Ravenni

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Physical Description

Resembling gigantic humanoids with varying skin hues (Red, Green, Blue, Grey, Tan), large jaws, heavy brows and big pointed ears. Physically robust with powerful arms and legs and broad frames, they display surprising agility in climbing and leaping. Their powerful immune system not only protects them from most diseases but also gives them a healing factor that allow them to restore lost limbs.

Culture & Social

Ravenni are a proud people who reside primarily in massive forest and jungles where giants like themselves can thrive. Generally hunters and gatherers, they hunt gigantic animals to feed their insatiable growth in both size and number. Their contributions to trade stem primarily from the creation of herbal mixtures and potions, some of which can be used recreationally. With boundless energy, Ravenni love to wrestle and prove their strength and stamina in games.

Gameplay

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Roleplaying Suggestions

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Race Meta

  • Ravenni are sometimes known as Giant Orcs or Ogres.
  • Ravenni stand between the heights of 96ft and 120ft. Their size is Colossal (16).
  • Genus: Goblinoid
  • Faction(s): Viridian Republic

Racial Traits & Archetypes

Traits

Ravenni

Ravenni are a massive and powerful force of nature, ones born into this world pay a heavy price.

• Ravenni gain a +3 attribute bonus to Strength and Endurance.

Reckless Trample

Ravenni are notoriously brutal when it comes to trampling their foes. They're so good at it that smaller allies end roughed up in the process. The size and bulk of a Ravenni can impede their ability to be discreet.

Benefits
♦ Increases the damage dealt by Stomp, Pin and Trample commands by x2.
♦ Increases the Action-Point cost of targets attempting to evade the user's Stomp and Trample commands by x2.
♦ Increases the Action-Point cost required for a target to escape a Stomp or Pin action by the user by 20% of their base cost.

Drawbacks
♦ While Ravenni no longer spend 25 Action-Points to engage Trample, they can no longer disengage the Trample effect during movement. Furthermore, Trample no longer discriminates between hostiles and friendlies. As such, movement through allied squares will be affected as if they were an enemy. Allies do take 50% less damage if an accident should occur.
♦ The Ravenni's size stat is treated as 1.5x higher than their actual value with regard to Stealth checks while moving quietly. Stationary and disguise-based Stealth checks are unaffected.

Hyper Regeneration

Ravenni have incredibly high metabolisms that accelerate self-healing, however it also accelerates other beneficial effects as well.

When the Ravenni takes any damage: they can spend 5 MP per round to regenerate 1% of their maximum health per round until their HP is full, or they run out of SP.
     When the Ravenni is subjected to a biological status (Bleeding, Poison), they lose X SP to recover the status automatically on their next turn. If they do not have SP left, nothing happens.
     When the Ravenni suffers life-threatening injuries or catastrophic damage to limbs (except the head), they spend 5 MP to regenerate whatever organs or limbs required to become well again. If the Ravenni lacks the SP, they lose HP instead, if they lack HP, they cannot regenerate.

This ability is non-optional and activates each time the conditions are met, until the Ravenni has no more SP to spend regenerating.