Perks

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Perks refer to special bonuses and upgrades an Adventurer can acquire as they move through character progression. They can provide an edge in both combat and out-of-combat scenarios. Perks can be separated into two types: Universal Perks that are acquired at regular level-up intervals and Skill Perks which are unlocked and acquired by ranking up specific skills.

For a list of available Universal Perks, please read the Perks List article. For Skill perks, check Skill List instead.

Universal Perks

Universal Perks, or just 'Perks', are acquirable by spending Perk Points, which are gained through levelling up. Perks will often have requirements ranging from Level, to Attributes to Skill Rank and more.

  • Characters gain a Perk-Point at 1st level, 2nd level and every two levels beyond 2nd.
  • Characters can also choose a Perk-Point at 5th level and every ten levels beyond 5th as a milestone reward.

Skill Perks

Skill Perks are named as such because these Perks are unlocked and granted by reaching certain Skill Ranks through the use of Skill-Points and Skill-Focuses. Perk points cannot normally be used to obtain Skill Perks until the Adventurer has reached maximum rank (Master) for a specific skill. When a Skill is at Max Rank and there are Skill Perks yet to be obtained, Perk-Points can then be used to acquire them.

  • Adventurers usually gain Skill Perks after reaching a new Skill Rank, after investing 20 permanent Skill rating points per skill.
  • Read specific Skill entries to know whether you can pick a Skill Perk or if it is granted automatically per skill rank.

Pathfinder / DnD 3.5 compatibility

Pathfinder / Dungeons and Dragons 3.5e feats can be used in exchange for Universal and Skill Perks. Skill perks must be relevant to the skill in question.

It is recommended to check out the Pathfinder Wiki for looking up Feats unavailable in Viridian. As always, consult your GM before committing to feat choices.