Difference between revisions of "Character Creation"

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This document will detail step by step on how to create your character and level them up in the Viridian Campaign/Framework. The first section will help you build your character from idea to Lv1. The second section is what you need to do each time your character levels up.
This document will detail step by step on how to create your character and level them up in the Viridian Campaign/Framework.


The first section will help you build your character from idea to 1st level Adventurer.


The second section is what you need to do each time your character levels up.


==Building a Character to Lv1==
==Building a Character to Lv1==
  <big>'''Step 1: Select Character Race ([[Playable Races]])'''</big>
===Step 1: Select your Adventurer's Race and Archetype===
  * Select a Race to serve as a foundation for your character's existence.
  * '''Select a Race''' to serve as your Adventurer's physical form from the [[Playable Races]] page.
* Note down the '''Racial Traits''' and '''Attribute Adjustments''' of the Character's Race.
  > Don't forget your Race will usually '''let you pick your first racial trait''', due to their Potential Skill-focus!
  * If you select a Racial Archetype for your character, skip the <code>'''Select Archetype'''</code> step.
* Your race choice will often have information on [[Attributes]] and [[Skill List|Skills]], keep them in mind for Step 2!
  * '''Select an Archetype''' to base your Adventurer's primary abilities and experience.
  > You can pick a '''Racial Archetype''', or one of many of the '''Universal Archetypes''' found on the [[Archetypes]] page.
  * Archetypes grant '''Archetype Perks''' for free and usually provide Archetype-themed benefits not seen elsewhere.


<big>'''Step 2: Select Character Archetype ([[Archetypes]])'''</big>
===Step 2: Decide if you want to spend any Progression-Points===
* Select a Universal Archetype for your character, provided you did not select a unique Racial Archetype from the previous step.
Even at Level 1, your Adventurer should be entitled to about '''10''' [[Progression Point|Progression Points]], check with your Game-master on what your Adventurer has available based on your Race/Archetype choices made earlier.
* If you selected a Racial Archetype for your character, this step is skipped.


<big>'''Step 3: Add and apply Attribute points ([[Attributes]])'''</big>
Progression points can be used to buy:<hr>
  * Combine the total Attribute points granted by the Character's Race, Archetype and additional points at character creation.
  * Chunks of '''25 Skill points''': to be immediately assigned to any [[Skill List|Skills]] that have not yet reached their Skill-point cap and up to their Skill-point cap.
* The additional points at creation refers to: You may add 1 attribute point to '''two different''' attributes to finish off your character’s attributes. The two +1s cannot be applied to the same attribute.
 
<big>''' Step 4: Assign Skill Focuses and Skill points ([[Skills]] / [[Skill List]])'''</big>
* Build your characters set of Skills using the available Skill-Focuses and Skill Points your character has at their disposal.
* Don't forget to apply Skill-Focuses gained from Archetypes and your character's Race!
   
   
  * Your character starts off with '''one extra Skill-Focus''' you can apply to any skill group.
  * Increasing '''singular attribute scores by one''': note that the cost to increase the same attribute will increase each time it is done, but will '''not affect the costs of other attributes'''.
* Your character gains an additional Skill-focus for a '''single skill''' for every point in Intelligence (INT) they possess.
** The Skill Focus bonus also increases by '''+5''' for each Intelligence attribute point the character possesses. Base amount at INT 0: +20 Skill Focus Bonus.
   
   
  * Your character gains '''15 skill points''' they can put into any skills they like, ready for Lv1.
  * '''Purchasing new Universal Perks''': You can even try obtaining Archetype perks from Archetypes you do not own, but you can only have Archetype perks from up to '''3 sets maximum'''!


<big>'''Step 5: Assign Skill Perks and Universal Perks ([[Perks]])'''</big>
Some Pro tips from the game's developer:<hr>
  * Using the character's available Perk points, choose any Perks that your character meets the requirements to and add it to your record.
  "If you want to get more Perks or get more Skill-Focuses, it's best to boost your [[Attributes|Intelligence]] attribute score."
* Don't forget to apply any Skill Perks your character is eligible for.
* Your character gets to select one Universal perk at 1st level.
* Any perks granted by traits will also be applied.
 
