Difference between revisions of "Ravenni"

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(Updated for new state of the game)
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=Racial Traits & Skills=
=Racial Traits & Skills=
==Attributes==
==Attributes==
  ♦ Ravenni gain a '''-2 Progression-point discount''' to increasing their '''Strength''', '''Endurance''' and '''Charisma'''.
  ♦ The base P-Point cost to increasing the '''Strength''' and '''Endurance''' attributes is reduced by '''2 points'''.
  ♦ They also gain a '''+5''' attribute bonus to '''Strength''', '''Endurance''' and '''Charisma''' scores.
  ♦ They also gain a '''+2''' attribute bonus to the '''Strength''', '''Endurance''' and '''Charisma''' scores.
  ♦ They do suffer a '''+2 Progression-point increase''' when increasing their '''Intelligence''' attribute score.
  ♦ The base P-Point cost to increasing '''Intelligence''' suffers an increase of '''2 points'''.


==Skills==
==Skills==
  ♦ Ravenni gain a Skill-Focus in the [[Athletics]] skill.
  ♦ Ravenni gain a Skill-Focus in the [[Resolve]] and [[Athletics]] skills.
 
==Special==
'''Reckless Trample''':
♦ While Ravenni '''no longer spend 25 Action-Points to engage Trample''', they can '''no longer disengage the Trample effect''' during movement. Furthermore, Trample '''no longer discriminates between hostiles and friendlies'''. As such, movement through allied squares will be affected as if they were an enemy.
♦ The Ravenni's Size-Rating is treated as being '''double''' it's actual amount for the purposes of calculating '''damage''' and checks for the '''Trample, Pin and Stomp''' action.


==Traits==
==Traits==
When a Ravenni invests in the '''Potential''' skill, they can unlock new ranks and related to their Racial Traits and Perks.
When a Ravenni invests in the '''Potential''' skill, they can unlock new ranks and related to their Racial Traits and Perks. The Ravenni adventurer gets to pick one trait at creation due to their automatic skill-focus.
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|-
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| '''Ravenni Growth'''
| '''Ravenni Growth'''
| -
| colspan=2 |
|
The Ravenni can increase their size significantly:
The Ravenni can increase their size significantly:
  ♦ The Ravenni's Size-Rating increases by '''1''' for every Potential Skill-Rank owned (Max +4).
  ♦ The Ravenni's Size-Rating increases by '''1''' for every Potential Skill-Rank owned (Max +4).
♦ The Ravenni is considered to be '''Gargantuan''' sized at Rank '''3''' onwards.
|-
|-
| > '''Viridian Effect'''
| > '''Viridian Effect'''
| '''Ravenni Growth'''
|
'''Ravenni Growth'''<hr>
+ 80 Skill-Rating
|
|
The Ravenni is subject to a continuous growth cycle that is capable of enlarging them to sizes that would dwarf even colossal giants:
The Ravenni is subject to a continuous growth cycle that is capable of enlarging them to sizes that would dwarf even colossal giants:
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  ♦ This Trait '''overwrites''' the effects of '''Ravenni Growth''' and the Size-Rating adjustments of the previous trait are '''ignored'''.
  ♦ This Trait '''overwrites''' the effects of '''Ravenni Growth''' and the Size-Rating adjustments of the previous trait are '''ignored'''.
|-
|-
| '''Reckless Trample'''
| '''Ravenni Regeneration'''
| -
| colspan=2 |
|
This trait grants the Ravenni an ability to regenerate health:
''Ravenni are notoriously brutal when it comes to trampling their foes. They're so good at it that smaller allies end roughed up in the process. The size and bulk of a Ravenni can impede their ability to be discreet.''
  ♦ This ability is a passive that can be activated as a '''Free Action'''.
 
  ♦ This ability costs 1 Meta-point per round to maintain, at each of the Ravenni's start phases.
'''Benefits'''
  ♦ Increases the damage dealt by '''Stomp, Pin and Trample commands by x2'''.
  ♦ '''Increases the Action-Point cost''' of targets attempting to evade the user's Stomp and Trample commands by x2.
♦ Increases the Action-Point cost required for a target to escape a Stomp or Pin action by the user by '''20% of their base cost'''.
   
   
'''Drawbacks'''
  ♦ The Ravenni regenerates '''1 HP''' per round per Endurance attribute point owned at their start-phase.
♦ While Ravenni '''no longer spend 25 Action-Points to engage Trample''', they can '''no longer disengage the Trample effect''' during movement. Furthermore, Trample '''no longer discriminates between hostiles and friendlies'''. As such, movement through allied squares will be affected as if they were an enemy. Allies do take 50% less damage if an accident should occur.
(This HP scales with their Size-Rating)
♦ The Ravenni's [[size]] stat is treated as 1.5x higher than their actual value with regard to Stealth checks while moving quietly. Stationary and disguise-based Stealth checks are unaffected.
|-
| '''Ravenni Regeneration'''
| -
|
This trait grants the Ravenni health regeneration:
  ♦ The Ravenni regenerates '''1 HP''' per round per Endurance attribute point owned.
  ♦ This trait also '''doubles''' the effect of any source that allows the Ravenni to '''recover health points'''.
  ♦ This trait also '''doubles''' the effect of any source that allows the Ravenni to '''recover health points'''.
   
