Difference between revisions of "Ravenni"

From Viridian TTRPG Wiki
Jump to navigation Jump to search
(draft)
 
(→‎Attributes: nerfed strength)
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''This page is under development.'''
<gallery heights=400px widths=400px mode="packed-hover">
 
<center><div style="max-width:90%;"><gallery heights=350px mode=packed-hover>
File:Ravenni1.jpg
File:Ravenni1.jpg
File:Ravenni5.jpg
File:Ravenni5.jpg
File:Ravenni2.png
File:Ravenni2.png
File:Ravenni3.png
</gallery>
File:Ravenni4.png
</gallery></div></center>
<div style="float:right;">__TOC__</div>


<center><div style="max-width:150ch; text-align:center; item-align:center;">
<div style="float:left; margin:15px; max-width:40ch;">__TOC__</div>
{|
<div style="max-width:115ch; margin:auto; text-align:left;">
|-
=Ravenni=
| style="max-width:85ch; vertical-align:top;" |
=Physical Description=
  Resembling gigantic humanoids with varying skin hues (Red, Green, Blue, Grey, Tan), large jaws, heavy brows and big pointed ears. Physically robust with powerful arms and legs and broad frames, they display surprising agility in climbing and leaping. Their powerful immune system not only protects them from most diseases but also gives them a healing factor that allow them to restore lost limbs.
  Resembling gigantic humanoids with varying skin hues (Red, Green, Blue, Grey, Tan), large jaws, heavy brows and big pointed ears. Physically robust with powerful arms and legs and broad frames, they display surprising agility in climbing and leaping. Their powerful immune system not only protects them from most diseases but also gives them a healing factor that allow them to restore lost limbs.
| style="max-width:85ch; vertical-align:top;" |
=Culture & Social=
  Ravenni are a proud people who reside primarily in massive forest and jungles where giants like themselves can thrive. Generally hunters and gatherers, they hunt gigantic animals to feed their insatiable growth in both size and number. Their contributions to trade stem primarily from the creation of herbal mixtures and potions, some of which can be used recreationally. With boundless energy, Ravenni love to wrestle and prove their strength and stamina in games.
  Ravenni are a proud people who reside primarily in massive forest and jungles where giants like themselves can thrive. Generally hunters and gatherers, they hunt gigantic animals to feed their insatiable growth in both size and number. Their contributions to trade stem primarily from the creation of herbal mixtures and potions, some of which can be used recreationally. With boundless energy, Ravenni love to wrestle and prove their strength and stamina in games.
|}


{|
=Game Meta=
|-
* Ravenni stand between the heights of 24ft and 36ft. Their size is '''Huge (4)'''.
| style="max-width:85ch; vertical-align:top;" |
* Genus: '''Ogre'''
=Gameplay=
* Faction(s): '''Viridian Republic'''
Typing a sentence long enough in order to make sure the content is aligned correctly for testing purposes.
 
| style="max-width:85ch; vertical-align:top;" |
''Ravenni are a massive and powerful force of nature.''
=Roleplaying Suggestions=
And even more writing long enough in order to make sure the content is aligned correctly for testing purposes.
|}


=Race Meta=
</div><div style="max-width:145ch; margin:auto; text-align:left;">
* Ravenni are sometimes known as '''Giant Orcs''' or Ogres.
=Racial Traits & Skills=
* Ravenni stand between the heights of 96ft and 120ft. Their size is '''Colossal (16)'''.
==Attributes==
* Genus: Goblinoid
♦ The base P-Point cost to increasing the '''Strength''' and '''Endurance''' attributes is reduced by '''2 points'''.
* Faction(s): Viridian Republic
♦ They also gain a '''+2''' attribute bonus to the '''Strength''', '''Endurance''' and '''Charisma''' scores.
=Racial Traits & Archetypes=
=Traits=
♦ The base P-Point cost to increasing '''Intelligence''' suffers an increase of '''2 points'''.
==Ravenni==
''Ravenni are a massive and powerful force of nature, ones born into this world pay a heavy price.''


• Ravenni gain a +3 attribute bonus to Strength and Endurance.
==Skills==
{|
Ravenni gain a Skill-Focus in the [[Resolve]] and [[Athletics]] skills.
|-
| style="max-width:85ch; vertical-align:top;" |
==Reckless Trample==
''Ravenni have massive feet that are wide and dense, this makes them even more effective at trampling and crushing foes but unfortunately allies as well...''


  Ravenni gain a 100% damage bonus when using a trample attack on a downed foe who is one or more sizes smaller than they are.
==Special==
      > This bonus damage also applies to all creatures 2 sizes smaller than they are when crossing through spaces they occupy.
  '''Reckless Trample''':
      > This ability does not distinguish between friend and foe, moving through friendly units will trample them as if they were the enemy.
♦ While Ravenni '''no longer spend 25 Action-Points to engage Trample''', they can '''no longer disengage the Trample effect''' during movement. Furthermore, Trample '''no longer discriminates between hostiles and friendlies'''. As such, movement through allied squares will be affected as if they were an enemy.
| style="max-width:85ch; vertical-align:top;" |
♦ The Ravenni's Size-Rating is treated as being '''double''' it's actual amount for the purposes of calculating '''damage''' and checks for the '''Trample, Pin and Stomp''' action.
==Hyper Regeneration==
''Ravenni have incredibly high metabolisms that accelerate self-healing, however it also accelerates other beneficial effects as well.''


