Difference between revisions of "Aemer"

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< back to '''[[Playable Races]]'''
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=Overview=
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==Physical Description==
==Physical Description==
  Noticably taller than most humans, elves possess a graceful, slender physique that is accentuated by their long, pointed ears. Their eyes are wide and almond-shaped, and filled with large, vibrantly coloured irises. The colouration of elves as a whole varies wildly, and is much more diverse than that of human populations. However, as their colouration often matches their surroundings, the elves of a single community may appear quite similar. Forest-dwelling elves often have variations of green, brown, and tan in their hair, eye, and even skin tones.
  Significantly taller than most humans by a couple of feet, elves possess a graceful, slender physique that is accentuated by their long, pointed ears. Their eyes are wide and almond-shaped, and filled with large, vibrantly coloured irises. The colouration of elves as a whole varies wildly, and is much more diverse than that of human populations. However, as their colouration often matches their surroundings, the elves of a single community may appear quite similar. Forest-dwelling elves often have variations of green, brown, and tan in their hair, eye, and even skin tones.
 
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==Culture & Social==
==Culture & Social==
  While Aemerian clothing often plays off the beauty of the natural world, those Aemers who live in cities tend to bedeck themselves in the latest fashions. Where city-dwelling Aemers encounter other urbanites, the Aemers are often fashion trendsetters.
  While Aemerian clothing often plays off the beauty of the natural world, those Aemers who live in cities tend to bedeck themselves in the latest fashions. Where city-dwelling Aemers encounter other urbanites, the Aemers are often fashion trendsetters.
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=Game Facts=
{|
* Height: 6'9 to 7'9" / 7'3~ (Size: 1, Medium)
|-
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==Gameplay==
Aemer are the type of race that excels being precise with their attacks and quick about it too. Because of their base +2 Perception and Agility, they start off with a bit more AP and movement speed than most and decent amount of accuracy as well. Every Aemer has '''Athletics''' skills as a focus, so they're able to traverse difficult terrain even easier at earlier levels. With the trait '''Second-Wind''', Aemer magic/metaforce users can regain more resource points when they run out, and with '''High-Elf''', they have superior movement speed for a medium-sized race and the ability to attack at greater range with a minor ToHit penalty. The Gem in the Aemer's crown is their '''Saving Grace''' ability which allows them to effectively turn a failed roll into a successful one, for a number of times of day relative to their Charisma score, it doesn't automatically succeed ALL checks however, it must be realistically successful with a maximum roll result.
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==Roleplaying Suggestions==
The Aemer are often referred to in slang as 'High Elves', considering their peoples' penchant for being regal and proper, since they're so tall some Aemer literally look down at other people with a sense of superiority or insincere pity. The fact that they're so keenly talented and gifted can often rub people the wrong way, however in reality Aemer are just as prone to making mistakes and blunders like the rest of the world, they're just masters at hiding it. The skill, talent and knowledge they use was often practised over and over again in private with excruciating standards to attain. More often than not, stress and living up to the expectations of society is far deadlier than any bandit with blade or firearm, the happiest Aemer in the world found a way to live on their own terms or simply let their standards fall and join a community that doesn't expect anything from them.<br>
While Aemer are not classed as giants, it's no trivial detail that Aemer are very tall by human standards. Aemer buildings and facilities often have high doors and vaulted-ceilings to accentuate the grandeur of their society. However, when they roam around other settlements they can often run into issues with being too tall for doorways and even some interiors, having to stoop over in a small room can feel a bit embarrassing for an Aemer. Sitting on chairs can often emphasize the length of their legs, especially if the chair is short, and legroom can be an issue with being too long for beds or under tables. But what inconveniences they endure in ill-fitting establishments they made up in ease of mobility over low obstacles.
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=Race Meta=
* Better known as: Elves
* Height: 7'6 to 8'6" / 8'0~ (Size: 1, Medium)
* Genus: Humanoid
* Genus: Humanoid
* Rarity: Common
* Rarity: Common in Cerulean, Rare elsewhere.
* Faction(s): Cerulean Kingdom
* Faction(s): Cerulean Kingdom


