Difference between revisions of "Perks List"
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The Perks stated below are not affected by [[Size|Size-Rating]] by default, unless otherwise stated. | The Perks stated below are not affected by [[Size|Size-Rating]] by default, unless otherwise stated. | ||
Perks granted by Archetypes are given to a character '''even if they do not meet the requirements'''. The requirements apply to all other characters who do not possess the Archetype. | |||
Requirements in '''Bold''' or as a Wiki link refer to Perks. | Requirements in '''Bold''' or as a Wiki link refer to Perks. | ||
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</div> | </div> | ||
<div style="max-width: | <div style="max-width: 155ch; margin:auto; text-align:left;"> | ||
==Universal Perks== | ==Universal Perks== | ||
| Line 30: | Line 32: | ||
| [[Pain-Tolerance]] | | [[Pain-Tolerance]] | ||
| +1 Endurance | | +1 Endurance | ||
| | | Survival | ||
| | | | ||
* The Adventurer now gains '''8 base Maximum HP''' based on their Endurance attribute score (instead of 6). | |||
* 32 Max-HP at +0 Endurance, +8 Max-HP per Endurance point. | |||
|- | |- | ||
| > [[High Pain-Tolerance]] | | > [[High Pain-Tolerance]] | ||
| | | | ||
* +3 Endurance, | * +3 Endurance, | ||
* '''Pain-Tolerance''' | * '''Pain-Tolerance''' | ||
| Survival | | Survival | ||
| | | | ||
* | * The Adventurer now gains '''10 base Maximum HP''' based on their Endurance attribute score (instead of 6). | ||
* 40 Max-HP at +0 Endurance, +10 Max-HP per Endurance point. | |||
* Replaces the effects of '''Pain-Tolerance'''. | * Replaces the effects of '''Pain-Tolerance'''. | ||
|- | |- | ||
| > [[ | | >> [[Super Pain-Tolerance]] | ||
| | |||
* +5 Endurance, | |||
* '''High Pain-Tolerance''' | |||
| Survival | |||
| | | | ||
* | * The Adventurer now gains '''12 base Maximum HP''' based on their Endurance attribute score (instead of 6). | ||
* | * 48 Max-HP at +0 Endurance, +12 Max-HP per Endurance point. | ||
* Replaces the effects of '''High Pain-Tolerance'''. | |||
|- | |- | ||
!colspan=99|Metaforce Perks | !colspan=99|Metaforce Perks | ||
|- | |- | ||
| [[ | | [[Expanded Energy]] | ||
| | | | ||
* 30 Skill-Rating in the Metaforce Skill | |||
| Metaforce | | Metaforce | ||
| Grants Adventurer '''+1 Max Meta-Points''' | | Grants Adventurer '''+1 Max Meta-Points''' equal to '''half''' their '''<code>Character Level</code>'''. (rounded up) | ||
|- | |- | ||
| > [[Super | | > [[Super Expansive Energy]] | ||
| | | | ||
* ''' | * 60 Skill-Rating in the Metaforce Skill | ||
* '''Expansive Energy''' | |||
| Metaforce | | Metaforce | ||
| | | | ||
* Grants Adventurer '''+ | * Grants Adventurer '''+1 Max Meta-Points''' equal to their '''<code>Character Level</code>'''. | ||
* Replaces '''Expansive Energy'''. | |||
* ''' | |||
|- | |- | ||
!colspan=99|Survival Perks | !colspan=99|Survival Perks | ||
| Line 126: | Line 127: | ||
| | | | ||
* 20 Skill-Rating in Persuasion, Deception or Intimidation Skill(s) | * 20 Skill-Rating in Persuasion, Deception or Intimidation Skill(s) | ||
* +1 Charisma | |||
| Social, Utility | | Social, Utility | ||
| | | | ||
When the Adventurer fails a Social check that would cause target(s) to become hostile or less favourable: | When the Adventurer fails a Social check that would cause target(s) to become hostile or less favourable: | ||
* The Adventurer can roll a '''Diplomacy check''' with the same Social Skill in order to '''negate the negative effects of failing the previous Social check'''. | * The Adventurer can roll a '''Diplomacy check''' with the same Social Skill in order to '''negate the negative effects of failing the previous Social check'''. | ||
* This perk can only be used a number of times equal to ''' | * This perk can only be used a number of times equal to their '''Charisma attribute score''' per social encounter (Resets when interacting with different individuals). | ||
|} | |} | ||
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!colspan=99| Archetype Perks | !colspan=99| Archetype Perks | ||
|- | |- | ||
| [[Martial Training]] | | [[Martial Weapon Training]] | ||
| 20 Skill-Rating in any 'Weapon' Skill | | 20 Skill-Rating in any 'Weapon' Skill | ||
| Combat, Archetype: Fighter | | Combat, Archetype: Fighter | ||
| The Adventurer gains a '''+5 ToHit bonus''' per '''<code>Character-Level</code>''' when using '''Simple and Martial melee weapons''' to attack. | | | ||
* The Adventurer gains a '''+5 ToHit bonus''' per '''<code>Character-Level</code>''' when using '''Simple and Martial melee weapons''' to attack. | |||
|- | |||
| [[Armour Training]] | |||
| - | |||
| Archetype: Fighter | |||
| | |||
* This Perk reduces the Load-Point cost of wearing '''heavy outfits and armours by 15 points'''. | |||
|- | |- | ||
| [[Battle-Focus]] | | [[Battle-Focus]] | ||
| Line 180: | Line 189: | ||