   
  ♦ This trait's health regeneration effect is '''suppressed''' when they are under the effects of a negative physiological status condition.
  ♦ While the ability is active, the Ravenni gains a '''+25 bonus''' to [[Resolve]] checks to recover from negative physiological status conditions.
♦ However, the Ravenni gains a '''+10 bonus''' per Skill-Rank to checks to '''recover''' against negative physiological conditions, this is not suppressed.


This Trait is enhanced when the Ravenni has a Skill-Rating of '''60''' and '''120''' respectively:
This Trait is enhanced when the Ravenni has a Skill-Rating of '''60''' and '''120''' respectively:
  ♦ '''SR 60''': Passive regeneration increases to '''2 HP''', and health recovery effects are '''tripled (x3)''' instead of doubled.
  ♦ '''SR 60''': Health recovery effects are '''tripled (x3)''' instead of doubled.
  ♦ '''SR 120''': Passive regeneration increases to '''3 HP''', and health recovery effects are '''quadrupled (x4)''' instead of tripled.
  ♦ '''SR 120''': Health recovery effects are '''quadrupled (x4)''' instead of tripled.
|-
|-
| > '''Hyper Regeneration'''
| > '''Hyper Regeneration'''
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The Ravenni gains the ability to completely restore lost limbs or instantly cure themselves of serious ailments, at a cost:
The Ravenni gains the ability to completely restore lost limbs or instantly cure themselves of serious ailments, at a cost:
  '''Action'''
  '''Action'''
  ♦ This is an '''Advanced Action (100 AP)''' that costs '''MP''' to perform.
  ♦ This is an '''Advanced Action (100 AP)'''.
  ♦ This Action costs '''1 MP''' to perform the first time, but '''doubles''' each time it is used.
  ♦ This Action costs '''3 MP''' to perform the first time, but increases by '''+1 MP''' each time it is used until it '''resets'''.
  ♦ This action cost '''resets''' after a long rest.
  ♦ This action resets after a '''long rest'''.
   
   
  '''Effect'''
  '''Effect'''
  ♦ The Ravenni can regenerate up to '''30%''' of their maximum health and '''restore''' a single body part from dismemberment or serious damage.
  ♦ The Ravenni can regenerate up to '''40%''' of their maximum health and '''restore''' a single body part from dismemberment or serious damage.
  ♦ This action also '''cures''' the Ravenni of all '''negative physiological''' status conditions.
  ♦ This action also '''cures''' the Ravenni of all '''negative physiological''' status conditions.
   
   
If the Ravenni cannot pay the full MP cost to use this action, the Ravenni can use this action, but with the following adjustments:
If the Ravenni cannot pay the full MP cost to use this action, the Ravenni can use this action, but with the following adjustments:
  ♦ The Ravenni's MP is reduced to 0.
  ♦ The Ravenni's MP is reduced to 0.
  ♦ Health recovered is reduced to '''15%''' instead of 30%.
  ♦ Health recovered is reduced to '''20%''' instead of 40%.
  ♦ Cures only '''one''' unique physiological status ailment instead of all.
  ♦ Cures only '''one''' unique physiological status ailment, instead of all.
  ♦ Does '''not''' restore a broken/missing limb or organ.
  ♦ Does '''not''' restore a broken/missing limb or organ.
|-
|-
| '''Thick Skin'''
| '''Thick Skin'''
| -
| colspan=2 |
|
Ravenni are incredibly durable and pain-resistant, even without armour physical harm:
Ravenni are incredibly durable and pain-resistant, even without armour physical harm:
  ♦ The Ravenni gains a '''Damage-Reduction bonus''' against Physical attacks.
  ♦ The Ravenni's '''base HP''' is increased by '''2 points''', this '''stacks''' with other Perks that increase base HP.
♦ This bonus increases by '''+1''' for every Skill-Rank in the '''Potential''' skill.
♦ The Ravenni's base HP increases by '''1 point''' at '''Rank 3''', and '''Rank 5'''. (Max. +3 bonus).
 
When the Ravenni's Skill-Rating reaches '''80''', they gain a new function to this trait:
♦ Each time they are hit with an attack that deals damage: Their '''Health Regeneration''' is increased by '''1'''.
♦ This Regeneration is temporary and is '''lost''' at the beginning of the Ravenni's next turn, '''after''' recovering health.
♦ This Regeneration is '''not''' suppressed when under the effects of negative physiological status conditions.
|}
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Latest revision as of 03:23, 11 November 2022

Ravenni

Resembling gigantic humanoids with varying skin hues (Red, Green, Blue, Grey, Tan), large jaws, heavy brows and big pointed ears. Physically robust with powerful arms and legs and broad frames, they display surprising agility in climbing and leaping. Their powerful immune system not only protects them from most diseases but also gives them a healing factor that allow them to restore lost limbs.