  The Aemer are basically the Elves of the setting, very tall, very pretty, probably great at magic and being graceful too. With the occasional snob aside, their perfect prettiness is more likely to be the stigma that draws the ire of these people rather than anything that may have said or done to anyone else, but fortunately they don't have to explain themselves because they can back up their looks with style and execution. Aemer are purposefully taller than humans by a foot in height to counterbalance the way Duergar are around a foot shorter and focus on power and toughness whereas Aemer are focused in precision and speed.
  The Aemer are basically the Elves of the setting, very tall, very pretty, great at magic and being graceful too. With the occasional snob aside, their perfect prettiness is more likely to be the stigma that draws the ire of these people rather than anything that may have said or done to anyone else, but fortunately they don't have to explain themselves because they can back up their looks with style and execution. Aemer are purposefully much taller than the average human by a couple of feet in height to counterbalance the way Duergar are around a foot shorter and focus on power and toughness whereas Aemer are focused in precision and speed. It takes 'High Elf' to a whole new level.


=Base Stats & Archetypes=
'''As Adventurers'''
=='''Aemer'''==
Aemer Adventurers are likely to venture out for a number of reasons, from mundane things as boredom to more noble justifications such as proving their worth in the 'real world'. A lone Aemer has as much to gain as any other when seeking out fame and fortune, most of all their reputation which the average Aemer lacks, to be accepted by another community would amount almost more than anything material they could earn.
''The Aemer are very quick and light, giving them the opportunity to show off and style upon their opponents, however getting hit is more than a bruising of an ego because they're more sensitive to pain.''
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Aemer gain a +2 attribute bonus to Perception and Agility, but suffer a -1 penalty to Endurance.
♦ All Aemer gain a Skill-Focus in all '''[[Defence]]''' skills.
♦ Aemer are considered Medium size and have a size rating of 1.


===Archetype: Slinger===
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''Aemer are quite precise with their aim and often take up archery as a hobby. These individuals have built up a bit of muscle in their arms to fire powerful compound bows and firearms.''
=Racial Adjustments & Archetypes=
  ♦ These Aemer gain a +1 attribute bonus to Strength and Agility.
==Aemer==
  ♦ They also gain a Skill-Focus in one '''[Ranged]''' skill group.
''The Aemer are very quick and light, giving them the opportunity to show off and style upon their opponents.''
 
  ♦ Aemer gain a +2 attribute bonus to Perception and Agility.
===Archetype: Dilettante===
  ♦ All Aemer gain a Skill-Focus in all '''[[Athletics]]''' skills.
''In peaceful times, the Aemer often take up various hobbies, learn new skills and read literature. The most practical Aemer will try to use this knowledge for their own gain.''
  ♦ Aemer are considered Medium size and have a [[size]]-rating of 1.
♦ This Aemer gains a +2 attribute bonus to Intelligence.
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♦ They also gain a Skill-Focus in all '''[[Knowledge]]''' skills.
 
===Archetype: Guardian===
''Some Aemer take great responsibility for their people and the things they care about most, they strive to fight to ensure the freedom and prosperity.''
  ♦ These Aemer gain a +1 attribute bonus to Strength and Endurance. The penalty to Endurance is negated.
♦ They also gain a Skill-Focus to one '''[Combat]'''-related skill group and all '''[[Equipment]]''' skills.
 
===Archetype: Weaver===
''Aemer consider themselves experts when it comes to magic and the metaforce, as such they are able to weave spells as one may swirl smoke and water.''
♦ These Aemer gain a +1 attribute bonus to Intelligence and Charisma.
♦ They also gain a Skill-Focus in one '''[Metaforce]'''-related skill group.
 
===Archetype: Trickster===
''Some Aemer know they're destined for greater things and often take risks for their pleasure or fortune, as such their luck and charisma can help them out of a dire situation where others may stumble.''
♦ These Aemer gain a +1 attribute bonus to Charisma and Luck.
♦ They also gain a Skill-Focus in all '''[[Social]]''' and '''[[Larceny]]''' skills.


