Difference between revisions of "Ravenni"

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=Ravenni=
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=Physical Description=
  Resembling gigantic humanoids with varying skin hues (Red, Green, Blue, Grey, Tan), large jaws, heavy brows and big pointed ears. Physically robust with powerful arms and legs and broad frames, they display surprising agility in climbing and leaping. Their powerful immune system not only protects them from most diseases but also gives them a healing factor that allow them to restore lost limbs.
  Resembling gigantic humanoids with varying skin hues (Red, Green, Blue, Grey, Tan), large jaws, heavy brows and big pointed ears. Physically robust with powerful arms and legs and broad frames, they display surprising agility in climbing and leaping. Their powerful immune system not only protects them from most diseases but also gives them a healing factor that allow them to restore lost limbs.
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=Culture & Social=
  Ravenni are a proud people who reside primarily in massive forest and jungles where giants like themselves can thrive. Generally hunters and gatherers, they hunt gigantic animals to feed their insatiable growth in both size and number. Their contributions to trade stem primarily from the creation of herbal mixtures and potions, some of which can be used recreationally. With boundless energy, Ravenni love to wrestle and prove their strength and stamina in games.
  Ravenni are a proud people who reside primarily in massive forest and jungles where giants like themselves can thrive. Generally hunters and gatherers, they hunt gigantic animals to feed their insatiable growth in both size and number. Their contributions to trade stem primarily from the creation of herbal mixtures and potions, some of which can be used recreationally. With boundless energy, Ravenni love to wrestle and prove their strength and stamina in games.
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{|
=Game Meta=
|-
* Ravenni stand between the heights of 24ft and 36ft. Their size is '''Huge (4)'''.
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* Genus: '''Ogre'''
=Gameplay=
* Faction(s): '''Viridian Republic'''
Typing a sentence long enough in order to make sure the content is aligned correctly for testing purposes.
 
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''Ravenni are a massive and powerful force of nature.''
=Roleplaying Suggestions=
 
  And even more writing long enough in order to make sure the content is aligned correctly for testing purposes.
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=Racial Traits & Skills=
==Attributes==
  ♦ Ravenni gain a '''-2 Progression-point discount''' to increasing their '''Strength''', '''Endurance''' and '''Charisma'''.
♦ They also gain a '''+5''' attribute bonus to '''Strength''', '''Endurance''' and '''Charisma''' scores.
♦ They do suffer a '''+2 Progression-point increase''' when increasing their '''Intelligence''' attribute score.


=Race Meta=
==Skills==
* Ravenni are sometimes known as '''Giant Orcs''' or Ogres.
Ravenni gain a Skill-Focus in the [[Athletics]] skill.
* Ravenni stand between the heights of 96ft and 120ft. Their size is '''Colossal (16)'''.
* Genus: Goblinoid
* Faction(s): Viridian Republic
=Racial Traits & Archetypes=
=Traits=
==Ravenni==
''Ravenni are a massive and powerful force of nature, ones born into this world pay a heavy price.''


  Ravenni gain a +3 attribute bonus to '''Strength and Endurance'''.
==Traits==
{|
When a Ravenni invests in the '''Potential''' skill, they can unlock new ranks and related to their Racial Traits and Perks.
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|-
! Name !! Requirements !! Effect
|-
| '''Ravenni Growth'''
| -
|
The Ravenni can increase their size significantly:
  ♦ The Ravenni's Size-Rating increases by '''1''' for every Potential Skill-Rank owned (Max +4).
♦ The Ravenni is considered to be '''Gargantuan''' sized at Rank '''3''' onwards.
|-
| > '''Viridian Effect'''
| '''Ravenni Growth'''
|
The Ravenni is subject to a continuous growth cycle that is capable of enlarging them to sizes that would dwarf even colossal giants:
♦ The Ravenni's Size-Rating increases by '''1''' for every '''5 Skill-Rating''' beyond 20.
♦ This trait only counts '''Skill-Points and Skill-Focus bonuses''', temporary bonuses do '''not''' apply.
♦ The Ravenni's base Size category changes when they reach Size-Rating '''7 (Gargantuan), 13 (Colossal) '''and''' 25 (Titanic)'''.
♦ This Trait '''overwrites''' the effects of '''Ravenni Growth''' and the Size-Rating adjustments of the previous trait are '''ignored'''.
|-
|-
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| '''Reckless Trample'''
 
