Difference between revisions of "Ravenni"

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|-
=Ravenni=
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=Physical Description=
  Resembling gigantic humanoids with varying skin hues (Red, Green, Blue, Grey, Tan), large jaws, heavy brows and big pointed ears. Physically robust with powerful arms and legs and broad frames, they display surprising agility in climbing and leaping. Their powerful immune system not only protects them from most diseases but also gives them a healing factor that allow them to restore lost limbs.
  Resembling gigantic humanoids with varying skin hues (Red, Green, Blue, Grey, Tan), large jaws, heavy brows and big pointed ears. Physically robust with powerful arms and legs and broad frames, they display surprising agility in climbing and leaping. Their powerful immune system not only protects them from most diseases but also gives them a healing factor that allow them to restore lost limbs.
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=Culture & Social=
  Ravenni are a proud people who reside primarily in massive forest and jungles where giants like themselves can thrive. Generally hunters and gatherers, they hunt gigantic animals to feed their insatiable growth in both size and number. Their contributions to trade stem primarily from the creation of herbal mixtures and potions, some of which can be used recreationally. With boundless energy, Ravenni love to wrestle and prove their strength and stamina in games.
  Ravenni are a proud people who reside primarily in massive forest and jungles where giants like themselves can thrive. Generally hunters and gatherers, they hunt gigantic animals to feed their insatiable growth in both size and number. Their contributions to trade stem primarily from the creation of herbal mixtures and potions, some of which can be used recreationally. With boundless energy, Ravenni love to wrestle and prove their strength and stamina in games.
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{|
=Game Meta=
|-
* Ravenni stand between the heights of 24ft and 36ft. Their size is '''Huge (4)'''.
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* Genus: '''Ogre'''
=Gameplay=
* Faction(s): '''Viridian Republic'''
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''Ravenni are a massive and powerful force of nature.''
=Roleplaying Suggestions=
And even more writing long enough in order to make sure the content is aligned correctly for testing purposes.
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=Race Meta=
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* Ravenni are sometimes known as '''Giant Orcs''' or Ogres.
=Racial Traits & Skills=
* Ravenni stand between the heights of 96ft and 120ft. Their size is '''Colossal (16)'''.
==Attributes==
* Genus: Goblinoid
♦ The base P-Point cost to increasing the '''Strength''' and '''Endurance''' attributes is reduced by '''2 points'''.
* Faction(s): Viridian Republic
♦ They also gain a '''+2''' attribute bonus to the '''Strength''', '''Endurance''' and '''Charisma''' scores.
=Racial Traits & Archetypes=
=Traits=
♦ The base P-Point cost to increasing '''Intelligence''' suffers an increase of '''2 points'''.
==Ravenni==
''Ravenni are a massive and powerful force of nature, ones born into this world pay a heavy price.''


  Ravenni gain a +3 attribute bonus to '''Strength and Endurance'''.
==Skills==
{|
  Ravenni gain a Skill-Focus in the [[Resolve]] and [[Athletics]] skills.
|-
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==Reckless Trample==
==Special==
''Ravenni are notoriously brutal when it comes to trampling their foes. They're so good at it that smaller allies end roughed up in the process. The size and bulk of a Ravenni can impede their ability to be discreet.''
'''Reckless Trample''':
♦ While Ravenni '''no longer spend 25 Action-Points to engage Trample''', they can '''no longer disengage the Trample effect''' during movement. Furthermore, Trample '''no longer discriminates between hostiles and friendlies'''. As such, movement through allied squares will be affected as if they were an enemy.
♦ The Ravenni's Size-Rating is treated as being '''double''' it's actual amount for the purposes of calculating '''damage''' and checks for the '''Trample, Pin and Stomp''' action.


  '''Benefits'''
==Traits==
  ♦ Increases the damage dealt by '''Stomp, Pin and Trample commands by x2'''.
When a Ravenni invests in the '''Potential''' skill, they can unlock new ranks and related to their Racial Traits and Perks. The Ravenni adventurer gets to pick one trait at creation due to their automatic skill-focus.
  ♦ '''Increases the Action-Point cost''' of targets attempting to evade the user's Stomp and Trample commands by x2.
{| class="wikitable" style="width:100%; text-align:center; margin:auto;"
  ♦ Increases the Action-Point cost required for a target to escape a Stomp or Pin action by the user by '''20% of their base cost'''.
|-
! Name !! Requirements !! Effect
|-
| '''Ravenni Growth'''
| colspan=2 |
The Ravenni can increase their size significantly:
  ♦ The Ravenni's Size-Rating increases by '''1''' for every Potential Skill-Rank owned (Max +4).
|-
| > '''Viridian Effect'''
|
'''Ravenni Growth'''<hr>
+ 80 Skill-Rating
|
The Ravenni is subject to a continuous growth cycle that is capable of enlarging them to sizes that would dwarf even colossal giants:
  ♦ The Ravenni's Size-Rating increases by '''1''' for every '''5 Skill-Rating''' beyond 20.
♦ This trait only counts '''Skill-Points and Skill-Focus bonuses''', temporary bonuses do '''not''' apply.
♦ The Ravenni's base Size category changes when they reach Size-Rating '''7 (Gargantuan), 13 (Colossal) '''and''' 25 (Titanic)'''.
  ♦ This Trait '''overwrites''' the effects of '''Ravenni Growth''' and the Size-Rating adjustments of the previous trait are '''ignored'''.
|-
| '''Ravenni Regeneration'''
| colspan=2 |
This trait grants the Ravenni an ability to regenerate health:
  ♦ This ability is a passive that can be activated as a '''Free Action'''.
♦ This ability costs 1 Meta-point per round to maintain, at each of the Ravenni's start phases.
   