=Traits=
=Traits=
==Passive + Ability: High Elf==
{|
''Aemer are noticeably taller than most [[Human|Humans]] and [[Duergar|Duergars]], this does give them a small physical advantage in close-quarters combat.''
|-
  ♦ Aemers have an increase base speed of 7 steps, instead of 6.
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  ♦ Aemer can perform a reach attack at a -25 ToHit penalty, increasing their melee attack range to 2 steps instead of 1.
==Passive: High-Elf==
 
''Aemer are noticeably taller than most [[Human|Humans]] and [[Duergar|Duergars]], this does give them a small physical advantage in close-quarters combat and reach.''
  ♦ Aemers have a base movement speed of 7 steps.
  (Normally: 6 steps.)
  ♦ Aemers can perform [[Tutorial:Combat|reach attacks]] with no penalty to ToHit.
  (Normally: A character can perform a reach attack at -25 ToHit penalty).
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==Ability: Saving Grace==
==Ability: Saving Grace==
''Mistakes, embarrassments and other forms of failure is something an Aemer aims to avoid at all costs, so much so that they've developed a knack to turning failures into successes.''
''Mistakes, embarrassments and other forms of failure is something an Aemer aims to avoid at all costs, so much so that they've developed a knack to turning failures into successes.''
♦ (1 + Charisma score) times a day after rest: The Aemer can reroll Social or other non-combat skill check where the attempt had failed. The rerolled result will be based on the maximum possible result the roll would be possible to achieve. (It is possible to still fail if the maximum result does not result in a success).


'''Use Limit'''
♦ (1 + Charisma score) times a day after rest.
'''Effect'''
♦ The Aemer can reroll Social or other non-combat skill check where the attempt had failed. The rerolled result will be based on the maximum possible result the roll would be possible to achieve. (It is possible to still fail if the maximum result does not result in a success).
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==Passive: Second Wind==
==Passive: Second Wind==
''Aemer are capable of containing a lot of magical energy, when it seems they've run dry, they find it within themselves to spark just a small amount more to keep them going.''
''Aemer are capable of containing a lot of magical energy, when it seems they've run dry, they find it within themselves to spark just a small amount more to keep them going.''
  ♦ When an Aemer's resource points are too low to activate any spell or power: The Aemer regains 5% of their maximum resource pool; this recovery occurs only once per rest.
'''Trigger'''
 
  ♦ When an Aemer's resource points are too low to activate any spell or power.
[[Category:Races]]
♦ Only once per rest.
'''Effect'''
The Aemer regains '''10%''' of their maximum resource pool; this recovery occurs only once per rest.
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[[Category:Races]] [[Category:Humanoid]]

Latest revision as of 11:29, 5 December 2021

Physical Description

Significantly taller than most humans by a couple of feet, elves possess a graceful, slender physique that is accentuated by their long, pointed ears. Their eyes are wide and almond-shaped, and filled with large, vibrantly coloured irises. The colouration of elves as a whole varies wildly, and is much more diverse than that of human populations. However, as their colouration often matches their surroundings, the elves of a single community may appear quite similar. Forest-dwelling elves often have variations of green, brown, and tan in their hair, eye, and even skin tones.

Culture & Social

While Aemerian clothing often plays off the beauty of the natural world, those Aemers who live in cities tend to bedeck themselves in the latest fashions. Where city-dwelling Aemers encounter other urbanites, the Aemers are often fashion trendsetters.

Gameplay

Aemer are the type of race that excels being precise with their attacks and quick about it too. Because of their base +2 Perception and Agility, they start off with a bit more AP and movement speed than most and decent amount of accuracy as well. Every Aemer has Athletics skills as a focus, so they're able to traverse difficult terrain even easier at earlier levels. With the trait Second-Wind, Aemer magic/metaforce users can regain more resource points when they run out, and with High-Elf, they have superior movement speed for a medium-sized race and the ability to attack at greater range with a minor ToHit penalty. The Gem in the Aemer's crown is their Saving Grace ability which allows them to effectively turn a failed roll into a successful one, for a number of times of day relative to their Charisma score, it doesn't automatically succeed ALL checks however, it must be realistically successful with a maximum roll result.

