure-hunting.


=Goblin=
=Gameplay=
''Goblins have enlarged eyes, nose and ears that allow them to have keener senses than most races, and the reflexes to act upon these notions.''
''Goblins have enlarged eyes, nose and ears that allow them to have keener senses than most races, and the reflexes to act upon these notions.''
* Goblins gain a '''+2''' attribute bonus to '''Perception'''.
* They also gain a '''+1''' attribute bonus to '''Intelligence and Agility'''.
* Goblins gain a Skill-Focus in [[Stealth]].


==Traits==
'''Attributes'''
==Meta: Quirkiness==
  Goblins gain a '''-1 Progression-point discount''' to the base cost of increasing their '''Perception''' attribute score.
''Goblins tend to be very different from one another.''
  ♦ They also gain a +1 attribute bonus to '''Strength, Endurance, Perception''' and '''Agility'''.
  Goblins may choose one (1) archetype trait from the following options:
♦ <code>'''Sneaky'''</code>: This Goblin gains a '''+1''' attribute bonus to '''Agility and Charisma'''. They gain a Skill-focus in [Larceny] skills.
♦ <code>'''Big-Eared, Big-Nosed'''</code>: This Goblin gains a '''+1''' attribute bonus to '''Perception and Agility'''.
♦ <code>'''Big-Brain'''</code>: This Goblin gains a '''+2''' attribute bonus to '''Intelligence'''.
  ♦ <code>'''High-Society'''</code>:  This Goblin gains a '''+1''' attribute bonus to '''Charisma'''. They gain a Skill-focus in [[Social]] skills.
♦ <code>'''Hobgoblin'''</code>: This Goblin increases their base size category to '''Medium (Size 1)'''. They also gain a '''+1''' attribute bonus to '''Strength and Endurance'''.


==Passive: Inquisitive==
'''Skills'''
''Goblins are naturally Inquisitive and have a knack with mechanical things, or at the very least taking them apart.''
  Goblins gain a Skill-Focus in the [[Stealth]] and [[Investigation]] skills.
  * Goblins gain a Skill-Focus in the [[Bypass]] skill.
* Goblins gain a '''+1''' racial bonus to damage dealt to '''Constructs and Artificial''' targets.


==Passive: Sparkling-Sense==
==Racial Traits==
''Goblins are attracted by the sight of valuable metals and minerals, even the least knowledgable Goblin can tell their Garnets from their Rubies!''
When a Goblin invests in the '''Potential''' skill, they can unlock new ranks and related to their Racial Traits and Perks.
  * Goblins gain a Skill-Focus in the [[Appraise]] skill.
 
  * When there is a Valuable or treasure worth more than 10 gold coins within 30ft: Goblins can '''detect the presence of nearby treasures''' by direction and distance.
{| class="wikitable" style="width:100%; text-align:center; margin:auto;"
  > This ability does not allowed the Goblin to know the exact nature of treasures out of sight or inside closed containers. Only that they exist.
|-
! Name !! Requirements !! Effect
|-
! colspan=99 | Creation-only Trait: This Trait can only be acquired at creation.
|-
| '''Hobgoblin'''
| ''Only at Creation''
|
The Goblin becomes a 'Hobgoblin', becoming larger than their kin:
♦ The Goblin's base Size-Rating becomes '''1''': they now stand between a height of '''6 and 8''' feet tall.
♦ The Goblin gains a '''-1 Progression-Point discount''' when increasing their '''Strength''' and '''Endurance''' attribute scores.
|-
! colspan=99 | Goblin Traits
|-
| '''Gremlin Tendencies'''
| -
|
''Goblins are inquisitive and like to see how they can dismantle technologies, they're often a problem for Arteks and other constructs.''
  ♦ The Goblin gains a '''+10 per Potential Skill-Rank''' to checks made to damage, destroy or otherwise make technology non-functional.
  ♦ They also gain an additional '''+1 Direct-damage''' to targets categorized as '''Mechanical, Technological''' or '''Construct'''.
|-
| '''Sparkling Sense'''
| -
|
When a Goblin is within a certain distance from a Valuable or treasure worth more than 10 gold coins:
♦ The Goblin can '''detect''' the presence of those nearby treasures by a vague degree of distance and direction.
♦ The distance is '''2 steps''' multiplied by their '''Perception''' attribute score.
  This trait/ability does not allow the Goblin to know the exact nature of treasures, only that they exist nearby.
|-
| '''A Runt's Experience'''
| -
|
Goblin are used to dealing with oversized individuals due to their Ogre heritage, this experience helps out in a number of other experiences as well:
♦ The Goblin gains '''+5''' Defense for each Potential Skill-Rank they own against any attacker with a Size-Rating '''larger''' than themselves.
♦ They also gain a '''+10''' bonus to '''Social checks''' with individuals of the Ogre sub-type for every Skill-Rank they own.
|-
| '''Immune System'''
| -
|
♦ The Goblin gains an additional '''+5''' bonus to physiological checks to recover from and resist negative physiological status conditions.
|}
 
