Human
Overview
Humans possess a wide variety of skin colours, body types, and facial features. Generally speaking, humans’ skin colour assumes a darker hue the closer to the equator they live. At the same time, bone structure, hair colour and texture, eye colour, and a host of facial and bodily phenotypic characteristics vary immensely from one locale to another. Appearance is hardly random, of course, and familial, tribal, or national commonalities often allow the knowledgeable to identify a human’s place of origin on sight, or at least to hazard a good guess.
Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honourable tribes to decadent, devil-worshipping noble families in the most cosmopolitan cities. Humans’ curiosity and ambition often triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbours, simply because they can.
~ From Pathfinder Wiki
Game Facts
- Height: 5-7ft (Medium)
- Genus: Humanoid
- Rarity: Common
- Faction(s): Cerulean Kingdom
Humans are the most common and most relatable of all the races. Often the centre of every intrigue and drama, they may appear to be less fantastic than the other races, but they make up for it by being able to become good all-rounders and fantastic specialists. Humans get the most customization, from bonus character-build options an even traits that benefit an adaptive play style.
Base Stats & Archetypes
Human
Humans are a diverse set of individuals who tend to good at a lot of things or become exceptional at one or few things. They are the most unpredictable when it comes to gauging their core strengths.
♦ Humans gain a total of 3 attribute points at creation, to distribute to any attribute scores they wish. (This includes the 1 free attribute point given at creation). ♦ Humans gain a total of 2 Skill-Focus points at creation, to use on any skill groups not yet boosted by Skill-focus. (This includes the 1 free Skill-Focus given at creation).
Warrior
Human Warriors tend to excel in warfare, defense and martial arts. When it comes to life or death, a good warrior survives to fight another day.
♦ Warriors gain a +1 attribute bonus to Strength, Endurance and Perception. ♦ Warriors gain a Skill-Focus in one [Combat] skill group and the Defense skills.
Mystic
Human Mystics often persue fields of the mysterious or arcane, channelling their knowledge, senses or personality into their exploration of the unknown.
♦ Mystics gain a +1 attribute bonus to Intelligence, Charisma and Perception. ♦ Mystics gain a Skill-Focus in one [Metaforce] skill group and Analysis skills.
Fixer
Human Fixers are often good at solving problems, whether they be personal or on behalf of someone else. A good Fixer also knows how to avoid creating problems as well.
♦ Fixers gain a +1 attribute bonus to Perception, Agility and Charisma. ♦ Fixers gain a Skill-Focus in one [Combat] skill group and the Larceny skills.
Socialite
Human Socialites have a way of influencing others by their words or status than using brute force, some can even channel their personality to change the moods of others through song and entertainment.
♦ Socialites gain a +2 attribute bonus to Charisma and a +1 bonus to Luck. ♦ Socialites gain a Skill-Focus in Social skills and Analysis skills.
Traits
Adaptive
Humans are capable of adapting to situations that would otherwise have them trapped.
♦ Humans may keep attribute points, skill points and perk points unassigned from their previous level up and assign them at any time during a game, but must do, so before they perform actions or checks. Success or fail, those points remain assigned when the appropriate action or skill related to the assignment is invoked in play. (Using a skill locks skill points added to it when the skill is used. Using an action which is influenced by an attribute point or perk will lock their assignment. ♦ (Normally: Characters may not be permitted to assign character build points in the middle of games and are encouraged to use all unassigned points after levelling up between games.) ♦ Humans using Adaptive can retain no more than one level's worth of each point. The human must use their previous level's level up rewards before incrementing to the next level.