| -
==Reckless Trample==
|
''Ravenni are notoriously brutal when it comes to trampling their foes. They're so good at it that smaller allies end roughed up in the process. The size and bulk of a Ravenni can impede their ability to be discreet.''
''Ravenni are notoriously brutal when it comes to trampling their foes. They're so good at it that smaller allies end roughed up in the process. The size and bulk of a Ravenni can impede their ability to be discreet.''


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  ♦ While Ravenni '''no longer spend 25 Action-Points to engage Trample''', they can '''no longer disengage the Trample effect''' during movement. Furthermore, Trample '''no longer discriminates between hostiles and friendlies'''. As such, movement through allied squares will be affected as if they were an enemy. Allies do take 50% less damage if an accident should occur.
  ♦ While Ravenni '''no longer spend 25 Action-Points to engage Trample''', they can '''no longer disengage the Trample effect''' during movement. Furthermore, Trample '''no longer discriminates between hostiles and friendlies'''. As such, movement through allied squares will be affected as if they were an enemy. Allies do take 50% less damage if an accident should occur.
  ♦ The Ravenni's [[size]] stat is treated as 1.5x higher than their actual value with regard to Stealth checks while moving quietly. Stationary and disguise-based Stealth checks are unaffected.
  ♦ The Ravenni's [[size]] stat is treated as 1.5x higher than their actual value with regard to Stealth checks while moving quietly. Stationary and disguise-based Stealth checks are unaffected.
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|-
| '''Ravenni Regeneration'''
| -
|
This trait grants the Ravenni health regeneration:
♦ The Ravenni regenerates '''1 HP''' per round per Endurance attribute point owned.
♦ This trait also '''doubles''' the effect of any source that allows the Ravenni to '''recover health points'''.
♦ This trait's health regeneration effect is '''suppressed''' when they are under the effects of a negative physiological status condition.
♦ However, the Ravenni gains a '''+10 bonus''' per Skill-Rank to checks to '''recover''' against negative physiological conditions, this is not suppressed.


==Hyper Regeneration==
This Trait is enhanced when the Ravenni has a Skill-Rating of '''60''' and '''120''' respectively:
''Ravenni have incredibly high metabolisms that accelerate self-healing, even to the point of being able to restore lost limbs! However, this can be an exhausting ability to channel.''
♦ '''SR 60''': Passive regeneration increases to '''2 HP''', and health recovery effects are '''tripled (x3)''' instead of doubled.
 
♦ '''SR 120''': Passive regeneration increases to '''3 HP''', and health recovery effects are '''quadrupled (x4)''' instead of tripled.
  '''Usage'''
|-
  At will, while the Ravenni has less than maximum health, suffering from biological status conditions or suffering from missing limbs, can activate <code>'''Hyper Regeneration'''</code> until all three conditions are no longer met, Hyper Regeneration will then deactivate.
| > '''Hyper Regeneration'''
| '''Ravenni Regeneration'''
|
The Ravenni gains the ability to completely restore lost limbs or instantly cure themselves of serious ailments, at a cost:
'''Action'''
  ♦ This is an '''Advanced Action (100 AP)''' that costs '''MP''' to perform.
  ♦ This Action costs '''1 MP''' to perform the first time, but '''doubles''' each time it is used.
♦ This action cost '''resets''' after a long rest.
   