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=Gallery=
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Goblin1.png
Goblin5.png
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[[Category:Races]] [[Category:Monsterous-Humanoid]] [[Category:WIP]]
[[Category:Races]] [[Category:Ogre]] [[Category:WIP]]

Latest revision as of 03:11, 21 October 2022

Goblin

Goblins have broad, thick noses; pointed ears, and small, sharp fangs. Their skin and eyes vary in color from green to grey for the skin and a multitude of colours for the eyes. Goblins either have no hair on their heads or they sport brightly coloured hair. All members of the same tribe normally shared the same skin colour.

Despite being from the Ogre bloodline, Goblin intuition, resourcefulness the appearance of civility earned them a place in the Freeholds and Cerulean Kingdom. Many educated Goblins work in middle-class establishments such as workshops, markets and public drinking houses. They usually have a keen sense and are very observant, especially when it comes to materials and minerals that interest them. Goblins tend to be treasure-hunters. Goblins get a bad reputation due to their less scrupulous kin outside of the Kingdom, as well as their Ogrish cousins. Many Goblins of repute take it personally when they are compared to others unlike them.

Goblins are less likely to be phased or startled when around individuals much larger than themselves, Orcs, Trolls and Bugbears are something most Goblins have been used to interacting with in the past. It's in some Goblins however to tease smaller races in similar ways they were teased by their Ogrish cousins, especially to the few who become Hobgoblins.

Race Meta

  • Goblins are considered to be Small-sized (Size 0.7), the average Goblin stands 2.5ft tall.
  • Genus: Ogre
  • Faction(s): Vermillion Freehold (Uncommon), Cerulean Kingdom (Rare)

Goblins serve as an alternate small race, much like the Homan, with traits and advantages that make them useful for treasure-hunting.

Gameplay

Goblins have enlarged eyes, nose and ears that allow them to have keener senses than most races, and the reflexes to act upon these notions.

Attributes

♦ Goblins gain a -1 Progression-point discount to the base cost of increasing their Perception attribute score.
♦ They also gain a +1 attribute bonus to Strength, Endurance, Perception and Agility.

Skills

♦ Goblins gain a Skill-Focus in the Stealth and Investigation skills.

Racial Traits

When a Goblin invests in the Potential skill, they can unlock new ranks and related to their Racial Traits and Perks.

Name Requirements Effect
Creation-only Trait: This Trait can only be acquired at creation.
Hobgoblin Only at Creation

The Goblin becomes a 'Hobgoblin', becoming larger than their kin:

♦ The Goblin's base Size-Rating becomes 1: they now stand between a height of 6 and 8 feet tall.
♦ The Goblin gains a -1 Progression-Point discount when increasing their Strength and Endurance attribute scores.
Goblin Traits
Gremlin Tendencies -

Goblins are inquisitive and like to see how they can dismantle technologies, they're often a problem for Arteks and other constructs.

♦ The Goblin gains a +10 per Potential Skill-Rank to checks made to damage, destroy or otherwise make technology non-functional.
♦ They also gain an additional +1 Direct-damage to targets categorized as Mechanical, Technological or Construct.
Sparkling Sense -

When a Goblin is within a certain distance from a Valuable or treasure worth more than 10 gold coins:

♦ The Goblin can detect the presence of those nearby treasures by a vague degree of distance and direction.
♦ The distance is 2 steps multiplied by their Perception attribute score.
♦ This trait/ability does not allow the Goblin to know the exact nature of treasures, only that they exist nearby.
A Runt's Experience -

Goblin are used to dealing with oversized individuals due to their Ogre heritage, this experience helps out in a number of other experiences as well:

♦ The Goblin gains +5 Defense for each Potential Skill-Rank they own against any attacker with a Size-Rating larger than themselves.
♦ They also gain a +10 bonus to Social checks with individuals of the Ogre sub-type for every Skill-Rank they own.
Immune System -
♦ The Goblin gains an additional +5 bonus to physiological checks to recover from and resist negative physiological status conditions.

Gallery