Archetypes
Archetypes are a type of starter-kit for characters to build up their role and experience ready for their 1st level. They come in two types: Standard and Race-Specific. Standard archetypes are centred around traditional careers and roles that any character can take, while race-specific archetypes can only be taken if you are the race the archetype belongs to; these are written in the article pertaining to the race itself. A character must choose one Archetype at creation and may choose a 2nd archetype at 10th level, along with a respecification to reallocate skill points and skill-focuses.
Standard Archetypes
Listed below are archetypes that any character can take when creating their character, these are best suited when the character is taking upon a role not commonly associated with their race or prefers a more traditional role to the specialized ones granted by a race.
Adventurer
The Adventurer is destined for greatness, if they're lucky.
♦ This character gains a +2 attribute bonus to Luck. ♦ They also gain a Skill-Focus in all Defence and Athletics skills.
Knight
The Knight excels in martial combat and can hold their own in a battle.
♦ This character gains a +1 attribute bonus to Strength and Perception. ♦ They also gain a Skill-Focus in all Warfare and Defence skills.
Barbarian
The Barbarian focuses on pure might in order to fell their foes.
♦ This character gains a +1 attribute bonus to Strength and Endurance. ♦ They also gain a Skill-Focus in all Warfare and Athletics skills.
Monk
The Monk practices many forms of Martial Arts and can manifest the metaforce through concentration and the flow of Chi.
♦ This character gains a +1 attribute bonus to Endurance and Perception. ♦ They also gain a Skill-Focus in all Martial Arts and Defence skills.
Ranger
The Ranger's knowledge of the land gives them an edge in survival and hunting, their weapon of choice is whatever does the job best.
♦ This character gains a +2 attribute bonus to Perception. ♦ They also gain a Skill-Focus in either Warfare or Firearm skills, plus all Nature skills.
Rogue
The Rogue excels at finding solutions to their problems, illegally or otherwise, they also have ways to manipulate others.
♦ This character gains a +1 attribute bonus to Perception and Agility. ♦ They also gain a Skill-Focus in all Larceny and Social skills.
Stalker
The Stalker is good at taking down targets and taking advantage of their environment.
♦ This character gains a +1 attribute bonus to Strength and Perception. ♦ They also gain a Skill-Focus in all Larceny and Nature skills.
Wizard
The Wizard is a practitioner of magic, their research into the arcane also gave them the opportunity to learn other subjects as well.
♦ This character gains a +1 attribute bonus to Intelligence and Luck. ♦ They also gain a Skill-Focus in all Magic and Knowledge skills.
Sorcerer
The Sorcerer has a natural talent for spellcasting, the real magic is in their personality.
♦ This character gains a +1 attribute bonus to Charisma and Luck. ♦ They also gain a Skill-Focus in all Magic and Social skills.
Druid
Druids have a connection to nature and can use the metaforce to protect it.
♦ This character gains a +1 attribute bonus to Endurance and Perception. ♦ They also gain a Skill-Focus in all Magic and Nature skills.
Magician
The Magician wows the crowds by night and floors monsters by day.
♦ This character gains a +1 attribute to Agility and Charisma. ♦ They also gain a Skill-Focus in all Performance and Magic skills.
Storyteller
The Storyteller knows how to convey their art in words both written and spoken.
♦ This character gains a +1 attribute to Intelligence and Charisma. ♦ They also gain a Skill-Focus in all Knowledge and Social skills.
Gambler
The Gambler takes risks and is able to come out on top when the chips are down.
♦ This character gains a +1 attribute bonus to Perception and Luck. ♦ They also gain a Skill-Focus in all Defence and Larceny skills.