   
  '''Drawbacks'''
  ♦ The Ravenni regenerates '''1 HP''' per round per Endurance attribute point owned at their start-phase.
  ♦ While Ravenni '''no longer spend 25 Action-Points to engage Trample''', they can '''no longer disengage the Trample effect''' during movement. Furthermore, Trample '''no longer discriminates between hostiles and friendlies'''. As such, movement through allied squares will be affected as if they were an enemy. Allies do take 50% less damage if an accident should occur.
(This HP scales with their Size-Rating)
♦ The Ravenni's [[size]] stat is treated as 1.5x higher than their actual value with regard to Stealth checks while moving quietly. Stationary and disguise-based Stealth checks are unaffected.
  ♦ This trait also '''doubles''' the effect of any source that allows the Ravenni to '''recover health points'''.
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♦ While the ability is active, the Ravenni gains a '''+25 bonus''' to [[Resolve]] checks to recover from negative physiological status conditions.


==Hyper Regeneration==
This Trait is enhanced when the Ravenni has a Skill-Rating of '''60''' and '''120''' respectively:
''Ravenni have incredibly high metabolisms that accelerate self-healing, even to the point of being able to restore lost limbs! However, this can be an exhausting ability to channel.''
♦ '''SR 60''': Health recovery effects are '''tripled (x3)''' instead of doubled.
 
♦ '''SR 120''': Health recovery effects are '''quadrupled (x4)''' instead of tripled.
  '''Usage'''
|-
  At will, while the Ravenni has less than maximum health, suffering from biological status conditions or suffering from missing limbs, can activate <code>'''Hyper Regeneration'''</code> until all three conditions are no longer met, Hyper Regeneration will then deactivate.
| > '''Hyper Regeneration'''
| '''Ravenni Regeneration'''
|
The Ravenni gains the ability to completely restore lost limbs or instantly cure themselves of serious ailments, at a cost:
'''Action'''
  ♦ This is an '''Advanced Action (100 AP)'''.
  ♦ This Action costs '''3 MP''' to perform the first time, but increases by '''+1 MP''' each time it is used until it '''resets'''.
♦ This action resets after a '''long rest'''.
   
   
  '''Effect'''
  '''Effect'''
  • When the Ravenni's current health is lower than their maximum health: they gain a health regeneration effect equal to their <code>'''(Endurance + 1) * size'''</code>.
  ♦ The Ravenni can regenerate up to '''40%''' of their maximum health and '''restore''' a single body part from dismemberment or serious damage.
  • While under the effects of biological status conditions: The duration of such effects are reduced by one round at the beginning of the Ravenni's next turn, or cleansed after three rounds if it does not have a duration. This prevents the Ravenni from regenerating health until all biological status conditions are cleansed.
  ♦ This action also '''cures''' the Ravenni of all '''negative physiological''' status conditions.
• If the Ravenni has limbs other than their head missing from their body due to severing: The Ravenni can regenerate lost limbs after the end of the third turn to which the limb was severed. This prevents the Ravenni from regeneration health until all limbs are restored.
   
   
  '''Drawback'''
If the Ravenni cannot pay the full MP cost to use this action, the Ravenni can use this action, but with the following adjustments:
  • The Ravenni suffers a '''-20% AP recovery penalty''' while Hyper Regeneration is in effect. It also increases to -40% and -60% if multiple conditions for Hyper Regeneration are met.
♦ The Ravenni's MP is reduced to 0.
  • When the Ravenni is suffering from biological status effects or severed limbs, the '''Health regeneration component of this ability is suppressed''', but still counts for the penalties associated above.
♦ Health recovered is reduced to '''20%''' instead of 40%.
  ♦ Cures only '''one''' unique physiological status ailment, instead of all.
  ♦ Does '''not''' restore a broken/missing limb or organ.
|-
| '''Thick Skin'''
| colspan=2 |
Ravenni are incredibly durable and pain-resistant, even without armour physical harm:
  ♦ The Ravenni's '''base HP''' is increased by '''2 points''', this '''stacks''' with other Perks that increase base HP.
♦ The Ravenni's base HP increases by '''1 point''' at '''Rank 3''', and '''Rank 5'''. (Max. +3 bonus).
|}
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=Gallery=
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[[Category:Races]] [[Category:Ogre]] [[Category:Viridian]] [[Category:Third-Party]]

Latest revision as of 03:23, 11 November 2022

Ravenni

Resembling gigantic humanoids with varying skin hues (Red, Green, Blue, Grey, Tan), large jaws, heavy brows and big pointed ears. Physically robust with powerful arms and legs and broad frames, they display surprising agility in climbing and leaping. Their powerful immune system not only protects them from most diseases but also gives them a healing factor that allow them to restore lost limbs.

