Difference between revisions of "Ravenni"
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=Ravenni= | |||
= | |||
Resembling gigantic humanoids with varying skin hues (Red, Green, Blue, Grey, Tan), large jaws, heavy brows and big pointed ears. Physically robust with powerful arms and legs and broad frames, they display surprising agility in climbing and leaping. Their powerful immune system not only protects them from most diseases but also gives them a healing factor that allow them to restore lost limbs. | Resembling gigantic humanoids with varying skin hues (Red, Green, Blue, Grey, Tan), large jaws, heavy brows and big pointed ears. Physically robust with powerful arms and legs and broad frames, they display surprising agility in climbing and leaping. Their powerful immune system not only protects them from most diseases but also gives them a healing factor that allow them to restore lost limbs. | ||
Ravenni are a proud people who reside primarily in massive forest and jungles where giants like themselves can thrive. Generally hunters and gatherers, they hunt gigantic animals to feed their insatiable growth in both size and number. Their contributions to trade stem primarily from the creation of herbal mixtures and potions, some of which can be used recreationally. With boundless energy, Ravenni love to wrestle and prove their strength and stamina in games. | Ravenni are a proud people who reside primarily in massive forest and jungles where giants like themselves can thrive. Generally hunters and gatherers, they hunt gigantic animals to feed their insatiable growth in both size and number. Their contributions to trade stem primarily from the creation of herbal mixtures and potions, some of which can be used recreationally. With boundless energy, Ravenni love to wrestle and prove their strength and stamina in games. | ||
=Game Meta= | |||
* Ravenni stand between the heights of 24ft and 36ft. Their size is '''Huge (4)'''. | |||
* Genus: '''Ogre''' | |||
* Faction(s): '''Viridian Republic''' | |||
''Ravenni are a massive and powerful force of nature.'' | |||
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=Racial Traits & Skills= | |||
==Attributes== | |||
♦ Ravenni gain a '''-2 Progression-point discount''' to increasing their '''Strength''', '''Endurance''' and '''Charisma'''. | |||
♦ They also gain a '''+5''' attribute bonus to '''Strength''', '''Endurance''' and '''Charisma''' scores. | |||
♦ They do suffer a '''+2 Progression-point increase''' when increasing their '''Intelligence''' attribute score. | |||
= | ==Skills== | ||
♦ Ravenni gain a Skill-Focus in the [[Athletics]] skill. | |||
= | |||
==Traits== | |||
When a Ravenni invests in the '''Potential''' skill, they can unlock new ranks and related to their Racial Traits and Perks. | |||
{| class="wikitable" style="width:100%; text-align:center; margin:auto;" | |||
|- | |||
! Name !! Requirements !! Effect | |||
|- | |||
| '''Ravenni Growth''' | |||
| - | |||
| | |||
The Ravenni can increase their size significantly: | |||
♦ The Ravenni's Size-Rating increases by '''1''' for every Potential Skill-Rank owned (Max +4). | |||
♦ The Ravenni is considered to be '''Gargantuan''' sized at Rank '''3''' onwards. | |||
|- | |||
| > '''Viridian Effect''' | |||
| '''Ravenni Growth''' | |||
| | |||
The Ravenni is subject to a continuous growth cycle that is capable of enlarging them to sizes that would dwarf even colossal giants: | |||
♦ The Ravenni's Size-Rating increases by '''1''' for every '''5 Skill-Rating''' beyond 20. | |||
♦ This trait only counts '''Skill-Points and Skill-Focus bonuses''', temporary bonuses do '''not''' apply. | |||
♦ The Ravenni's base Size category changes when they reach Size-Rating '''7 (Gargantuan), 13 (Colossal) '''and''' 25 (Titanic)'''. | |||
♦ This Trait '''overwrites''' the effects of '''Ravenni Growth''' and the Size-Rating adjustments of the previous trait are '''ignored'''. | |||
|- | |- | ||
| | | '''Reckless Trample''' | ||
| - | |||
| | |||
''Ravenni are notoriously brutal when it comes to trampling their foes. They're so good at it that smaller allies end roughed up in the process. The size and bulk of a Ravenni can impede their ability to be discreet.'' | ''Ravenni are notoriously brutal when it comes to trampling their foes. They're so good at it that smaller allies end roughed up in the process. The size and bulk of a Ravenni can impede their ability to be discreet.'' | ||
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♦ While Ravenni '''no longer spend 25 Action-Points to engage Trample''', they can '''no longer disengage the Trample effect''' during movement. Furthermore, Trample '''no longer discriminates between hostiles and friendlies'''. As such, movement through allied squares will be affected as if they were an enemy. Allies do take 50% less damage if an accident should occur. | ♦ While Ravenni '''no longer spend 25 Action-Points to engage Trample''', they can '''no longer disengage the Trample effect''' during movement. Furthermore, Trample '''no longer discriminates between hostiles and friendlies'''. As such, movement through allied squares will be affected as if they were an enemy. Allies do take 50% less damage if an accident should occur. | ||
