Difference between revisions of "Galvan"

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  ♦ On surfaces that are sheer, slippery or otherwise lacking grips: Galvans can climb across these surfaces at half their normal speed.
  ♦ On surfaces that are sheer, slippery or otherwise lacking grips: Galvans can climb across these surfaces at half their normal speed.


[[Category:Races]]
[[Category:Races]] [[Category:Xeno]]

Revision as of 08:45, 17 January 2021

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Overview

Physical Description

Tiny, grey humanoids with large eyes with horizontal pupils. Only 5 to 6 inches tall at most, the Galvan use their supreme intellect and resourcefulness in order to better their own lives and protect themselves against larger threats. They use Metaforce energy to power their homes and some of their weapons.

Culture & Social

The Galvan's main city of Galvan Prime is the largest Galvan city, spanning across 50 feet. Though its size is certainly small to most races, it is extremely well protected, due to the advanced technological defenses surrounding it. There are many minor galvan settlements scattered around the continents, but none nearly as impressive as Galvan Prime. The Galvan desire challenges and breaking limits, even those which perhaps should remain unbroken.
The Galvan originally had no autonomy to speak of. Instead they were first kept as pets by foreign bodies due to their petite size, which some found cute. It is believed this captivity took Galvans from their origin and they grew to have forgotten it, becoming a roaming species. Their intelligence, however, astounded those who thought them no better than animals. Their small size allowed them to get inside any machine and figure out how it worked. This then led to them being employed, rather than just owned, by other species as industrial technicians, spies, and saboteurs, prized for their convenient size and smarts.

Game Facts

  • Height/Size: 5-6in (Tiny)
  • Genus: Xeno
  • Rarity: Uncommon
  • Faction(s): Vermillion Freeholds, Cerulean Kingdom
Galvans are one of the handful of third-party races that are playable with the game's setting. Acting as the tiny but super-smart race that's adept at technology and use of metaforce energies harnessed by them. Like all Xeno origin races, they're treated just the same as any other fantasy race and the idea of travelling to other planets and invoking any other sci-fi tropes is but a bit of wishful-thinking at best. Their technology level is a tad higher than the setting's average but what really limits their potential is their tiny size. Giants will likely dominate over them if the size difference is great enough but their high skill and starting attributes as well as increased levelling speed will help them keep up with bigger party members.

Racial Adjustments & Archetypes

Galvan

Galvan are extremely intelligent and capable of learning many skills, their tiny brains are highly evolved, resulting in an entire species with above average intellect. However, they are prone to misfortune at inopportune times.

♦ Galvan gain a +2 attribute bonus to Intelligence, Perception and Agility, but suffers a 1- penalty to Luck.
♦ Galvan are considered Tiny-sized, their size-rating is 0.4.

Archetype: Accelerated

Galvan usually have to be quick on their feet and concise with their actions if they ever hope to keep up with the giants in their world. These Galvan hope to outrun their predators or take the necessary actions to succeed if they cannot.

♦ This Galvan gains a +2 attribute bonus to Agility.
♦ They also gain a Skill-Focus in all Defense skills.

Archetype: Analytical

Galvans are cautious beings and usually plan their actions out before proceeding. These Galvan are rather good at surveying the environment and other creatures, so they don't deal with unknown variables.

♦ This Galvan gains a +1 attribute bonus to Perception and Intelligence.
♦ They also gain a Skill-Focus in all Analysis skills.

Archetype: Defiant

Although unusual for their kind, some Galvan consider the body to just as important as the mind. These Galvan defy their social norms and seek to become champions of mind and body.

♦ This Galvan gains a +1 attribute bonus to Strength and Endurance.
♦ They also gain a Skill-Focus in one [Combat] skill group and all Defense skills.
♦ They gain a +5 bonus to their Base Attack Bonus.

Archetype: Incalculable

Galvan are usually prone to misfortune and misfires but sometimes the odd Galvan seems to have things go their way without explanation. Statistically improbable but not impossible.

♦ This Galvan gains a +2 attribute bonus to Luck. The -1 penalty to Luck is negated.

Archetype: Aesthetically-Pleasing

Long ago, Galvan were considered vanity-pets for larger species, although they have earned their freedom in the Freeholds, the Galvan that were bred for their looks still captivate the larger species to this day.

♦ This Galvan gains a +2 attribute bonus to Charisma.
♦ They also gain a Skill-Focus in all Social skills.

Archetype: Mech-Pilot

Using their vast knowledge of constructs and technology, some Galvan are able to turn old Warforged chassises into a mobile mech they can use to function more like a larger creature.

♦ This Galvan gains the Warforged Pilot Perk, enabling them to own a Pilotable Medium-sized Warforged chassis which they can control from the cockpit set into the head.
(Read the Perk for more details on the Warforged Body)
♦ They also gain a Skill-Focus in all Engineering skills.

Traits

Passive: Aqualung

Because of their primordial origins as an amphibious species, Galvans can breathe in bodies of clean water as one can breathe air.

♦ Galvans can submerge under bodies of water for unlimited amounts of time, they do not suffocate from being submerged underwater.
♦ Contaminated or polluted bodies of water will have similar effects to toxic air, this can kill them if they stay under too long.
♦ Galvans can still breathe in open air with ease as if they were land-dwellers.

Passive: Sticky Grip

Galvans have microscopic pads on their skin, enabling their hands and feet to grip onto sheer surfaces and walls.

♦ On surfaces that are climbable for other creatures: Galvans can climb at their normal speed.
♦ On surfaces that are sheer, slippery or otherwise lacking grips: Galvans can climb across these surfaces at half their normal speed.