Difference between revisions of "Stealth"

From Viridian TTRPG Wiki
Jump to navigation Jump to search
m
m
Line 60: Line 60:
|
|
Giants aren't exactly the stealthiest of beings, however those who are used to their size can minimize the amount of commotion they make:
Giants aren't exactly the stealthiest of beings, however those who are used to their size can minimize the amount of commotion they make:
  ♦ The Adventurer's penalty to Stealth due to Size is '''reduced''' by a '''15''' points for every Stealth Skill-Rank they own.
  ♦ The Adventurer is treated as being '''half''' their Size-Rating for the purposes of calculating their Stealth penalty.
♦ They also reduce their penalty by '''5''' point for every Skill-Rank in Stealth, if any penalty remains.
|}
|}


[[Category:Skills]] [[Category:Perks]]
[[Category:Skills]] [[Category:Perks]]

Revision as of 18:10, 27 October 2022

The Stealth skill is focused on avoiding detection or suspicion from hostiles. In one form, Stealth is about avoiding being seen or heard from others, but the other form is the art of Disguise. The Adventurer can disguise to make themselves appear as someone different to themselves, and to blend in crowds and other cultures.

Stealth checks are normally called upon if the Adventurer is at risk of blowing their disguise or detected when they are trying to avoid being seen or heard. A Stealth check may also be called when the Adventurer tries to disguise in a short space of time.

Stealth checks are often influences greatly by the Adventurer's Size-Rating:

♦ Small-sized Adventurers gain a +20 bonus to Stealth checks, Tiny-sized Adventurers gain a +50 bonus instead.
♦ Large-sized Adventurers suffer a -10 penalty to Stealth checks for every Size-Rating point beyond 1.
Perk Name Requirements Effect
Upon reaching Rank 1: the following Perk is automatically applied, for free:
Sneaking -

As long as an Adventurer begins sneaking ahead of time, they can move a certain distance before requiring a check:

♦ The Adventure can move 1 step without requiring a Stealth check for every 10 Stealth Skill-Rating they own.
Each Skill-Rank beyond 1st grants a new Skill-Perk that can be enhanced by the Stealth skill.
Disguise -

The Adventurer can attempt to change their appearance to look like someone or something else, provided they have the tools:

♦ The Adventurer can now use their Stealth Skill-Rating for the use in Disguise Checks.

♦ This action can be performed without a Disguise Kit, but at a -60% Skill-Rating penalty.
♦ This action can be performed with improvised materials for disguising at a -20% Skill-Rating penalty.
♦ Adventurers do not receive Stealth bonuses or penalties for Disguise checks due to their size.
> Magical Disguise 20 Skill-Rating in Metaforce skill

If the Adventurer is magically capable, they can use this to enhance their Disguise:

♦ This form of the disguise action costs 1 Meta-point to perform.

♦ The penalty associated with disguising without a kit or improvised materials is reduced by 40 percent (minimum penalty 0%).
♦ The Adventurer gains a +10 bonus to Disguise checks for each Skill-Rank in Stealth.
Enhanced Sneaking -

The Adventurer can sneak around without detection for further distances before alluding anyone to their presence:

♦ The Adventurer can now move an additional 2 steps for every Stealth Skill-Rank they own.
> Superior Sneaking Enhanced Sneaking

The Adventurer optimizes their movements even further, achieving the least amount of attention without the use of magic:

♦ The Adventurer can now move 4 steps for every Stealth Skill-Rank they own, instead of 2.
Giant Stealth Base Size-Rating 2 or larger

Giants aren't exactly the stealthiest of beings, however those who are used to their size can minimize the amount of commotion they make:

♦ The Adventurer is treated as being half their Size-Rating for the purposes of calculating their Stealth penalty.
♦ They also reduce their penalty by 5 point for every Skill-Rank in Stealth, if any penalty remains.