Ravenni are a proud people who reside primarily in massive forest and jungles where giants like themselves can thrive. Generally hunters and gatherers, they hunt gigantic animals to feed their insatiable growth in both size and number. Their contributions to trade stem primarily from the creation of herbal mixtures and potions, some of which can be used recreationally. With boundless energy, Ravenni love to wrestle and prove their strength and stamina in games.

Game Meta

  • Ravenni stand between the heights of 24ft and 36ft. Their size is Huge (4).
  • Genus: Ogre
  • Faction(s): Viridian Republic

Ravenni are a massive and powerful force of nature.

Racial Traits & Skills

Attributes

♦ The base P-Point cost to increasing the Strength and Endurance attributes is reduced by 2 points.
♦ They also gain a +2 attribute bonus to the Strength, Endurance and Charisma scores.

♦ The base P-Point cost to increasing Intelligence suffers an increase of 2 points.

Skills

♦ Ravenni gain a Skill-Focus in the Resolve and Athletics skills.

Special

Reckless Trample:
♦ While Ravenni no longer spend 25 Action-Points to engage Trample, they can no longer disengage the Trample effect during movement. Furthermore, Trample no longer discriminates between hostiles and friendlies. As such, movement through allied squares will be affected as if they were an enemy.
♦ The Ravenni's Size-Rating is treated as being double it's actual amount for the purposes of calculating damage and checks for the Trample, Pin and Stomp action.

Traits

When a Ravenni invests in the Potential skill, they can unlock new ranks and related to their Racial Traits and Perks. The Ravenni adventurer gets to pick one trait at creation due to their automatic skill-focus.

Name Requirements Effect
Ravenni Growth

The Ravenni can increase their size significantly:

♦ The Ravenni's Size-Rating increases by 1 for every Potential Skill-Rank owned (Max +4).
> Viridian Effect Ravenni Growth

+ 80 Skill-Rating

The Ravenni is subject to a continuous growth cycle that is capable of enlarging them to sizes that would dwarf even colossal giants:

♦ The Ravenni's Size-Rating increases by 1 for every 5 Skill-Rating beyond 20.
♦ This trait only counts Skill-Points and Skill-Focus bonuses, temporary bonuses do not apply.

♦ The Ravenni's base Size category changes when they reach Size-Rating 7 (Gargantuan), 13 (Colossal) and 25 (Titanic).

♦ This Trait overwrites the effects of Ravenni Growth and the Size-Rating adjustments of the previous trait are ignored.
Ravenni Regeneration

This trait grants the Ravenni an ability to regenerate health:

♦ This ability is a passive that can be activated as a Free Action.
♦ This ability costs 1 Meta-point per round to maintain, at each of the Ravenni's start phases.

♦ The Ravenni regenerates 1 HP per round per Endurance attribute point owned at their start-phase.
(This HP scales with their Size-Rating)
♦ This trait also doubles the effect of any source that allows the Ravenni to recover health points.

♦ While the ability is active, the Ravenni gains a +25 bonus to Resolve checks to recover from negative physiological status conditions.

This Trait is enhanced when the Ravenni has a Skill-Rating of 60 and 120 respectively:

SR 60: Health recovery effects are tripled (x3) instead of doubled.
♦ SR 120: Health recovery effects are quadrupled (x4) instead of tripled.
> Hyper Regeneration Ravenni Regeneration

The Ravenni gains the ability to completely restore lost limbs or instantly cure themselves of serious ailments, at a cost:

Action
♦ This is an Advanced Action (100 AP).
♦ This Action costs 3 MP to perform the first time, but increases by +1 MP each time it is used until it resets.
♦ This action resets after a long rest.

Effect
♦ The Ravenni can regenerate up to 40% of their maximum health and restore a single body part from dismemberment or serious damage.
♦ This action also cures the Ravenni of all negative physiological status conditions.

If the Ravenni cannot pay the full MP cost to use this action, the Ravenni can use this action, but with the following adjustments:

♦ The Ravenni's MP is reduced to 0.
♦ Health recovered is reduced to 20% instead of 40%.
♦ Cures only one unique physiological status ailment, instead of all.
♦ Does not restore a broken/missing limb or organ.
Thick Skin

Ravenni are incredibly durable and pain-resistant, even without armour physical harm:

♦ The Ravenni's base HP is increased by 2 points, this stacks with other Perks that increase base HP.
♦ The Ravenni's base HP increases by 1 point at Rank 3, and Rank 5. (Max. +3 bonus).

Gallery