Artek

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Physical Description

Artek resemble sentient constructs made of wood, metal and stone. Mechanically minded but with modular frames. Many gained independence after the war and continue their artificial lives seeking meaning. Their large size was due to them being required to fight against giant foes while being cost-effective to produce en-masse. Smaller units were made to function as servants whereas even larger ones were ambitious projects that rarely saw action due to the wars ending before their completion.

Wyrwood resemble small-sized magical constructs of wood, metal and stone. While less physically impressive than their Artek cousins, Wyrwood can be more discreet. They were originally built by wizards and crafters as servants and amusements, after time passed the Wyrwood began to develop sentience and later abandoned their masters, but not before copying the process to propagate their kind.

Culture and Social

Race Meta

  • Artek exist between Tiny and Colossal size, normally Medium-sized (Size 1) at 6.5ft tall.
  • Genus: Construct
  • Faction(s): Vermillion Freehold (Rare), Cerulean Kingdom (Uncommon), Viridian Republic (Uncommon)

Artek exist as an option to play as a Mechanical race in the world of Viridian, originally created to fight a war against Giants. They exist at various sizes and with different material constructions to allow a wider customisation than your typical biological species.

Gameplay

Automaton-Artek Warrior
Heavy-Hauler Artek Warrior
War-Machine Artek
Wyrwood-Figurine Artek

Roleplaying Suggestions

Artek Adventurers

Artek

The Artek were originally designed to combat giants during the War of the Giants, although many were designed to be Large or even Huge sized, newer models for more delicate work or made friendlier to smallfolk exist. Wyrwood came from attempts to create miniaturized Artek. Despite the size difference, the two brands of constructs cooperate with each other to preserve their kind.

* Artek gain a +1 attribute bonus to Strength, Endurance and Intelligence.
* They also gain a Skill-focus in any two skill groups, regardless of Intelligence.

* Select a Sub-Type of Construct Blueprint for the Artek:
♦ FigurineAutomatonHeavy-HaulerWar-Machine

* Select a Sub-Type for Material Composition for the Artek:
♦ WoodenStone-FrameSteel-Frame

Traits

Meta: Construct Blueprint

Select the type of Construct the Artek should take:

Wyrwood Figurine
* This Construct’s base size category is Tiny (Size 0.4) or Small (Size 0.7).
* Wyrwood gain a +1 attribute bonus to Perception and Agility if Small-Sized.
> If they are Tiny-sized, they gain a +2 attribute bonus instead.

Automaton
* This Construct’s base size category is Medium (Size 1).
* They gain a +1 attribute bonus to Intelligence and Charisma.

Heavy-Hauler
* This Construct’s base size category is Large (Size 2).
* They also gain a +2 attribute bonus to Strength.
* Heavy-Hauler Artek are immune to the effects of Light Load Encumbrance involving carrying items and equipment.

War-Machine
* This Construct’s base size category becomes Huge (Size 4).
* They also gain a +2 attribute bonus to Strength and Endurance.

Meta: Material Construction

Artek can be composed of different materials; usually a combination of metal, wood and minerals for sturdiness and flexibility. Depending on the Construct’s base material composition, their frame can be affected in different ways to harmful effects.

Wooden Construction
♦ Wooden-Frame gains 50% RESIST to Electric attacks, but is WEAK to Fire attacks.
♦ Stone-Frame gains 50% RESIST to Fire and Electric attacks, but suffers a -1 attribute penalty to Agility.
♦ Mechanical-Frame gains 3 points of Armour Rating (AR), but is WEAK to Electric attacks.

Passive: Mechanical Body

As Artek are artificial beings, they have no need for resources that most biological creatures need to survive. But at the same time they do not benefit from medicinal aids as they do, they can only repair their chassis with components.

♦ Artek do not require food, water or sleep to survive.
♦ Artek limbs and frame can be modified or replaced with stronger materials or different tools.
♦ They gain 20% resistance to Physical, Ice, Fire, Psionic, Nuclear affinities.

♦ Artek suffer and 80% penalty to healing from sources other than Construct/Object Repair skills and abilities.
♦ Artek cannot eat, drink or consume any substance, limiting the use of potions and other beneficial consumable items.

Passive: Artificial Mind

Artek have minds with pre-existing knowledge and skills built-in, they are resistant to effects that alter a creature's state of mind but have no natural defence against effects that affect constructs.

♦ Artek gain a +50 bonus to resisting the effects of Psychological status conditions.

♦ Artek suffer a -25 penalty to resisting the effects of actions or events that target Constructs.