Deduction
The Deduction skill is focused on identifying the features and properties of the world around them. Whereas a skill like Tactics requires you to memorize specific creatures or environment types, Deduction is simply separated by three major subjects Animate Beings, Environments and Objects, all viewed through the lens of logic and intuition. An Adventurer can call upon their Deduction skill in order to try and find hidden and secret aspects of a particular individual, environment or item; or to simply understand what it is in the first place.
If a check is time-sensitive, the Adventurer may only get one chance to use Deduction successfully. For more lengthy investigations without interruptions or agency, the Adventurer may see the maximum possible result based on their Deduction skill so long as the check does not exceed 50 + their Deduction Skill-Rating.
An Adventurer can make Deduction checks without any skill-rating as they add 10 * their Perception attribute score to their roll.
| Perk Name | Requirements | Effect | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Upon reaching Rank 1: the following Perk(s) are automatically applied: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Art of Detection | - |
The Adventurer can begin psycho-analysing individuals, observing their surroundings and analyse objects to ascertain their meaning: ♦ The Adventurer can now use their Deduction Skill to make passive checks on animate beings, environments and objects. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Each Skill-Rank grants a new Skill-Perk that can be enhanced by the Deduction skill. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sense Motive | - |
The Adventurer better understands individuals acting strangely when they talk: ♦ The Adventurer gains a +10 Skill-Rating bonus per Deduction Skill-Rank to passive and active checks to discern any irregularities in a person's speech or mood. ♦ This bonus is a temporary Skill-Rating bonus that can be used for passive checks as well as active checks, but does not confer Ranks. (This is if someone the Adventurer can see and hear is lying about something, or otherwise acting or speaking differently to how they feel.) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Appraise Item | - |
The Adventurer is able to discern the properties of items and objects that may not be immediately evident: ♦ The Adventurer gains a +10 Skill-Rating bonus per Deduction Skill-Rank to checks to figure out the properties of items they can access. ♦ This is a temporary Skill-Rating bonus that can be used for passive checks, but does not confer Skill-Ranks or Perks. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Observe Surroundings | - |
The Adventurer is more easily able to notice the more important details of a scene at a glance: ♦ The Adventurer gains a +10 Skill-Rating bonus per Deduction Skill-Rank to checks to notice important details in an environment. ♦ This bonus is a temporary Skill-Rating bonus that can be used for passive checks, but does not confer Skill-Ranks or Perks. (By 'Important', this means features about an environment that would be pertinent to the Adventurer in understanding, navigating or interacting with the environment.) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| >> Secret Search | Observe Surroundings |
The Adventurer is now trained in the art of discovering secrets within the environment, or at least get a clue on how to solve its mysteries: ♦ The Adventurer gains a +10 bonus per Deduction Skill-Rank to checks to discover secret or hidden features of an environment. ♦ In the event that a secret or hidden detail cannot be outright discovered, the Adventurer may be given clue(s) as to uncover it themselves. ♦ Searching Secret/Hidden features cannot be performed passively, the Adventurer must search a specific part of the environment in order to use Secret Search. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||