Ravenni are a proud people who reside primarily in massive forest and jungles where giants like themselves can thrive. Generally hunters and gatherers, they hunt gigantic animals to feed their insatiable growth in both size and number. Their contributions to trade stem primarily from the creation of herbal mixtures and potions, some of which can be used recreationally. With boundless energy, Ravenni love to wrestle and prove their strength and stamina in games.

Game Meta

  • Ravenni stand between the heights of 24ft and 36ft. Their size is Huge (4).
  • Genus: Ogre
  • Faction(s): Viridian Republic

Ravenni are a massive and powerful force of nature.

Racial Traits & Skills

Attributes

♦ The base P-Point cost to increasing the Strength and Endurance attributes is reduced by 2 points.
♦ They also gain a +2 attribute bonus to the Strength, Endurance and Charisma scores.

♦ The base P-Point cost to increasing Intelligence suffers an increase of 2 points.

Skills

♦ Ravenni gain a Skill-Focus in the Resolve and Athletics skills.

Special

Reckless Trample:
♦ While Ravenni no longer spend 25 Action-Points to engage Trample, they can no longer disengage the Trample effect during movement. Furthermore, Trample no longer discriminates between hostiles and friendlies. As such, movement through allied squares will be affected as if they were an enemy.
♦ The Ravenni's Size-Rating is treated as being double it's actual amount for the purposes of calculating damage and checks for the Trample, Pin and Stomp action.

Traits

When a Ravenni invests in the Potential skill, they can unlock new ranks and related to their Racial Traits and Perks. The Ravenni adventurer gets to pick one trait at creation due to their automatic skill-focus.

Name Requirements Effect
Ravenni Growth

The Ravenni can increase their size significantly:

♦ The Ravenni's Size-Rating increases by 1 for every Potential Skill-Rank owned (Max +4).
> Viridian Effect Ravenni Growth

+ 80 Skill-Rating

The Ravenni is subject to a continuous growth cycle that is capable of enlarging them to sizes that would dwarf even colossal giants:

♦ The Ravenni's Size-Rating increases by 1 for every 5 Skill-Rating beyond 20.
♦ This trait only counts Skill-Points and Skill-Focus bonuses, temporary bonuses do not apply.

♦ The Ravenni's base Size category changes when they reach Size-Rating 7 (Gargantuan), 13 (Colossal) and 25 (Titanic).

♦ This Trait overwrites the effects of Ravenni Growth and the Size-Rating adjustments of the previous trait are ignored.
Ravenni Regeneration

This trait grants the Ravenni an ability to regenerate health:

♦ This ability is a passive that can be activated as a Free Action.
♦ This ability costs 1 Meta-point per round to maintain, at each of the Ravenni's start phases.

♦ The Ravenni regenerates 1 HP per round per Endurance attribute point owned at their start-phase.
(This HP scales with their Size-Rating)
♦ This trait also doubles the effect of any source that allows the Ravenni to recover health points.

♦ While the ability is active, the Ravenni gains a +25 bonus to Resolve checks to recover from negative physiological status conditions.

This Trait is enhanced when the Ravenni has a Skill-Rating of 60 and 120 respectively:

SR 60: Health recovery effects are tripled (x3) instead of doubled.
♦ SR 120: Health recovery effects are quadrupled (x4) instead of tripled.
> Hyper Regeneration Ravenni Regeneration

The Ravenni gains the ability to completely restore lost limbs or instantly cure themselves of serious ailments, at a cost:

Action
♦ This is an Advanced Action (100 AP).
♦ This Action costs 3 MP to perform the first time, but increases by +1 MP each time it is used until it resets.
♦ This action resets after a long rest.

Effect
♦ The Ravenni can regenerate up to 40% of their maximum health and restore a single body part from dismemberment or serious damage.
♦ This action also cures the Ravenni of all negative physiological status conditions.

If the Ravenni cannot pay the full MP cost to use this action, the Ravenni can use this action, but with the following adjustments:

♦ The Ravenni's MP is reduced to 0.
♦ Health recovered is reduced to 20% instead of 40%.
♦ Cures only one unique physiological status ailment, instead of all.
♦ Does not restore a broken/missing limb or organ.
Thick Skin

Ravenni are incredibly durable and pain-resistant, even without armour physical harm:

♦ The Ravenni's base HP is increased by 2 points, this stacks with other Perks that increase base HP.
♦ The Ravenni's base HP increases by 1 point at Rank 3, and Rank 5. (Max. +3 bonus).

Gallery