♦ The Ravenni's [[size]] stat is treated as 1.5x higher than their actual value with regard to Stealth checks while moving quietly. Stationary and disguise-based Stealth checks are unaffected. | ♦ The Ravenni's [[size]] stat is treated as 1.5x higher than their actual value with regard to Stealth checks while moving quietly. Stationary and disguise-based Stealth checks are unaffected. | ||
| | |- | ||
| '''Ravenni Regeneration''' | |||
| - | |||
| | |||
This trait grants the Ravenni health regeneration: | |||
♦ The Ravenni regenerates '''1 HP''' per round per Endurance attribute point owned. | |||
♦ This trait also '''doubles''' the effect of any source that allows the Ravenni to '''recover health points'''. | |||
♦ This trait's health regeneration effect is '''suppressed''' when they are under the effects of a negative physiological status condition. | |||
♦ However, the Ravenni gains a '''+10 bonus''' per Skill-Rank to checks to '''recover''' against negative physiological conditions, this is not suppressed. | |||
This Trait is enhanced when the Ravenni has a Skill-Rating of '''60''' and '''120''' respectively: | |||
''Ravenni | ♦ '''SR 60''': Passive regeneration increases to '''2 HP''', and health recovery effects are '''tripled (x3)''' instead of doubled. | ||
♦ '''SR 120''': Passive regeneration increases to '''3 HP''', and health recovery effects are '''quadrupled (x4)''' instead of tripled. | |||
''' | |- | ||
| > '''Hyper Regeneration''' | |||
| '''Ravenni Regeneration''' | |||
| | |||
The Ravenni gains the ability to completely restore lost limbs or instantly cure themselves of serious ailments, at a cost: | |||
'''Action''' | |||
♦ This is an '''Advanced Action (100 AP)''' that costs '''MP''' to perform. | |||
♦ This Action costs '''1 MP''' to perform the first time, but '''doubles''' each time it is used. | |||
♦ This action cost '''resets''' after a long rest. | |||
'''Effect''' | '''Effect''' | ||
♦ The Ravenni can regenerate up to '''30%''' of their maximum health and '''restore''' a single body part from dismemberment or serious damage. | |||
♦ This action also '''cures''' the Ravenni of all '''negative physiological''' status conditions. | |||
''' | If the Ravenni cannot pay the full MP cost to use this action, the Ravenni can use this action, but with the following adjustments: | ||
♦ The Ravenni's MP is reduced to 0. | |||
♦ Health recovered is reduced to '''15%''' instead of 30%. | |||
♦ Cures only '''one''' unique physiological status ailment instead of all. | |||
♦ Does '''not''' restore a broken/missing limb or organ. | |||
|- | |||
| '''Thick Skin''' | |||
| - | |||
| | |||
Ravenni are incredibly durable and pain-resistant, even without armour physical harm: | |||
♦ The Ravenni gains a '''Damage-Reduction bonus''' against Physical attacks. | |||
♦ This bonus increases by '''+1''' for every Skill-Rank in the '''Potential''' skill. | |||
When the Ravenni's Skill-Rating reaches '''80''', they gain a new function to this trait: | |||
♦ Each time they are hit with an attack that deals damage: Their '''Health Regeneration''' is increased by '''1'''. | |||
♦ This Regeneration is temporary and is '''lost''' at the beginning of the Ravenni's next turn, '''after''' recovering health. | |||
♦ This Regeneration is '''not''' suppressed when under the effects of negative physiological status conditions. | |||
|} | |} | ||
[[Category:Races]] [[Category: | =Gallery= | ||
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File:Ravenni3.png | |||
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[[Category:Races]] [[Category:Ogre]] [[Category:Viridian]] [[Category:Third-Party]] |
Revision as of 16:08, 19 October 2022
Ravenni
Resembling gigantic humanoids with varying skin hues (Red, Green, Blue, Grey, Tan), large jaws, heavy brows and big pointed ears. Physically robust with powerful arms and legs and broad frames, they display surprising agility in climbing and leaping. Their powerful immune system not only protects them from most diseases but also gives them a healing factor that allow them to restore lost limbs. Ravenni are a proud people who reside primarily in massive forest and jungles where giants like themselves can thrive. Generally hunters and gatherers, they hunt gigantic animals to feed their insatiable growth in both size and number. Their contributions to trade stem primarily from the creation of herbal mixtures and potions, some of which can be used recreationally. With boundless energy, Ravenni love to wrestle and prove their strength and stamina in games.
Game Meta
- Ravenni stand between the heights of 24ft and 36ft. Their size is Huge (4).
- Genus: Ogre
- Faction(s): Viridian Republic
Ravenni are a massive and powerful force of nature.