When the Ravenni takes any damage: they can spend 5 MP per round to regenerate 1% of their maximum health per round until their HP is full, or they run out of SP.
==Traits==
      When the Ravenni is subjected to a biological status (Bleeding, Poison), they lose X SP to recover the status automatically on their next turn. If they do not have SP left, nothing happens.
When a Ravenni invests in the '''Potential''' skill, they can unlock new ranks and related to their Racial Traits and Perks. The Ravenni adventurer gets to pick one trait at creation due to their automatic skill-focus.
      When the Ravenni suffers life-threatening injuries or catastrophic damage to limbs (except the head), they spend 5 MP to regenerate whatever organs or limbs required to become well again. If the Ravenni lacks the SP, they lose HP instead, if they lack HP, they cannot regenerate.
{| class="wikitable" style="width:100%; text-align:center; margin:auto;"
|-
! Name !! Requirements !! Effect
|-
| '''Ravenni Growth'''
| colspan=2 |
The Ravenni can increase their size significantly:
♦ The Ravenni's Size-Rating increases by '''1''' for every Potential Skill-Rank owned (Max +4).
|-
| > '''Viridian Effect'''
|
'''Ravenni Growth'''<hr>
+ 80 Skill-Rating
|
The Ravenni is subject to a continuous growth cycle that is capable of enlarging them to sizes that would dwarf even colossal giants:
♦ The Ravenni's Size-Rating increases by '''1''' for every '''5 Skill-Rating''' beyond 20.
♦ This trait only counts '''Skill-Points and Skill-Focus bonuses''', temporary bonuses do '''not''' apply.
♦ The Ravenni's base Size category changes when they reach Size-Rating '''7 (Gargantuan), 13 (Colossal) '''and''' 25 (Titanic)'''.
♦ This Trait '''overwrites''' the effects of '''Ravenni Growth''' and the Size-Rating adjustments of the previous trait are '''ignored'''.
|-
| '''Ravenni Regeneration'''
| colspan=2 |
This trait grants the Ravenni an ability to regenerate health:
♦ This ability is a passive that can be activated as a '''Free Action'''.
♦ This ability costs 1 Meta-point per round to maintain, at each of the Ravenni's start phases.
   
   
  This ability is non-optional and activates each time the conditions are met, until the Ravenni has no more SP to spend regenerating.
  ♦ The Ravenni regenerates '''1 HP''' per round per Endurance attribute point owned at their start-phase.
(This HP scales with their Size-Rating)
This trait also '''doubles''' the effect of any source that allows the Ravenni to '''recover health points'''.
♦ While the ability is active, the Ravenni gains a '''+25 bonus''' to [[Resolve]] checks to recover from negative physiological status conditions.


This Trait is enhanced when the Ravenni has a Skill-Rating of '''60''' and '''120''' respectively:
♦ '''SR 60''': Health recovery effects are '''tripled (x3)''' instead of doubled.
♦ '''SR 120''': Health recovery effects are '''quadrupled (x4)''' instead of tripled.
|-
| > '''Hyper Regeneration'''
| '''Ravenni Regeneration'''
|
The Ravenni gains the ability to completely restore lost limbs or instantly cure themselves of serious ailments, at a cost:
'''Action'''
♦ This is an '''Advanced Action (100 AP)'''.
♦ This Action costs '''3 MP''' to perform the first time, but increases by '''+1 MP''' each time it is used until it '''resets'''.
♦ This action resets after a '''long rest'''.
'''Effect'''
♦ The Ravenni can regenerate up to '''40%''' of their maximum health and '''restore''' a single body part from dismemberment or serious damage.
♦ This action also '''cures''' the Ravenni of all '''negative physiological''' status conditions.
If the Ravenni cannot pay the full MP cost to use this action, the Ravenni can use this action, but with the following adjustments:
♦ The Ravenni's MP is reduced to 0.
♦ Health recovered is reduced to '''20%''' instead of 40%.
♦ Cures only '''one''' unique physiological status ailment, instead of all.
♦ Does '''not''' restore a broken/missing limb or organ.
|-
| '''Thick Skin'''
| colspan=2 |
Ravenni are incredibly durable and pain-resistant, even without armour physical harm:
♦ The Ravenni's '''base HP''' is increased by '''2 points''', this '''stacks''' with other Perks that increase base HP.
♦ The Ravenni's base HP increases by '''1 point''' at '''Rank 3''', and '''Rank 5'''. (Max. +3 bonus).
|}
|}
</div></center>
 
=Gallery=
<gallery heights=500px widths=500px mode="traditional">
File:Ravenni3.png
File:Ravenni4.png
</gallery>
 
[[Category:Races]] [[Category:Ogre]] [[Category:Viridian]] [[Category:Third-Party]]

Latest revision as of 03:23, 11 November 2022

Ravenni

Resembling gigantic humanoids with varying skin hues (Red, Green, Blue, Grey, Tan), large jaws, heavy brows and big pointed ears. Physically robust with powerful arms and legs and broad frames, they display surprising agility in climbing and leaping. Their powerful immune system not only protects them from most diseases but also gives them a healing factor that allow them to restore lost limbs.