==Levelling up (Progression-Point Version)==
The default, the standard progression style for Viridian TTRPG is the [[Progression Point]] system. If the Adventurer has the P-Points, they can increase their power in ways that they choose, as long as they follow the build rules.


Depending on whether the Game-Master '''<code>Scale by Experience</code>''', or '''<code>Scale by P-Points</code>''', Adventurers of advanced sizes may gain experience or P-Points at different rates. Consult the [[Experience]] article for more information.
"Skills will usually have at least one Perk that scales by Skill-Rating, but many will only increment per Skill-Rank. If it's the latter, perhaps you can skip boosting the SR of that skill for one level until you have enough to get to the next rank? I'm sure your other skills will appreciate you giving them some love."


==Levelling up (Set Version)==
"Viridian-Fantasy's version of the ''''Perception/Spot skill'''' is the [[Attributes|Perception]] attribute and [[Skill List|Investigation]] skill. Don't worry, Perception is worth 10 SR per point, so the skill isn't absolutely necessary unless you want to detect secret stuff easier."
This Ruleset is '''not''' the default used in Viridian TTRPG, but is a choice should the Game-Master decide it.


This older style gives a Set amount of points for various build options as an Adventurer levels up. This is suitable for newer Adventurers who may not feel up for total and complete freedom in their build, or for Game-Masters who want to carefully control the power level of their players.
"Multi-classing in this game comes in the form of '''purchasing the Archetype Perks''' from other ATs, the requirements are still ...required... but available if you are able. The only rule so far is you can't have AT Perks from more than 3 sets, just like the Archetype limit. No more than 2 Racials or Universals."
===Every level===
• Your character gains '''15 Skill points''' every level, including 1st level.
  > Note: you will not be able to add more skill points than skill cap for any skill depending on the character's level.
The Skill-Cap is summarized below:
2nd Rank: Competent (40) is already unlocked at Lv1
3rd Rank: Adept (60) is unlocked at Lv4
4th Rank: Expert (80) is unlocked Lv8, then finally
5th Rank: Master (100) is unlocked rank at Lv12.


===Every 2nd level===
  "Yes, [[Acrobatics]] and [[Athletics]] are skills too, both are helpful in physical challenges. But just like detecting things, your Adventurer's '''Agility''' and '''Strength''' attribute scores contribute to these checks as well (respectively). But the skill will likely have features that a basic check might not allow, or bonuses that make performing these checks easier."
  • Your character gets a '''Perk-Point''' which they can use to obtain a Universal Perk.
> If your character has reached their maximum skill rank for a particular skill, Perk-Points can be used to obtain remaining Skill Rank Perks they were not able to obtain due to reaching Max rank.


===Every 4th level===
  "Does your party have at least one giant in it? Everybody knows the average adventurer is a 'human fighter', but '''Size is extremely effective''' in Viridian, if your group doesn't have at least one big guy or gal looking after your group, you may find your group struggling against an encounter with one or more giant combatants!"
  * Your character gains +1 to any two different attributes of their choice. You cannot select the same attribute twice.


===At 5th level and every 10 levels beyond 5th===
===Final Step: You're done!===
As a Milestone reward, the character may choose ONE reward from the list below:
If you have spent all the Progression-points you want, or cannot afford to get anything else, your character is done. Ask your Game-Master to check your work and if approved, you're ready to go!
* Your character gains +1 to any attribute of their choice.
* Your character gains a Perk-Point.


===Every 10th level===
==Levelling up (Progression-Point Version)==
* Your character can select and apply an additional archetype from the list of archetypes noted on their race page or [[Archetypes]].
The default, the standard progression style for Viridian TTRPG is the [[Progression Point]] system. If the Adventurer has the P-Points, they can increase their power in ways that they choose, as long as they follow the build rules.


