Xamoan

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Overview

Physical Description

Samoans are extremely large, muscular mammals with whale-like, grey skin who towers over most beings at a height of 24ft or more. They are usually extremely muscular with a stout-legged, humanoid shape. Samoans have three fingers on each hand and a pair of elephant-like feet with three very short toes and toenails on the end. Their heads have some fish-like qualities, such as a dorsal-fin on the top of the head and a noseless face. Twin, fleshy, curved tusks also protrude from either side of their heads. Their teeth are quite small and come to a slight point. Lastly, they have slanted blue eyes that lack pupils.

Culture & Social

Known to marry, the species would often feel the need to choose between a simpler life or their ambitions. They also appear to be social creatures with complex social dynamics (similar to that of humans) and educate their young in places of learning like schools. 

Game Facts

  • Better known as: 'Gantu's species', from Lilo & Stitch
  • Height/Size: Huge: 24-30ft (Size: 4)
  • Genus: Xeno
  • Rarity: Rare
  • Faction(s): Saffron Alliance, Cerulean Kingdom, Viridian Republic
Samoans, otherwise known as 'Gantu's Species' is another third-party race created to allow players to play an original 'Gantu-like' character in size and appearance. The race name is an in-joke in the Lilo & Stitch series. Though Samoans don't have the sci-fi blasters of their source material, they're designed to be adept hunters, competent and deadly. They're twinned by their closest relative, the Loxodon race.
Samoans have the Enhanced Trample trait which basically make them bulldozing stomp-machines, similar to Loxodons, they're very dangerous up close and when they reposition. A smaller creature knocked prone will receive immense damage if a Samoan uses Stomp on them as the damage and accuracy will be magnified. However since characters can expend AP to evade attacks and reposition in these instances, it will not always be possible for a Somoan to simply walk over and step on a smaller opponent.
They do, however, have the trait ability Hunter's Knack, which is similar to that of the Ranger class, enabling Samoans to get increased ToHit and Defense against specific creature types. This type of ability when used on the right creature types, can make them extremely dangerous indeed, since the ability can be used to gain an edge on opponents who would normally have the edge on them. It is INT-based, but they get to memorize at least one creature-type and a lot of archetypes give at least +1 INT to expand it further.
As a minor point, Samoans also have Cold resistance, taking less damage from ice attacks as well as functioning normally in cold areas with a temperature warning.

Racial Adjustments & Archetypes

Samoan

Samoans are typically strong, tough and heavy, they have a steady aim for range but not as sociable towards others.

♦ Samoans gain a +2 attribute bonus to Strength and Endurance, but suffer a -1 penalty to Charisma.
♦ They are considered to be Large+ sized, their size rating is 3.

Archetype: Hunter

Samoans are adept hunters who can track, capture or kill their prey; big or small. It so happens to be lucrative to hunt people as well as creatures.

♦ Samoans gain a +1 attribute bonus to Perception and Intelligence.
♦ They also gain a Skill-Focus in one [Combat] skill group, all Larceny skills, and all Analysis skills.

Archetype: Fighter

Some Samoans prefer more ridged professions and regiments, especially ones they can lead themselves. This drives them to work on their martial combat skills more.

♦ These Samoans gain a +1 attribute bonus to Strength and Intelligence.
♦ They also gain a Skill-Focus in one [Combat] skill group, all Equipment skills and all Defense skills.

Archetype: Nuanced

Samoans usually take a literal, physical approach to problems, but others are nuanced enough to tap into the metaforce to unlock their true potential.

♦ These Samoans gain a +1 attribute bonus to Perception and Intelligence.
♦ They also gain a Skill-Focus in one [Metaforce]-related skill group.

Archetype: Brute

Some Samoan grow extraordinarily large and use this extra height and strength to hunt bigger and better game.

♦ These Samoans gain the Big perk, increasing their size to Huge (4).
♦ Whenever this Samoan gains access to Tier 2 and Tier 3 perks, they may obtain the Huge and Gigantic perks immediately.
♦ They also gain a Skill-Focus in one [Combat] skill group.

Archetype: Underdog

While most Samoan can be considered big bullies in a lot of situations. Some earn the respect of the community by having a soft side or ultimately doing what's right.

♦ These Samoans gain a +2 attribute bonus to Charisma, their -1 penalty to Charisma is negated.
♦ They also gain a Skill-Focus in all Social skills.

Traits

Passive: Enhanced Trample

Samoans are notoriously brutal when it comes to trampling their foes, either in the process of getting past them or purposefully crushing them beneath their feet. They're so good at it in fact that sometimes smaller allies end roughed up in the process.

♦ Benefit: Samoans can cause foes one size category smaller than themselves to be knocked away during movement, this inflicts damage equal to their unarmed strike and has a 50% chance to cause knockdown.
♦ Benefit: If the target is two size categories smaller or less: Their Stomp attack command gains a x2 bonus in damage and accuracy, this can leave the target knocked prone and pinned.
♦ Drawback: During movement, Samoans cannot safely discriminate between friend and foe, as such, movement through allied squares will be affected as if they were an enemy.

Passive: Cold Resistance

Samoans used to live in cold, icy areas until they expanded into warmer environment, they retain some degree of cold temperature resistance.

♦ Samoans resist Cold attack damage by 20%. Effects that cause the 'Chill' effect are negated, 'Freeze' effect is downgraded to 'Chill'.
♦ Samoans resist one stage of cold-temperature effects and thus do not suffer negative effects for Tier 2 Cold temperatures (Icy Mountain), they still suffer reduced penalties for Tier 2 cold temperatures (Raging Blizzard).

Ability: Hunter's Knack

All Samoans have a knack for studying and adapting to their prey, as such, creatures types they have encountered and memorized before can be easier for them to deal with, both hunting and self-defence.

♦ Samoans can memorize up to 1 + INT creature-types. When a Samoan's Intelligence increases by 1, they get to pick a new creature-type to memorize for this ability.
When in combat with a creature matching a memorized creature-type:
♦ Samoans gain a +50 ToHit bonus to their attacks against creature-type,
♦ A +0.5 bonus to Defense and Evasion against creature-type.
The list of creature-types a Samoan can memorize is: ♦ Humanoid ♦ Xeno ♦ Goblinoid ♦ True-Giant ♦ Supernatural ♦ Demonoid ♦ Reptile ♦ Mechanical ♦ Non-Giant (Creatures smaller than a Samoan, half-bonus) ♦ Giant (Creatures equal or bigger than a Samoan, half-bonus)
(If a creature has multiple types, only the highest bonus counts, types do not stack)

Hunter's Knack: Skill Perks

For each Skill Rank in Potential, a Samoan gains a new Skill Perk that applies to the Hunter's Knack ability.

Spacing: Against a memorized creature-type: this Samoan gains a 40% discount to AP actions used in reaction to a memorized foe targeting them.
Preparation: Against a memorized creature-type: this Samoan gains a 20% discount to AP actions when acting on their turn, only when the Samoan is targeting their memorized foe.
Height Advantage: Against a memorized creature-type that is at least one size category smaller than the Samoan itself: This Samoan's defense and evasion bonus is doubled.
Deadly Strike: Against a memorized creature-type: This Samoan gains a base +2 damage increase to their weapon/attack damage multiplied by (1 + their INT score).
Follow-Through: Against a memorized creature-type: This Samoan gains 40% of their AP spent on an action when they successfully execute an action (an attack hits, an effect triggers).