| 20 Skill-Rating in the Acrobatics Skill | | 20 Skill-Rating in the Acrobatics Skill | ||
| Archetype: Monk, Shinobi | | Archetype: Monk, Shinobi | ||
| The Adventurer can navigate over, around and under terrain and obstacles at a 60% Action-Point Discount. With this Perk, It only costs 10 AP to navigate over difficult terrain and obstacles without reducing the distance they can move instead of 25. | | | ||
* The Adventurer can navigate over, around and under terrain and obstacles at a 60% Action-Point Discount. With this Perk, It only costs 10 AP to navigate over difficult terrain and obstacles without reducing the distance they can move instead of 25. | |||
|- | |||
| [[Stealth Training]] | |||
| 20 Skill-Rating in Stealth Skill | |||
| Archetype: Rogue, Shinobi | |||
| | |||
* The Adventurer can move without rolling for Stealth checks at a rate of '''1 step per 15 Skill-Rating''' instead of 25. | |||
* Reduces the Adventurer's '''Stealth Skill/Check penalties by 20%''', due to Size or any other effects. | |||
|- | |- | ||
| [[Magic Missile]] | | [[Magic Missile]] | ||
| Line 210: | Line 227: | ||
|- | |- | ||
| [[Craft Ammunition]] | | [[Craft Ammunition]] | ||
| 20 Skill Rating in Firearm(s) and Engineering Skill | | 20 Skill-Rating in Firearm(s) and Engineering Skill | ||
| Craft, Archetype: Gunslinger | | Craft, Archetype: Gunslinger | ||
| The Adventurer can '''craft more ammo''' for their Firearms at a rate of '''one reload's worth for a single firearm for 10 Gold coins''', when they have access to vendors and a place to craft. Cost scales with Firearm's intended-wielder size. | | The Adventurer can '''craft more ammo''' for their Firearms at a rate of '''one reload's worth for a single firearm for 10 Gold coins''', when they have access to vendors and a place to craft. Cost scales with Firearm's intended-wielder size. | ||
|- | |||
| [[Field Tailoring]] | |||
| 40 Skill-Rating in the Fabrication Skill | |||
| Craft, Archetype: Artificer | |||
| | |||
* The Adventurer can make adjustments to existing Outfits and Equipment '''in the field without the need for a work-bench or station''', provided they have the outfit-mod at hand. | |||
* The Adventurer can also make '''repairs to Outfits and Equipment''' on the field without a work-bench or station, so long as they have the materials at hand to commit resources. | |||
|- | |||
| [[Innovative Tailoring]] | |||
| 20 Skill-Rating in the Fabrication Skill | |||
| Craft, Archetype: Artificer | |||
| | |||
* The Adventurer is capable of '''creating new Outfit and Weapon Customisation mods''', based on known blueprints and designs, and resources permitting. | |||
** Refer to [[Outfit Customisation]] for possible Outfit and Equipment customisations. | |||
|- | |||
| [[Improved Salvaging]] | |||
| 20 Skill-Rating in the Fabrication Skill | |||
| Craft, Utility, Archetype: Artificer | |||
| | |||
* The Adventurer gains '''+0.625% extra units of salvage materials''' from mechanical devices and creatures per Fabrication Skill-Rating point, rounded down. | |||
* Reduces the '''target-number the Adventurer's needs to roll for a Rare salvage reward''' when rolling the Rare-salvage reward by '''20% of their Fabrication Skill-Rating''', rounded down. (Normally, Rare salvage is reward for rolling a 96 or better.) | |||
|} | |||
==Skill Perks== | |||
{| class="wikitable" style="width:100%; text-align:center; margin:auto;" | |||
!colspan=99| One Handed Arms | |||
|- | |||
| [[One-Handed Arms Training]] | |||
| 20 Skill-Rating in One Handed Arms Skill | |||
| Combat, Skill | |||
| | |||
* The Adventurer gains a ToHit bonus equal to 1/4th their '''One Handed Arms''' Skill-Rating when using and/or attacking with weapons of the '''One Handed Arms''' category. | |||
|- | |||
| > [[Advanced Combat Training]] | |||
| | |||
* 40 Skill-Rating in One-Handed Arms Skill | |||
* +3 Perception | |||
* '''One-Handed Arms Training''' | |||
| Combat, Skill | |||
| | |||
The Adventurer must '''specify a single type of One-Handed Weapon''', once a choice has been made: | |||
* The Adventurer gains a '''ToHit bonus equal to 1/4th''' of their '''One-Handed Arms''' Skill-Rating when using the type of One-Handed Weapon specified. | |||
* '''This perk can be taken multiple times''', each time they do: They can specify another One-Handed Weapon-type to receive this effect. | |||
* This stacks with '''One-Handed Arms Training'''. | |||
|- | |||
| [[Deadly Precision]] | |||
| | |||
* 40 Skill-Rating in One-Handed Arms skill. | |||
* '''One-Handed Arms Training''' | |||
| Combat, Skill | |||
| | |||
The Adventurer must '''specify a single type of One-Handed Weapon''', once a choice has been made: | |||
* The d100 target to score a critical hit is reduced by '''1 per One-Handed Arms Skill-Rank''' for the Weapon-type specified. | |||