Ravenni are a proud people who reside primarily in massive forest and jungles where giants like themselves can thrive. Generally hunters and gatherers, they hunt gigantic animals to feed their insatiable growth in both size and number. Their contributions to trade stem primarily from the creation of herbal mixtures and potions, some of which can be used recreationally. With boundless energy, Ravenni love to wrestle and prove their strength and stamina in games.

Game Meta

  • Ravenni stand between the heights of 24ft and 36ft. Their size is Huge (4).
  • Genus: Ogre
  • Faction(s): Viridian Republic

Ravenni are a massive and powerful force of nature.

Racial Traits & Skills

Attributes

♦ The base P-Point cost to increasing the Strength and Endurance attributes is reduced by 2 points.
♦ They also gain a +2 attribute bonus to the Strength, Endurance and Charisma scores.

♦ The base P-Point cost to increasing Intelligence suffers an increase of 2 points.

Skills

♦ Ravenni gain a Skill-Focus in the Resolve and Athletics skills.

Special

Reckless Trample:
♦ While Ravenni no longer spend 25 Action-Points to engage Trample, they can no longer disengage the Trample effect during movement. Furthermore, Trample no longer discriminates between hostiles and friendlies. As such, movement through allied squares will be affected as if they were an enemy.
♦ The Ravenni's Size-Rating is treated as being double it's actual amount for the purposes of calculating damage and checks for the Trample, Pin and Stomp action.

Traits

When a Ravenni invests in the Potential skill, they can unlock new ranks and related to their Racial Traits and Perks. The Ravenni adventurer gets to pick one trait at creation due to their automatic skill-focus.

Name Requirements Effect
Ravenni Growth

The Ravenni can increase their size significantly:

♦ The Ravenni's Size-Rating increases by 1 for every Potential Skill-Rank owned (Max +4).
> Viridian Effect Ravenni Growth

+ 80 Skill-Rating

The Ravenni is subject to a continuous growth cycle that is capable of enlarging them to sizes that would dwarf even colossal giants:

♦ The Ravenni's Size-Rating increases by 1 for every 5 Skill-Rating beyond 20.
♦ This trait only counts Skill-Points and Skill-Focus bonuses, temporary bonuses do not apply.

♦ The Ravenni's base Size category changes when they reach Size-Rating 7 (Gargantuan), 13 (Colossal) and 25 (Titanic).

♦ This Trait overwrites the effects of Ravenni Growth and the Size-Rating adjustments of the previous trait are ignored.
Ravenni Regeneration

This trait grants the Ravenni an ability to regenerate health:

♦ This ability is a passive that can be activated as a Free Action.
♦ This ability costs 1 Meta-point per round to maintain, at each of the Ravenni's start phases.

♦ The Ravenni regenerates 1 HP per round per Endurance attribute point owned at their start-phase.
(This HP scales with their Size-Rating)
♦ This trait also doubles the effect of any source that allows the Ravenni to recover health points.

♦ While the ability is active, the Ravenni gains a +25 bonus to Resolve checks to recover from negative physiological status conditions.

This Trait is enhanced when the Ravenni has a Skill-Rating of 60 and 120 respectively:

SR 60: Health recovery effects are tripled (x3) instead of doubled.
♦ SR 120: Health recovery effects are quadrupled (x4) instead of tripled.
> Hyper Regeneration Ravenni Regeneration

The Ravenni gains the ability to completely restore lost limbs or instantly cure themselves of serious ailments, at a cost:

Action
♦ This is an Advanced Action (100 AP).
♦ This Action costs 3 MP to perform the first time, but increases by +1 MP each time it is used until it resets.
♦ This action resets after a long rest.

Effect
♦ The Ravenni can regenerate up to 40% of their maximum health and restore a single body part from dismemberment or serious damage.
♦ This action also cures the Ravenni of all negative physiological status conditions.

If the Ravenni cannot pay the full MP cost to use this action, the Ravenni can use this action, but with the following adjustments:

♦ The Ravenni's MP is reduced to 0.
♦ Health recovered is reduced to 20% instead of 40%.
♦ Cures only one unique physiological status ailment, instead of all.
♦ Does not restore a broken/missing limb or organ.
Thick Skin

Ravenni are incredibly durable and pain-resistant, even without armour physical harm:

♦ The Ravenni's base HP is increased by 2 points, this stacks with other Perks that increase base HP.
♦ The Ravenni's base HP increases by 1 point at Rank 3, and Rank 5. (Max. +3 bonus).

Gallery