Difference between revisions of "Nagaji"

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  ♦ A Nagaji can produce enough venom to create a number of doses equal to 1 + number of ranks in their '''[[Potential]]''' skill.
  ♦ A Nagaji can produce enough venom to create a number of doses equal to 1 + number of ranks in their '''[[Potential]]''' skill.
  ♦ A dose of Nagaji poison has a Poison magnitude of 5.
  ♦ A dose of Nagaji poison has a Poison magnitude of 5.
==Ability: Serpentine Body==
''The Nagaji, being descended from snakes and serpents, are capable of stretching their limbs and torso to lengths that better allow them to take advantage of their primal abilities.''
♦ As a standard action (50AP), a Nagaji can elongate their arms, legs and torso. While in this shape, their body becomes flexible and can bend in ways their normal body can't.
♦ While elongated, a Nagaji's natural reach is doubled. The stride of their legs is also doubled but the unwieldy shape of their transformation doesn't increase their speed.
♦ While elongated, the Nagaji's body can become narrower, enabling them to slip through gaps half their natural space without issues and also squeeze into spaces 1/4th their space as if squeezing.
♦ Action: While elongated, a Nagaji can lunge towards a target equal to, or smaller than, themselves to perform a '''Coil-Grab'''. This is a standard action (50AP).
♦ '''Coil-Grab''': The Nagaji coils around their victim, restricting their movement and can leave them helpless. The Nagaji's arms and upper body are usually free, so they can use unarmed strikes or weapon attacks against the victim's head. The Nagaji can also perform a bite attack from this position.
♠ The victim can make a Strength check to escape the Nagaji's '''Coil-Grab'''. The Nagaji's Coil-Grab magnitude is [10 + ((the Nagaji's Strength score * 4) * '''[[size|sizediff]]''')].
The victim's escape roll is [d20 + their Strength score]. When the victim fails to roll a result that meets or exceeds the magnitude, the victim remains trapped but can add previous results to their next rolls until they escape. (i.e. Victim rolls a 12, but the Nagaji's magnitude is 36. The victim is trapped for one more round but rolls a 15, they can add 12 to that roll to make it 27. Another roll of 14 adds 12 and 15 to make 41, on that roll, the victim escapes.


==Passive: Low-Light Vision==
==Passive: Low-Light Vision==

Revision as of 08:32, 24 January 2021

< back to Playable Races
This article is under construction, because the ellipses and lack of content would make this race absurdly underpowered.

Overview

Physical Description

The nagaji are a race of ophidian humanoids with scaled skin that mimics the dramatic appearance of true nagas. Like serpents, they have forked tongues and lidless eyes, giving them an unblinking gaze that most other races find unnerving. Their physical forms are otherwise human-like, raising wary speculation about their origins. Nagaji often inspire awe and fear among other humanoids, as much for their mysterious ancestry as for their talent for both swords and sorcery. The nagaji have long since developed into a vibrant and proud race.
The reptilian nagaji have scaly flesh—these scales are typically green, gray, or brown in hue, with colourful ridges of red, blue, or orange on their skulls or backs. Their ears and noses are flat, almost to the point of being non-existent, while their eyes are those of serpents, ranging widely in colour but tending toward golds, reds, yellows, and other warm hues. Nagaji grow to a height of 7’6” to 8” tall.

~ quoted from the Pathfinder SRD

Race Meta

  • Height: 10 to 18ft / 14ft (Size: 2, Large)
  • Genus: Reptilian / Humanoid
  • Rarity: Common in Saffron, Uncommon in Cerulean.
  • Faction(s): Saffron Alliance, Cerulean Kingdom
Nagaji serve as a snake-race option for players.
'

Gameplay

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Roleplaying Suggestions

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As Adventurers

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Racial Adjustments & Archetypes

Nagaji

Nagaji are strong and have forceful personalities, but tend to ignore logic and mock scholastic pursuits.

♦ Nagaji gain a +1 attribute bonus to Strength, Perception, Agility and Charisma.

Archetype: 'Warrior'

Archetype: 'Thief'

Archetype: 'Sorcerer'

Archetype: 'Bard'

Archetype: 'Wrestler'

Archetype:

Traits

Passive: Armoured Scales

Nagaji have scaly flesh that is resistant to damage and dull to pain. With proper training, this can be enhanced further.

♦ Nagaji resist Physical: Blunt, Cut and Pierce damage by 20% at Novice rank.
♦ Nagaji gain a natural armour rating of 1, plus 1 for each rank beyond Novice. This scales with size. (Being Large-sized, their natural AR is 2).

Passive: Poison-Resistant

Nagaji are naturally resistant to Poison and psychological ailments.

♦ Nagaji resist Poison damage by 50% from any poisons other than their own, Nagaji are immune to their own poison.
♦ When a Nagaji is exposed to a different type of poison, they suffer the normal effects for the first time, then develop a resistance for any other exposures as long as the healed from the last one.

Ability: Secrete Poison

Nagaji have the capability to produce a powerful poison that they can spit from a gland in their throat.

♦ A Nagaji can produce enough venom to create a number of doses equal to 1 + number of ranks in their Potential skill.
♦ A dose of Nagaji poison has a Poison magnitude of 5.

Ability: Serpentine Body

The Nagaji, being descended from snakes and serpents, are capable of stretching their limbs and torso to lengths that better allow them to take advantage of their primal abilities.

♦ As a standard action (50AP), a Nagaji can elongate their arms, legs and torso. While in this shape, their body becomes flexible and can bend in ways their normal body can't.
♦ While elongated, a Nagaji's natural reach is doubled. The stride of their legs is also doubled but the unwieldy shape of their transformation doesn't increase their speed.
♦ While elongated, the Nagaji's body can become narrower, enabling them to slip through gaps half their natural space without issues and also squeeze into spaces 1/4th their space as if squeezing.
♦ Action: While elongated, a Nagaji can lunge towards a target equal to, or smaller than, themselves to perform a Coil-Grab. This is a standard action (50AP).
♦ Coil-Grab: The Nagaji coils around their victim, restricting their movement and can leave them helpless. The Nagaji's arms and upper body are usually free, so they can use unarmed strikes or weapon attacks against the victim's head. The Nagaji can also perform a bite attack from this position.
♠ The victim can make a Strength check to escape the Nagaji's Coil-Grab. The Nagaji's Coil-Grab magnitude is [10 + ((the Nagaji's Strength score * 4) * sizediff)].
The victim's escape roll is [d20 + their Strength score]. When the victim fails to roll a result that meets or exceeds the magnitude, the victim remains trapped but can add previous results to their next rolls until they escape. (i.e. Victim rolls a 12, but the Nagaji's magnitude is 36. The victim is trapped for one more round but rolls a 15, they can add 12 to that roll to make it 27. Another roll of 14 adds 12 and 15 to make 41, on that roll, the victim escapes.

Passive: Low-Light Vision

Nagaji have low-light vision allowing them to see twice as far in conditions of dim light.

♦ The Nagaji’s vision type is: Low-Light Vision. Personal and external light sources illuminate twice as far to them.