Difference between revisions of "Metaforce"
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| '''Meta-Multiplier''' | | '''Meta-Multiplier''' | ||
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The Adventurer gains additional Meta-points at a faster rate the more they develop their Metaforce skill: | The Adventurer gains additional Meta-points at a faster rate the more they develop their Metaforce skill: | ||
♦ The Adventurer's '''Meta-point capacity''' is increased by '''1%''' for every '''Skill-Rating''' in the Metaforce Skill. | ♦ The Adventurer's '''Meta-point capacity''' is increased by '''1%''' for every '''Skill-Rating''' in the Metaforce Skill. | ||
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| '''Meta-Inspiration''' | | '''Meta-Inspiration''' | ||
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| | The Adventurer gains Meta-points relative to their '''Intelligence''', '''Perception''' or '''Charisma''' attribute scores: | ||
The Adventurer | ♦ The Adventurer gains a number of Meta-Points equal to the '''highest attribute''' score of the attributes shown above. | ||
♦ The Adventurer gains a number of Meta-Points equal to the ''' | |||
♦ The number of Meta-points gained is affected by the '''Meta-Multiplier''' perk. | ♦ The number of Meta-points gained is affected by the '''Meta-Multiplier''' perk. | ||
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| '''Restful Recovery''' | | '''Restful Recovery''' | ||
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When the Adventurer rests: | When the Adventurer rests: | ||
♦ Every | ♦ Every period of '''Rest''', the Adventurer recovers '''1 MP''' per '''Metaforce''' Skill-Rank they own. | ||
(Rest is a period of relaxation for at least four hours, which can be sedentary activity or sleep.) | |||
(An Adventurer can only perform two rest periods a day, any more rest periods will not restore any MP (or HP). | |||
|- | |- | ||
| ''' | | '''Energy Siphon''' | ||
| | | colspan=2 | | ||
| | The Adventurer gains the ability to absorb the Metaforce energy from various objects or environments to regain their own stores: | ||
♦ The Adventurer can now use '''<code>Energy Siphon</code>''' as an Advanced-Action (100 AP). | |||
♦ | ♦ This can only be used on unattended objects charged with Metaforce energy. | ||
♦ | |||
♦ For '''Magical items''', the Adventurer can now Siphon off a number of Meta-point equal to its '''enhancement bonus'''. | |||
(After this is done, the item's magical abilities are suppressed for up to 20 hours, and cannot be siphoned off again) | |||
♦ For objects and environmental features, the Adventurer can Siphon an amount of MP as '''decided''' by the Game-Master. | |||
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[[Category:Skills]] [[Category:Perks]] | [[Category:Skills]] [[Category:Perks]] |
Latest revision as of 09:53, 11 November 2022
Metaforce is a skill relating to the ability to store and utilise magical energies granted by the Metaforce Phenomena.
Since Meta-points (MP) are important for fuelling many abilities, all characters have a base Meta-point capacity equal to their Character-Level, meaning at level one, every Adventurer has at least 1 MP.
Perk Name | Requirements | Effect | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Upon reaching Rank 1: the following Perk(s) are obtained, automatically: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Meta-Multiplier |
The Adventurer gains additional Meta-points at a faster rate the more they develop their Metaforce skill: ♦ The Adventurer's Meta-point capacity is increased by 1% for every Skill-Rating in the Metaforce Skill. ♦ This percentage multiplier initially applies only to the Adventurer's Character-Level, other Perks may apply if specifically mentioned. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Meta-Inspiration |
The Adventurer gains Meta-points relative to their Intelligence, Perception or Charisma attribute scores: ♦ The Adventurer gains a number of Meta-Points equal to the highest attribute score of the attributes shown above. ♦ The number of Meta-points gained is affected by the Meta-Multiplier perk. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Each Skill-Rank beyond 1st grants a new Skill-Perk that can be enhanced by the Metaforce skill. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Restful Recovery |
When the Adventurer rests: ♦ Every period of Rest, the Adventurer recovers 1 MP per Metaforce Skill-Rank they own. (Rest is a period of relaxation for at least four hours, which can be sedentary activity or sleep.) (An Adventurer can only perform two rest periods a day, any more rest periods will not restore any MP (or HP). | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Energy Siphon |
The Adventurer gains the ability to absorb the Metaforce energy from various objects or environments to regain their own stores: ♦ The Adventurer can now use
|