Elements
This is a depreciated article from a very old version of the game, if you are reading this in 2021, ignore everything below this line
The Elements are a metaphorical game mechanic for the natural and supernatural forces that make up the world. When used in combat they can often cause more or less damage and harmful effects depending on the attacker's element and the user's weaknesses and resistances. Weapons and Armour can be enchanted to have an elemental typing however this page will cover the basic description of the Elements themselves rather than applying them to equipment.
Tangible
Physical
Physical is not so much an element but a damage type, it covers both blunt and sharp attacks but the primary cavet is that the weapon or source of damage comes from a physical object or creature instead of magic, psionics or something ethereal. Fighting bare-handed, using swords, axes, hammers all count as physical although the different types of attack may have different secondary effects. Such as blunt attacks inflicting Stuns and Knockdowns whereas sharp attacks may inflict wounds.
- In some RPGs 'Earth' is considered an element, however in Viridian is it ruled as a form of Physical damage when used as a weapon.
Piercing
Piercing damage is a special exception to Physical damage typing. Differentiated by the means of physical objects puncturing the user instead of attacking it's exterior. The most common Piercing weapons include Fire-arms and attacks which have a distinct ability to impale or puncture such as spears and caltrops. Some armour may be capable of resisting physical attacks but do not gain benefits versus powerful piercing attacks.
- Whereas Firearms can pierce unfortified armour naturally, some low-velocity piercing attacks such as Spears and Caltrops may only ignore armour on a critical hit.
Natural
Fire
Fire is one of the four primary elements. Fire can ignite flammable objects, burning them to a crisp. In combat, fire elemental attacks have a chance to ignite enemies, causing damage over time until they can put the fire out or succumb to it.
- Fire is strong against and weak to Ice.
- Using Wind elemental attacks on a foe that has been ignited will deal extra damage!
Water/Ice
Ice (or Water) is one of the four primary elements. Ice can preserve perishable objects in icy isolation. In combat, ice elemental attacks have a chance to freeze enemies, preventing them from taking any actions until they thaw out.
- Ice is strong against and weak to Fire.
- Frozen enemies take extra damage from physical/piercing attacks, however doing so may break them out of thaw!
Electric
Electricity is one of the four primary elements. Electricity can be used to power objects. In combat, electrical attacks have a chance to shock enemies, preventing them from taking actions and may cause a small amount of damage to nearby allies via static charge.
- Electric is strong against and weak to Wind.
- Shocked enemies cannot take actions, nearby allies may take a small amount of damage if they get too close to them. They also take more damage to physical attacks but melee attacks may end up giving the attack the shocked status as well.
Wind
Wind is one of the four primary elements. Wind can be used to power windmills and influence the weather. In combat, wind elemental attacks have a chance to down enemies, putting them in a disadvantagous position.
- Wind is strong against and weak to Electric.
- If a foe is has been ignited due to fire, Wind attacks will do extra damage to the target.
- Downed foes cannot dodge attacks and lose one action in order to stand up on their turn. Standing up removed Downed status.
Supernatural
Psionic
Psionic is a type of Metaforce to do with the Mind, mind over matter.
- Psionics is strong against and weak to Ki.
- Psionics deals extra damage to those affected by Mental ailments and enchantments.
Ki
Ki is a type of Metaforce to do with Energy, and the effects the body.
- Ki is strong against and weak to Psionics.
- Ki deals extra damage to those affected by physical ailments.
Lawful
Lawful is a type of cosmic force aligned with Order and Logic.
- Lawful is strong against and weak to Chaos.
Chaos
Chaos is a type of cosmic force aligned with unpredictablity.
- Chaos is strong against and weak to Lawful.
Magic
Magic is a powerful yet neutral cosmic force bound to the fabric of the universe.
- Magic has no advantage over other elements, except when it becomes elementally typed. (Fire spell becomes Fire typed)