<!--
Depending on whether the Game-Master '''<code>Scale by Experience</code>''', or '''<code>Scale by P-Points</code>''', Adventurers of advanced sizes may gain experience or P-Points at different rates. Consult the [[Experience]] article for more information.
* Saffron Union (Large to Huge)
* Viridian Republic (Gargantuan to Colossal)
-->

Latest revision as of 10:11, 17 October 2022

This document will detail step by step on how to create your character and level them up in the Viridian Campaign/Framework.

The first section will help you build your character from idea to 1st level Adventurer.

The second section is what you need to do each time your character levels up.

Building a Character to Lv1

Step 1: Select your Adventurer's Race and Archetype

* Select a Race to serve as your Adventurer's physical form from the Playable Races page.
 > Don't forget your Race will usually let you pick your first racial trait, due to their Potential Skill-focus!
* Your race choice will often have information on Attributes and Skills, keep them in mind for Step 2!

* Select an Archetype to base your Adventurer's primary abilities and experience.
 > You can pick a Racial Archetype, or one of many of the Universal Archetypes found on the Archetypes page.
* Archetypes grant Archetype Perks for free and usually provide Archetype-themed benefits not seen elsewhere.

Step 2: Decide if you want to spend any Progression-Points

Even at Level 1, your Adventurer should be entitled to about 10 Progression Points, check with your Game-master on what your Adventurer has available based on your Race/Archetype choices made earlier.

Progression points can be used to buy:
* Chunks of 25 Skill points: to be immediately assigned to any Skills that have not yet reached their Skill-point cap and up to their Skill-point cap.

* Increasing singular attribute scores by one: note that the cost to increase the same attribute will increase each time it is done, but will not affect the costs of other attributes.

* Purchasing new Universal Perks: You can even try obtaining Archetype perks from Archetypes you do not own, but you can only have Archetype perks from up to 3 sets maximum!
Some Pro tips from the game's developer:
"If you want to get more Perks or get more Skill-Focuses, it's best to boost your Intelligence attribute score."
"Skills will usually have at least one Perk that scales by Skill-Rating, but many will only increment per Skill-Rank. If it's the latter, perhaps you can skip boosting the SR of that skill for one level until you have enough to get to the next rank? I'm sure your other skills will appreciate you giving them some love."
"Viridian-Fantasy's version of the 'Perception/Spot skill' is the Perception attribute and Investigation skill. Don't worry, Perception is worth 10 SR per point, so the skill isn't absolutely necessary unless you want to detect secret stuff easier."
"Multi-classing in this game comes in the form of purchasing the Archetype Perks from other ATs, the requirements are still ...required... but available if you are able. The only rule so far is you can't have AT Perks from more than 3 sets, just like the Archetype limit. No more than 2 Racials or Universals."
"Yes, Acrobatics and Athletics are skills too, both are helpful in physical challenges. But just like detecting things, your Adventurer's Agility and Strength attribute scores contribute to these checks as well (respectively). But the skill will likely have features that a basic check might not allow, or bonuses that make performing these checks easier."
"Does your party have at least one giant in it? Everybody knows the average adventurer is a 'human fighter', but Size is extremely effective in Viridian, if your group doesn't have at least one big guy or gal looking after your group, you may find your group struggling against an encounter with one or more giant combatants!"

Final Step: You're done!

If you have spent all the Progression-points you want, or cannot afford to get anything else, your character is done. Ask your Game-Master to check your work and if approved, you're ready to go!

Levelling up (Progression-Point Version)

The default, the standard progression style for Viridian TTRPG is the Progression Point system. If the Adventurer has the P-Points, they can increase their power in ways that they choose, as long as they follow the build rules.

Depending on whether the Game-Master Scale by Experience, or Scale by P-Points, Adventurers of advanced sizes may gain experience or P-Points at different rates. Consult the Experience article for more information.