Difference between revisions of "Archetypes"
(All archetypes now have +3 attributes, added Paladin and Cleric) |
m |
||
| Line 1: | Line 1: | ||
<-- BACK to [[Character Creation]] | <-- BACK to [[Character Creation]] | ||
<div style="float:right; margin:10px;">__TOC__</div> | |||
'''Archetypes''' serve as a type of starter-kit and background for characters to build up their role and experience ready for their 1st level. There are two types: '''Universal''' and '''Racial'''. | '''Archetypes''' serve as a type of starter-kit and background for characters to build up their role and experience ready for their 1st level. There are two types: '''Universal''' and '''Racial'''. | ||
Revision as of 16:41, 18 November 2021
<-- BACK to Character Creation
Archetypes serve as a type of starter-kit and background for characters to build up their role and experience ready for their 1st level. There are two types: Universal and Racial.
Standard Archetypes are centred around traditional careers and roles that any character can take, while Racial Archetypes are only obtainable by specific races as indicated on their race page. A character must choose one Archetype at creation and may choose a 2nd archetype at 10th level, along with a respecification to reallocate skill points and skill-focuses.
Standard Archetypes
Listed below are archetypes that any character can take when creating their character, these are best suited when the character is taking upon a role not commonly associated with their race or prefers a more traditional role to the specialized ones granted by a race.
Adventurer
The Adventurer is destined for greatness, if they're lucky.
♦ This character gains a +2 attribute bonus to Luck and +1 to Intelligence. ♦ They also gain a Skill-Focus in all Defence and Athletics skills.
Knight
The Knight excels in martial combat and can hold their own in a battle.
♦ This character gains a +1 attribute bonus to Strength, Endurance and Perception. ♦ They also gain a Skill-Focus in all Warfare and Defence skills.
Warlock
Warlocks master both magic and martial combat to be formidable foes.
♦ This character gains a +1 attribute bonus to Perception, Charisma and Intelligence. ♦ They also gain a Skill-Focus in all Warfare and Magic skills.
Barbarian
The Barbarian focuses on pure might in order to fell their foes.
♦ This character gains a +1 attribute bonus to Strength and +2 to Endurance. ♦ They also gain a Skill-Focus in all Warfare and Athletics skills.
Monk
The Monk practices many forms of Martial Arts and can manifest the metaforce through concentration and the flow of Chi.
♦ This character gains a +1 attribute bonus to Strength, Endurance and Perception. ♦ They also gain a Skill-Focus in all Martial Arts and Defence skills.
Ranger
The Ranger's knowledge of the land gives them an edge in survival and hunting, their weapon of choice is whatever does the job best.
♦ This character gains a +2 attribute bonus to Perception and +1 to Agility. ♦ They also gain a Skill-Focus in either Warfare or Firearm skills, plus all Nature skills.
Rogue
The Rogue excels at finding solutions to their problems, illegally or otherwise, they also have ways to manipulate others.
♦ This character gains a +2 attribute bonus to Perception and +1 to Agility. ♦ They also gain a Skill-Focus in all Larceny and Social skills.
Stalker
The Stalker is good at taking down targets and taking advantage of their environment.
♦ This character gains a +1 attribute bonus to Strength, Perception and Agility. ♦ They also gain a Skill-Focus in all Larceny and Nature skills.
Wizard
The Wizard is a practitioner of magic, their research into the arcane also gave them the opportunity to learn other subjects as well.
♦ This character gains a +2 attribute bonus to Intelligence and +1 to Perception. ♦ They also gain a Skill-Focus in all Magic and Knowledge skills.
Sorcerer
The Sorcerer has a natural talent for spellcasting, the real magic is in their personality.
♦ This character gains a +2 attribute bonus to Charisma and +1 to Agility. ♦ They also gain a Skill-Focus in all Magic and Social skills.
Paladin
The Paladin is a crusader for their faith and will fight to uphold their tenets.
♦ This character gains a +1 attribute bonus to Strength, Endurance and Perception. ...
Cleric
The Cleric channels energy from a higher power to
♦ This character gains a +2 attribute bonus to Perception and +1 to Intelligence. ...
Druid
Druids have a connection to nature and can use the metaforce to protect it.
♦ This character gains a +1 attribute bonus to Endurance and +2 to Perception. ♦ They also gain a Skill-Focus in all Magic and Nature skills.
Magician
The Magician wows the crowds by night and floors monsters by day.
♦ This character gains a +2 attribute to Agility and +1 to Charisma. ♦ They also gain a Skill-Focus in all Performance and Magic skills.
Storyteller
The Storyteller knows how to convey their art in words both written and spoken.
♦ This character gains a +1 attribute to Intelligence and +2 to Charisma. ♦ They also gain a Skill-Focus in all Knowledge and Social skills.
Gambler
The Gambler takes risks and is able to come out on top when the chips are down.
♦ This character gains a +2 attribute bonus to Perception and +1 to Luck. ♦ They also gain a Skill-Focus in all Defence and Larceny skills.
Warsmith
The Smithy is adept at creating components and wielding them too.'
♦ This character gains a +2 attribute bonus to Strength and +1 to Intelligence. ♦ They also gain a Skill-Focus in all Engineering and Warfare skills.
Locksmith
The Locksmith is adept at manipulating technology and keeping it discreet.
♦ This character gains a +2 attribute bonus to Intelligence and +1 to Agility. ♦ They also gain a Skill-Focus in all Engineering and Larceny skills.
Artificer
The Artificer is an expert on the combination of magic and technology.
♦ This character gains a +2 attribute bonus to Intelligence and +1 to Charisma. ♦ They also gain a Skill-Focus in all Engineering and Magic skills.