Human

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Revision as of 16:19, 13 January 2021 by Makros (talk | contribs) (→‎Traits)
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Overview

Humans possess a wide variety of skin colours, body types, and facial features. Generally speaking, humans’ skin colour assumes a darker hue the closer to the equator they live. At the same time, bone structure, hair colour and texture, eye colour, and a host of facial and bodily phenotypic characteristics vary immensely from one locale to another. Appearance is hardly random, of course, and familial, tribal, or national commonalities often allow the knowledgeable to identify a human’s place of origin on sight, or at least to hazard a good guess.
Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honourable tribes to decadent, devil-worshipping noble families in the most cosmopolitan cities. Humans’ curiosity and ambition often triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbours, simply because they can.

~ From Pathfinder Wiki

Game Facts

  • Height: 5-7ft (Medium)
  • Genus: Humanoid
  • Rarity: Common
Humans are the most common and most relatable of all the races. Often the centre of every intrigue and drama, they may appear to be less fantastic than the other races but they make up for it by being able to become good all-rounders and fantastic specialists. Humans get the most customization, from bonus character-build options an even traits that benefit an adaptive playstyle.

Traits

Human Potential

Human Spirit and ambition enables individuals to strive for their goals and ideals like no other.

♦ Humans gain 2 bonus Skill group Skill-focuses instead of one. (regardless of Intelligence).

Adaptive

Humans are capable of adapting to situations that would otherwise have them trapped without a viable solution.

♦ Humans may keep attribute points, skill points and perk points unassigned from their previous level up and assign them at any time during a game, but must do, so before they perform actions or checks. Success or fail, those points remain assigned when the appropiate action or skill related to the assignment is invoked in play. (Using a skill locks skill points added to it when the skill is used. Using an action which is influenced by an attribute point or perk will lock their assignment.
♦ (Normally: Characters may not be permitted to assign character build points in the middle of games and are encouraged to use all unassigned points after levelling up between games.)
♦ Humans using Adaptive can retain no more than one levels worth of each point. The human must use their previous level's level up rewards before incrementing to the next level.