Roleplaying Suggestions

The Aemer are often referred to in slang as 'High Elves', considering their peoples' penchant for being regal and proper, since they're so tall some Aemer literally look down at other people with a sense of superiority or insincere pity. The fact that they're so keenly talented and gifted can often rub people the wrong way, however in reality Aemer are just as prone to making mistakes and blunders like the rest of the world, they're just masters at hiding it. The skill, talent and knowledge they use was often practised over and over again in private with excruciating standards to attain. More often than not, stress and living up to the expectations of society is far deadlier than any bandit with blade or firearm, the happiest Aemer in the world found a way to live on their own terms or simply let their standards fall and join a community that doesn't expect anything from them.
While Aemer are not classed as giants, it's no trivial detail that Aemer are very tall by human standards. Aemer buildings and facilities often have high doors and vaulted-ceilings to accentuate the grandeur of their society. However, when they roam around other settlements they can often run into issues with being too tall for doorways and even some interiors, having to stoop over in a small room can feel a bit embarrassing for an Aemer. Sitting on chairs can often emphasize the length of their legs, especially if the chair is short, and legroom can be an issue with being too long for beds or under tables. But what inconveniences they endure in ill-fitting establishments they made up in ease of mobility over low obstacles.

Race Meta

  • Better known as: Elves
  • Height: 7'6 to 8'6" / 8'0~ (Size: 1, Medium)
  • Genus: Humanoid
  • Rarity: Common in Cerulean, Rare elsewhere.
  • Faction(s): Cerulean Kingdom
The Aemer are basically the Elves of the setting, very tall, very pretty, great at magic and being graceful too. With the occasional snob aside, their perfect prettiness is more likely to be the stigma that draws the ire of these people rather than anything that may have said or done to anyone else, but fortunately they don't have to explain themselves because they can back up their looks with style and execution. Aemer are purposefully much taller than the average human by a couple of feet in height to counterbalance the way Duergar are around a foot shorter and focus on power and toughness whereas Aemer are focused in precision and speed. It takes 'High Elf' to a whole new level.

As Adventurers

Aemer Adventurers are likely to venture out for a number of reasons, from mundane things as boredom to more noble justifications such as proving their worth in the 'real world'. A lone Aemer has as much to gain as any other when seeking out fame and fortune, most of all their reputation which the average Aemer lacks, to be accepted by another community would amount almost more than anything material they could earn.

Racial Adjustments & Archetypes

Aemer

The Aemer are very quick and light, giving them the opportunity to show off and style upon their opponents.

♦ Aemer gain a +2 attribute bonus to Perception and Agility.
♦ All Aemer gain a Skill-Focus in all Athletics skills.
♦ Aemer are considered Medium size and have a size-rating of 1.

Traits

Passive: High-Elf

Aemer are noticeably taller than most Humans and Duergars, this does give them a small physical advantage in close-quarters combat and reach.

♦ Aemers have a base movement speed of 7 steps.
  (Normally: 6 steps.)
♦ Aemers can perform reach attacks with no penalty to ToHit.
  (Normally: A character can perform a reach attack at -25 ToHit penalty).

Ability: Saving Grace

Mistakes, embarrassments and other forms of failure is something an Aemer aims to avoid at all costs, so much so that they've developed a knack to turning failures into successes.

Use Limit
♦ (1 + Charisma score) times a day after rest.

Effect 
♦ The Aemer can reroll Social or other non-combat skill check where the attempt had failed. The rerolled result will be based on the maximum possible result the roll would be possible to achieve. (It is possible to still fail if the maximum result does not result in a success).

Passive: Second Wind

Aemer are capable of containing a lot of magical energy, when it seems they've run dry, they find it within themselves to spark just a small amount more to keep them going.

Trigger 
♦ When an Aemer's resource points are too low to activate any spell or power.
♦ Only once per rest.

Effect
♦ The Aemer regains 10% of their maximum resource pool; this recovery occurs only once per rest.