Racial Traits & Skills
Attributes
♦ Ravenni gain a -2 Progression-point discount to increasing their Strength, Endurance and Charisma. ♦ They also gain a +5 attribute bonus to Strength, Endurance and Charisma scores. ♦ They do suffer a +2 Progression-point increase when increasing their Intelligence attribute score.
Skills
♦ Ravenni gain a Skill-Focus in the Athletics skill.
Traits
When a Ravenni invests in the Potential skill, they can unlock new ranks and related to their Racial Traits and Perks.
Name | Requirements | Effect |
---|---|---|
Ravenni Growth | - |
The Ravenni can increase their size significantly: ♦ The Ravenni's Size-Rating increases by 1 for every Potential Skill-Rank owned (Max +4). ♦ The Ravenni is considered to be Gargantuan sized at Rank 3 onwards. |
> Viridian Effect | Ravenni Growth |
The Ravenni is subject to a continuous growth cycle that is capable of enlarging them to sizes that would dwarf even colossal giants: ♦ The Ravenni's Size-Rating increases by 1 for every 5 Skill-Rating beyond 20. ♦ This trait only counts Skill-Points and Skill-Focus bonuses, temporary bonuses do not apply. ♦ The Ravenni's base Size category changes when they reach Size-Rating 7 (Gargantuan), 13 (Colossal) and 25 (Titanic). ♦ This Trait overwrites the effects of Ravenni Growth and the Size-Rating adjustments of the previous trait are ignored. |
Reckless Trample | - |
Ravenni are notoriously brutal when it comes to trampling their foes. They're so good at it that smaller allies end roughed up in the process. The size and bulk of a Ravenni can impede their ability to be discreet. Benefits ♦ Increases the damage dealt by Stomp, Pin and Trample commands by x2. ♦ Increases the Action-Point cost of targets attempting to evade the user's Stomp and Trample commands by x2. ♦ Increases the Action-Point cost required for a target to escape a Stomp or Pin action by the user by 20% of their base cost. Drawbacks ♦ While Ravenni no longer spend 25 Action-Points to engage Trample, they can no longer disengage the Trample effect during movement. Furthermore, Trample no longer discriminates between hostiles and friendlies. As such, movement through allied squares will be affected as if they were an enemy. Allies do take 50% less damage if an accident should occur. ♦ The Ravenni's size stat is treated as 1.5x higher than their actual value with regard to Stealth checks while moving quietly. Stationary and disguise-based Stealth checks are unaffected. |
Ravenni Regeneration | - |
This trait grants the Ravenni health regeneration: ♦ The Ravenni regenerates 1 HP per round per Endurance attribute point owned. ♦ This trait also doubles the effect of any source that allows the Ravenni to recover health points. ♦ This trait's health regeneration effect is suppressed when they are under the effects of a negative physiological status condition. ♦ However, the Ravenni gains a +10 bonus per Skill-Rank to checks to recover against negative physiological conditions, this is not suppressed. This Trait is enhanced when the Ravenni has a Skill-Rating of 60 and 120 respectively: ♦ SR 60: Passive regeneration increases to 2 HP, and health recovery effects are tripled (x3) instead of doubled. ♦ SR 120: Passive regeneration increases to 3 HP, and health recovery effects are quadrupled (x4) instead of tripled. |
> Hyper Regeneration | Ravenni Regeneration |
The Ravenni gains the ability to completely restore lost limbs or instantly cure themselves of serious ailments, at a cost: Action ♦ This is an Advanced Action (100 AP) that costs MP to perform. ♦ This Action costs 1 MP to perform the first time, but doubles each time it is used. ♦ This action cost resets after a long rest. Effect ♦ The Ravenni can regenerate up to 30% of their maximum health and restore a single body part from dismemberment or serious damage. ♦ This action also cures the Ravenni of all negative physiological status conditions. If the Ravenni cannot pay the full MP cost to use this action, the Ravenni can use this action, but with the following adjustments: ♦ The Ravenni's MP is reduced to 0. ♦ Health recovered is reduced to 15% instead of 30%. ♦ Cures only one unique physiological status ailment instead of all. ♦ Does not restore a broken/missing limb or organ. |
Thick Skin | - |
Ravenni are incredibly durable and pain-resistant, even without armour physical harm: ♦ The Ravenni gains a Damage-Reduction bonus against Physical attacks. ♦ This bonus increases by +1 for every Skill-Rank in the Potential skill. When the Ravenni's Skill-Rating reaches 80, they gain a new function to this trait: ♦ Each time they are hit with an attack that deals damage: Their Health Regeneration is increased by 1. ♦ This Regeneration is temporary and is lost at the beginning of the Ravenni's next turn, after recovering health. ♦ This Regeneration is not suppressed when under the effects of negative physiological status conditions. |