Difference between revisions of "Character Creation"

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To join the Viridian continuity as a character you need to know a few rules and guidelines and what the setting is about. The '''Viridian Discord''' is about roleplaying a '''Anachronistic High-Fantasy setting''' with a light mixture of game mechanics but generally text-RP styled for ease of use and a focus on character interaction. It holds some tradition to tabletop roleplaying games in terms of the standards kept for character creation and world-building. Consider these statements when applying and creating a character for the setting.
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This document will detail step by step on how to create your character and level them up in the Viridian Campaign/Framework.


=="This setting features giant characters and other size-based themes"==
The first section will help you build your character from idea to 1st level Adventurer.
* This world contains giant people of uncommon number, ranging from 30ft+ (knee high) to over a hundred feet tall (inches high).
** If you find playing in a world inhabited by giants of this size uncomfortable or unrealistic, this setting is not for you!
* You may create a normal character (or small-sized character) or opt to play as a giant or a Plainsman giant.
* 'Normal' characters do not have special biases against them, in fact it's encouraged to balance giant and non-giant characters for variety and for practical reasons.
* Giants (or 'Lesser-Giants') refer to the class of individuals of immense size compared to the populous, minimum size 30ft.
** Giants refer to '<Noun> Giant' races who agree to co-exist with non-giants or children of non-giants fated to become towering examples of their species.
* Plainsman refer to a race of extremely large giants reminiscent of the beanstalkian giants who lived in the clouds and tower even over the lesser giants!
** There are a wide variety of Plainsman, many resembling non-giants, however to play as a Plainsman you are subject to Plainsman guidelines as these characters function differently to most other characters.


=="Race Choice must be suitable for the tabletop-RPG adventurer archetype and for a fantasy quest/scenario"==
The second section is what you need to do each time your character levels up.
* Build your character as if you were going to join a tabletop RPG like Pathfinder / DnD. You do not need to actually crunch numbers or make a proper sheet.
 
* Race selection focused on Humanoids (or humanoid in shape). Core races A-OK. This is to prevent choosing monsters or monsterous creatures as a character.
==Building a Character to Lv1==
* If you choose an anthropormorphic animal race, ensure you choose from an existing fantasy-genre and not 'Race-by-animal-choice'. Characters that exist for the purpose of being an anthro 'animal' are not permitted.
===Step 1: Select your Adventurer's Race and Archetype===
** For example, Skyrim's '''Argonian''' and '''Kahjit''' are OK. Zelda's '''Rito''' and '''Zora''' are OK.
* '''Select a Race''' to serve as your Adventurer's physical form from the [[Playable Races]] page.
** But a mere anthro fox/wolf/bird/lizard character with no cultural context is not okay.
  > Don't forget your Race will usually '''let you pick your first racial trait''', due to their Potential Skill-focus!
* Your race choice will often have information on [[Attributes]] and [[Skill List|Skills]], keep them in mind for Step 2!
* '''Select an Archetype''' to base your Adventurer's primary abilities and experience.
  > You can pick a '''Racial Archetype''', or one of many of the '''Universal Archetypes''' found on the [[Archetypes]] page.
* Archetypes grant '''Archetype Perks''' for free and usually provide Archetype-themed benefits not seen elsewhere.
 
===Step 2: Decide if you want to spend any Progression-Points===
Even at Level 1, your Adventurer should be entitled to about '''10''' [[Progression Point|Progression Points]], check with your Game-master on what your Adventurer has available based on your Race/Archetype choices made earlier.
 
Progression points can be used to buy:<hr>
* Chunks of '''25 Skill points''': to be immediately assigned to any [[Skill List|Skills]] that have not yet reached their Skill-point cap and up to their Skill-point cap.
* Increasing '''singular attribute scores by one''': note that the cost to increase the same attribute will increase each time it is done, but will '''not affect the costs of other attributes'''.
* '''Purchasing new Universal Perks''': You can even try obtaining Archetype perks from Archetypes you do not own, but you can only have Archetype perks from up to '''3 sets maximum'''!
 
Some Pro tips from the game's developer:<hr>
"If you want to get more Perks or get more Skill-Focuses, it's best to boost your [[Attributes|Intelligence]] attribute score."
 
"Skills will usually have at least one Perk that scales by Skill-Rating, but many will only increment per Skill-Rank. If it's the latter, perhaps you can skip boosting the SR of that skill for one level until you have enough to get to the next rank? I'm sure your other skills will appreciate you giving them some love."
 
"Viridian-Fantasy's version of the ''''Perception/Spot skill'''' is the [[Attributes|Perception]] attribute and [[Skill List|Investigation]] skill. Don't worry, Perception is worth 10 SR per point, so the skill isn't absolutely necessary unless you want to detect secret stuff easier."
 