   
  '''Effect'''
  '''Effect'''
  • When the Ravenni's current health is lower than their maximum health: they gain a health regeneration effect equal to their <code>'''(Endurance + 1) * size'''</code>.
  ♦ The Ravenni can regenerate up to '''30%''' of their maximum health and '''restore''' a single body part from dismemberment or serious damage.
  • While under the effects of biological status conditions: The duration of such effects are reduced by one round at the beginning of the Ravenni's next turn, or cleansed after three rounds if it does not have a duration. This prevents the Ravenni from regenerating health until all biological status conditions are cleansed.
  ♦ This action also '''cures''' the Ravenni of all '''negative physiological''' status conditions.
• If the Ravenni has limbs other than their head missing from their body due to severing: The Ravenni can regenerate lost limbs after the end of the third turn to which the limb was severed. This prevents the Ravenni from regeneration health until all limbs are restored.
   
   
  '''Drawback'''
If the Ravenni cannot pay the full MP cost to use this action, the Ravenni can use this action, but with the following adjustments:
  The Ravenni suffers a '''-20% AP recovery penalty''' while Hyper Regeneration is in effect. It also increases to -40% and -60% if multiple conditions for Hyper Regeneration are met.
♦ The Ravenni's MP is reduced to 0.
  • When the Ravenni is suffering from biological status effects or severed limbs, the '''Health regeneration component of this ability is suppressed''', but still counts for the penalties associated above.
♦ Health recovered is reduced to '''15%''' instead of 30%.
♦ Cures only '''one''' unique physiological status ailment instead of all.
  ♦ Does '''not''' restore a broken/missing limb or organ.
|-
| '''Thick Skin'''
| -
|
Ravenni are incredibly durable and pain-resistant, even without armour physical harm:
  The Ravenni gains a '''Damage-Reduction bonus''' against Physical attacks.
♦ This bonus increases by '''+1''' for every Skill-Rank in the '''Potential''' skill.
 
When the Ravenni's Skill-Rating reaches '''80''', they gain a new function to this trait:
♦ Each time they are hit with an attack that deals damage: Their '''Health Regeneration''' is increased by '''1'''.
  ♦ This Regeneration is temporary and is '''lost''' at the beginning of the Ravenni's next turn, '''after''' recovering health.
♦ This Regeneration is '''not''' suppressed when under the effects of negative physiological status conditions.
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[[Category:Races]] [[Category:Viridian]] [[Category:Third-Party]] [[Category:WIP]]
=Gallery=
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File:Ravenni3.png
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[[Category:Races]] [[Category:Ogre]] [[Category:Viridian]] [[Category:Third-Party]]

Revision as of 16:08, 19 October 2022

Ravenni

Resembling gigantic humanoids with varying skin hues (Red, Green, Blue, Grey, Tan), large jaws, heavy brows and big pointed ears. Physically robust with powerful arms and legs and broad frames, they display surprising agility in climbing and leaping. Their powerful immune system not only protects them from most diseases but also gives them a healing factor that allow them to restore lost limbs.

Ravenni are a proud people who reside primarily in massive forest and jungles where giants like themselves can thrive. Generally hunters and gatherers, they hunt gigantic animals to feed their insatiable growth in both size and number. Their contributions to trade stem primarily from the creation of herbal mixtures and potions, some of which can be used recreationally. With boundless energy, Ravenni love to wrestle and prove their strength and stamina in games.

Game Meta

  • Ravenni stand between the heights of 24ft and 36ft. Their size is Huge (4).
  • Genus: Ogre
  • Faction(s): Viridian Republic

Ravenni are a massive and powerful force of nature.

Racial Traits & Skills

Attributes

♦ Ravenni gain a -2 Progression-point discount to increasing their Strength, Endurance and Charisma.
♦ They also gain a +5 attribute bonus to Strength, Endurance and Charisma scores.
♦ They do suffer a +2 Progression-point increase when increasing their Intelligence attribute score.

Skills

♦ Ravenni gain a Skill-Focus in the Athletics skill.

Traits

When a Ravenni invests in the Potential skill, they can unlock new ranks and related to their Racial Traits and Perks.

