Difference between revisions of "Homan"
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<center>__TOC__</center> | <center>__TOC__</center> | ||
=Overview= | =Overview= | ||
<gallery heights= | <gallery heights=540px mode="packed-hover" caption="Homan Visual Guide"> | ||
Homan1.png | Homan1.png | ||
Homan3.png | Homan3.png | ||
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</gallery> | </gallery> | ||
==Physical Description== | ==Physical Description== | ||
They resemble tiny human adults with squarish ears and egg-shaped heads. Their lightweight and agile frames allow them to be elusive, their lack of physical stature encourages more tactical manoeuvring of their environment. Though Homan communities tend to be situated far away from larger settlements, the Homan are open to communication and cooperation with other races they feel will not take advantage of their lack of stature. | They resemble tiny human adults with squarish ears and egg-shaped heads. Their lightweight and agile frames allow them to be elusive, their lack of physical stature encourages more tactical manoeuvring of their environment. Though Homan communities tend to be situated far away from larger settlements, the Homan are open to communication and cooperation with other races they feel will not take advantage of their lack of stature. | ||
==Culture & Social== | ==Culture & Social== | ||
... | Halflings prefer simple and modest clothing. Though willing and able to dress up if the situation demands it, their racial urge to remain quietly in the background makes them rather conservative dressers in most situations. Halfling entertainers, on the other hand, make their livings by drawing attention, and tend to go overboard with gaudy and flashy costumes.<br> | ||
Halflings rely on customs and traditions to maintain their own culture. They have an extensive oral history filled with important stories about folk heroes who exemplify particular halfling virtues, but otherwise see little purpose in studying history in and of itself. Given a choice between a pointless truth and a useful fable, halflings almost always opt for the fable. This tendency helps to explain at least something of the famous halfling adaptability. Halflings look to the future and find it very easy to cast off the weight of ancient grudges or obligations that drag down so many other races.<br> | |||
Rather than place their faith in empires or great causes, many halflings prefer to focus on the simpler and humbler virtues of their families and local communities. Halflings claim no cultural homeland and control no settlements larger than rural assemblies of free towns. Most often, they dwell at the knees of their human cousins in human cities, eking out livings as they can from the scraps of larger societies. Many halflings lead perfectly fulfilling lives in the shadow of their larger neighbors, while some prefer more nomadic lives, traveling the world and experiencing all it has to offer. | |||
=Game Facts= | =Game Facts= | ||
* Height: 2'3" to 2'9" / 2'6" (Size: 0.7, Small) | * Height: 2'3" to 2'9" / 2'6" (Size: 0.7, Small) | ||
* Genus: Humanoid | * Genus: Humanoid | ||
* Rarity: Common | * Rarity: Common in Vermillion, Uncommon in Cerulean. | ||
* Faction(s): Vermillion Freeholds, Cerulean Kingdom | * Faction(s): Vermillion Freeholds, Cerulean Kingdom | ||
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♦ Homan gain a +1 attribute bonus to Perception, Agility, Charisma and Luck. But they suffer a -1 penalty to Strength. | ♦ Homan gain a +1 attribute bonus to Perception, Agility, Charisma and Luck. But they suffer a -1 penalty to Strength. | ||
===Archetype: Brave=== | |||
♦ | '''' | ||
♦ | ♦ This Homan gains a +1 attribute bonus to Strength and Endurance. | ||
♦ | ♦ They also gain a Skill-Focus in one '''[Combat]''' skill group and all '''[[Defence]]''' skills. | ||
♦ | |||
♦ Lucky | ===Archetype: Opportunistic=== | ||
'''' | |||
♦ This Homan gains a +1 attribute bonus to Agility and Charisma. | |||
♦ They also gain a Skill-Focus in all '''[[Larceny]]''' skills. | |||
===Archetype: Cautious=== | |||
'''' | |||
♦ This Homan gains a +2 attribute bonus to Perception. | |||
♦ They also gain a Skill-Focus in all '''[[Defense]]''' and '''[[Analysis]]''' skills. | |||
===Archetype: Experienced=== | |||
'''' | |||
♦ This Homan gains a +2 attribute bonus to Intelligence. | |||
♦ They also gain a Skill-Focus in one '''[Combat]''' skill group. | |||
===Archetype: Lucky=== | |||
'''' | |||
♦ This Homan gains a +2 attribute bonus to Luck. | |||
♦ They gain a skill-focus in '''Save???''' skills. | |||