"Multi-classing in this game comes in the form of '''purchasing the Archetype Perks''' from other ATs, the requirements are still ...required... but available if you are able. The only rule so far is you can't have AT Perks from more than 3 sets, just like the Archetype limit. No more than 2 Racials or Universals."
 
"Yes, [[Acrobatics]] and [[Athletics]] are skills too, both are helpful in physical challenges. But just like detecting things, your Adventurer's '''Agility''' and '''Strength''' attribute scores contribute to these checks as well (respectively). But the skill will likely have features that a basic check might not allow, or bonuses that make performing these checks easier."
 
"Does your party have at least one giant in it? Everybody knows the average adventurer is a 'human fighter', but '''Size is extremely effective''' in Viridian, if your group doesn't have at least one big guy or gal looking after your group, you may find your group struggling against an encounter with one or more giant combatants!"
 
===Final Step: You're done!===
If you have spent all the Progression-points you want, or cannot afford to get anything else, your character is done. Ask your Game-Master to check your work and if approved, you're ready to go!
 
==Levelling up (Progression-Point Version)==
The default, the standard progression style for Viridian TTRPG is the [[Progression Point]] system. If the Adventurer has the P-Points, they can increase their power in ways that they choose, as long as they follow the build rules.
 
Depending on whether the Game-Master '''<code>Scale by Experience</code>''', or '''<code>Scale by P-Points</code>''', Adventurers of advanced sizes may gain experience or P-Points at different rates. Consult the [[Experience]] article for more information.

Latest revision as of 10:11, 17 October 2022

This document will detail step by step on how to create your character and level them up in the Viridian Campaign/Framework.

The first section will help you build your character from idea to 1st level Adventurer.

The second section is what you need to do each time your character levels up.

Building a Character to Lv1

Step 1: Select your Adventurer's Race and Archetype

* Select a Race to serve as your Adventurer's physical form from the Playable Races page.
 > Don't forget your Race will usually let you pick your first racial trait, due to their Potential Skill-focus!
* Your race choice will often have information on Attributes and Skills, keep them in mind for Step 2!

* Select an Archetype to base your Adventurer's primary abilities and experience.
 > You can pick a Racial Archetype, or one of many of the Universal Archetypes found on the Archetypes page.
* Archetypes grant Archetype Perks for free and usually provide Archetype-themed benefits not seen elsewhere.

Step 2: Decide if you want to spend any Progression-Points

Even at Level 1, your Adventurer should be entitled to about 10 Progression Points, check with your Game-master on what your Adventurer has available based on your Race/Archetype choices made earlier.

Progression points can be used to buy:
* Chunks of 25 Skill points: to be immediately assigned to any Skills that have not yet reached their Skill-point cap and up to their Skill-point cap.

* Increasing singular attribute scores by one: note that the cost to increase the same attribute will increase each time it is done, but will not affect the costs of other attributes.

* Purchasing new Universal Perks: You can even try obtaining Archetype perks from Archetypes you do not own, but you can only have Archetype perks from up to 3 sets maximum!
Some Pro tips from the game's developer:
"If you want to get more Perks or get more Skill-Focuses, it's best to boost your Intelligence attribute score."
"Skills will usually have at least one Perk that scales by Skill-Rating, but many will only increment per Skill-Rank. If it's the latter, perhaps you can skip boosting the SR of that skill for one level until you have enough to get to the next rank? I'm sure your other skills will appreciate you giving them some love."
"Viridian-Fantasy's version of the 'Perception/Spot skill' is the Perception attribute and Investigation skill. Don't worry, Perception is worth 10 SR per point, so the skill isn't absolutely necessary unless you want to detect secret stuff easier."
"Multi-classing in this game comes in the form of purchasing the Archetype Perks from other ATs, the requirements are still ...required... but available if you are able. The only rule so far is you can't have AT Perks from more than 3 sets, just like the Archetype limit. No more than 2 Racials or Universals."
"Yes, Acrobatics and Athletics are skills too, both are helpful in physical challenges. But just like detecting things, your Adventurer's Agility and Strength attribute scores contribute to these checks as well (respectively). But the skill will likely have features that a basic check might not allow, or bonuses that make performing these checks easier."
"Does your party have at least one giant in it? Everybody knows the average adventurer is a 'human fighter', but Size is extremely effective in Viridian, if your group doesn't have at least one big guy or gal looking after your group, you may find your group struggling against an encounter with one or more giant combatants!"

Final Step: You're done!

If you have spent all the Progression-points you want, or cannot afford to get anything else, your character is done. Ask your Game-Master to check your work and if approved, you're ready to go!

Levelling up (Progression-Point Version)

The default, the standard progression style for Viridian TTRPG is the Progression Point system. If the Adventurer has the P-Points, they can increase their power in ways that they choose, as long as they follow the build rules.

Depending on whether the Game-Master Scale by Experience, or Scale by P-Points, Adventurers of advanced sizes may gain experience or P-Points at different rates. Consult the Experience article for more information.