Name Requirements Effect
Ravenni Growth -

The Ravenni can increase their size significantly:

♦ The Ravenni's Size-Rating increases by 1 for every Potential Skill-Rank owned (Max +4).
♦ The Ravenni is considered to be Gargantuan sized at Rank 3 onwards.
> Viridian Effect Ravenni Growth

The Ravenni is subject to a continuous growth cycle that is capable of enlarging them to sizes that would dwarf even colossal giants:

♦ The Ravenni's Size-Rating increases by 1 for every 5 Skill-Rating beyond 20.
♦ This trait only counts Skill-Points and Skill-Focus bonuses, temporary bonuses do not apply.

♦ The Ravenni's base Size category changes when they reach Size-Rating 7 (Gargantuan), 13 (Colossal) and 25 (Titanic).

♦ This Trait overwrites the effects of Ravenni Growth and the Size-Rating adjustments of the previous trait are ignored.
Reckless Trample -

Ravenni are notoriously brutal when it comes to trampling their foes. They're so good at it that smaller allies end roughed up in the process. The size and bulk of a Ravenni can impede their ability to be discreet.

Benefits
♦ Increases the damage dealt by Stomp, Pin and Trample commands by x2.
♦ Increases the Action-Point cost of targets attempting to evade the user's Stomp and Trample commands by x2.
♦ Increases the Action-Point cost required for a target to escape a Stomp or Pin action by the user by 20% of their base cost.

Drawbacks
♦ While Ravenni no longer spend 25 Action-Points to engage Trample, they can no longer disengage the Trample effect during movement. Furthermore, Trample no longer discriminates between hostiles and friendlies. As such, movement through allied squares will be affected as if they were an enemy. Allies do take 50% less damage if an accident should occur.
♦ The Ravenni's size stat is treated as 1.5x higher than their actual value with regard to Stealth checks while moving quietly. Stationary and disguise-based Stealth checks are unaffected.
Ravenni Regeneration -

This trait grants the Ravenni health regeneration:

♦ The Ravenni regenerates 1 HP per round per Endurance attribute point owned.
♦ This trait also doubles the effect of any source that allows the Ravenni to recover health points.

♦ This trait's health regeneration effect is suppressed when they are under the effects of a negative physiological status condition.

♦ However, the Ravenni gains a +10 bonus per Skill-Rank to checks to recover against negative physiological conditions, this is not suppressed.

This Trait is enhanced when the Ravenni has a Skill-Rating of 60 and 120 respectively:

SR 60: Passive regeneration increases to 2 HP, and health recovery effects are tripled (x3) instead of doubled.
♦ SR 120: Passive regeneration increases to 3 HP, and health recovery effects are quadrupled (x4) instead of tripled.
> Hyper Regeneration Ravenni Regeneration

The Ravenni gains the ability to completely restore lost limbs or instantly cure themselves of serious ailments, at a cost:

Action
♦ This is an Advanced Action (100 AP) that costs MP to perform.
♦ This Action costs 1 MP to perform the first time, but doubles each time it is used.
♦ This action cost resets after a long rest.

Effect
♦ The Ravenni can regenerate up to 30% of their maximum health and restore a single body part from dismemberment or serious damage.
♦ This action also cures the Ravenni of all negative physiological status conditions.

If the Ravenni cannot pay the full MP cost to use this action, the Ravenni can use this action, but with the following adjustments:

♦ The Ravenni's MP is reduced to 0.
♦ Health recovered is reduced to 15% instead of 30%.
♦ Cures only one unique physiological status ailment instead of all.
♦ Does not restore a broken/missing limb or organ.
Thick Skin -

Ravenni are incredibly durable and pain-resistant, even without armour physical harm:

♦ The Ravenni gains a Damage-Reduction bonus against Physical attacks.
♦ This bonus increases by +1 for every Skill-Rank in the Potential skill.

When the Ravenni's Skill-Rating reaches 80, they gain a new function to this trait:

♦ Each time they are hit with an attack that deals damage: Their Health Regeneration is increased by 1.
♦ This Regeneration is temporary and is lost at the beginning of the Ravenni's next turn, after recovering health.
♦ This Regeneration is not suppressed when under the effects of negative physiological status conditions.

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