===Archetype: Dashing/Cute=== | |||
'''' | |||
♦ This Homan gains a +2 attribute bonus to Charisma. | |||
♦ They also gain a Skill-Focus in all '''[[Social]]''' skills. | |||
=Traits= | =Traits= | ||
==Passive:== | ==Passive:== | ||
===Passive: Fearless=== | |||
'''' | |||
♦ Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. | |||
===Passive: Halfling Luck=== | |||
'''' | |||
♦ Halflings receive a +1 racial bonus on all saving throws.???? | |||
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks. | |||
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon. | |||
===Passive: Keen Senses=== | |||
'''' | |||
♦ Halflings receive a +2 racial bonus on Perception checks. | |||
[[Category:Races]] [[Category:Humanoid]] | [[Category:Races]] [[Category:Humanoid]] |
Revision as of 14:22, 17 January 2021
< back to Playable Races
Overview
Physical Description
They resemble tiny human adults with squarish ears and egg-shaped heads. Their lightweight and agile frames allow them to be elusive, their lack of physical stature encourages more tactical manoeuvring of their environment. Though Homan communities tend to be situated far away from larger settlements, the Homan are open to communication and cooperation with other races they feel will not take advantage of their lack of stature.
Culture & Social
Halflings prefer simple and modest clothing. Though willing and able to dress up if the situation demands it, their racial urge to remain quietly in the background makes them rather conservative dressers in most situations. Halfling entertainers, on the other hand, make their livings by drawing attention, and tend to go overboard with gaudy and flashy costumes.
Halflings rely on customs and traditions to maintain their own culture. They have an extensive oral history filled with important stories about folk heroes who exemplify particular halfling virtues, but otherwise see little purpose in studying history in and of itself. Given a choice between a pointless truth and a useful fable, halflings almost always opt for the fable. This tendency helps to explain at least something of the famous halfling adaptability. Halflings look to the future and find it very easy to cast off the weight of ancient grudges or obligations that drag down so many other races.
Rather than place their faith in empires or great causes, many halflings prefer to focus on the simpler and humbler virtues of their families and local communities. Halflings claim no cultural homeland and control no settlements larger than rural assemblies of free towns. Most often, they dwell at the knees of their human cousins in human cities, eking out livings as they can from the scraps of larger societies. Many halflings lead perfectly fulfilling lives in the shadow of their larger neighbors, while some prefer more nomadic lives, traveling the world and experiencing all it has to offer.
Game Facts
- Height: 2'3" to 2'9" / 2'6" (Size: 0.7, Small)
- Genus: Humanoid
- Rarity: Common in Vermillion, Uncommon in Cerulean.
- Faction(s): Vermillion Freeholds, Cerulean Kingdom
...
Racial Adjustments & Archetypes
Homan
Homans are naturally alert and quick-footed to make up for their small size. Their small size and well-formed proportions make them attractive to other races.
♦ Homan gain a +1 attribute bonus to Perception, Agility, Charisma and Luck. But they suffer a -1 penalty to Strength.
Archetype: Brave
'
♦ This Homan gains a +1 attribute bonus to Strength and Endurance. ♦ They also gain a Skill-Focus in one [Combat] skill group and all Defence skills.
Archetype: Opportunistic
'
♦ This Homan gains a +1 attribute bonus to Agility and Charisma. ♦ They also gain a Skill-Focus in all Larceny skills.
Archetype: Cautious
'
♦ This Homan gains a +2 attribute bonus to Perception. ♦ They also gain a Skill-Focus in all Defense and Analysis skills.
Archetype: Experienced
'
♦ This Homan gains a +2 attribute bonus to Intelligence. ♦ They also gain a Skill-Focus in one [Combat] skill group.
Archetype: Lucky
'
♦ This Homan gains a +2 attribute bonus to Luck. ♦ They gain a skill-focus in Save??? skills.
Archetype: Dashing/Cute
'
♦ This Homan gains a +2 attribute bonus to Charisma. ♦ They also gain a Skill-Focus in all Social skills.
Traits
Passive:
Passive: Fearless
'
♦ Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Passive: Halfling Luck
' ♦ Halflings receive a +1 racial bonus on all saving throws.???? Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks. Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
Passive: Keen Senses
'
♦ Halflings receive a +2 racial bonus on Perception checks.