* Critical-Hit Damage is increased by '''+20% of the attack's base direct-damage''' per One-Handed Arms Skill-Rank for the Weapon-type specified. | |||
* '''This perk can be taken multiple times''', each time they do, they can specify another One-Handed Weapon-type to receive this effect. | |||
|- | |||
| [[Dual-Wielding]] | |||
| 40 Skill-Rating in One Handed Arms skill | |||
| Combat, Skill | |||
| | |||
* Allows the Adventurer to attack with a second one-handed weapon as a '''Quick-Action (25AP)''', after executing a '''Standard Attack''' with their primary one-handed weapon. | |||
|- | |||
!colspan=99| Two Handed Arms | |||
|- | |||
|} | |} | ||
</center> | </center> | ||
[[Category:WIP]] | [[Category:WIP]] | ||
Latest revision as of 15:18, 1 November 2022
This is the start of the Perk list for the Viridian-Fantasy TTRPG. Perks are subject to changes over time at this early stage, so do be careful to check back to make sure your Perks functions the way you want to, as well as being able to meet their requirements.
The Perks stated below are not affected by Size-Rating by default, unless otherwise stated.
Perks granted by Archetypes are given to a character even if they do not meet the requirements. The requirements apply to all other characters who do not possess the Archetype.
Requirements in Bold or as a Wiki link refer to Perks.
Legend
Perk Name: The official name of the Perk, also used in reference to other Perk requirements.
Requirements: The Adventurer must have whatever is listed here in order to obtain (and continue using) this Perk. If any conditions are not met due to effects of gameplay, this Perk is suppressed until it is not the case.
Type: Defines the type of Perk being mentioned, this field may be important in the case of which Perks qualify for certain choices, such as 'Combat' Perks counting any time a reward says 'Any Combat Perk'.
Effect: Explains the functionality of the Perk in brief. For more elaborate explanations and rulings, a page may be created for it. This will be available in the Perk Name as a Wiki-link if this is the case.
Universal Perks
| Perk Name | Requirements | Type | Effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health Perks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Pain-Tolerance | +1 Endurance | Survival |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| > High Pain-Tolerance |
|
Survival |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| >> Super Pain-Tolerance |
|
Survival |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Metaforce Perks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Expanded Energy |
|
Metaforce | Grants Adventurer +1 Max Meta-Points equal to half their Character Level. (rounded up)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| > Super Expansive Energy |
|
Metaforce |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Survival Perks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Die-Hard |
|
Survival | If an Adventurer is struck with a Finishing Blow and fails their Physiological Save, their HP is reduced to 1 instead of none. This can only occur once per Rest.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| > Die-Harder |
|
Survival | If an Adventurer is struck with a Finishing Blow and succeeds their Physiological save, they will gain HP equal to their Endurance score. This can only occur once per Rest.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| >> Just Won't Die |
|
Survival |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat Manoeuvre Perks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Improved Trip | +1 Strength | Combat | When an Adventurer executes the Trip action, they:
• Gain a +10 bonus to the Trip check, and | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Improved Feint | 20 Skill-Rating in Deception Skill | Combat | When the Adventurer executes the Feint action, they:
• Gain a +10 bonus to the Feint check, and | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Social Perks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Haggle | 40 Skill-Rating in Persuasion Skill | Social, Utility |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Diplomacy |
|
Social, Utility |
When the Adventurer fails a Social check that would cause target(s) to become hostile or less favourable:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Archetype Perks
Archetype Perks are specialized bonuses and abilities granted to certain Archetypes for free. Other Adventurers are free to pick these perks as well, so long as they meet the requirements.
If an Adventurer acquires another Archetype, but purchased a Perk using Progression-Points, they are refunded the P-Point spent on the duplicate Perk. But if they receive a duplicate Perk that was rewarded by an Archetype, the Adventure only receives 2 P-Points per duplicate Perk.
| Archetype Perks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Martial Weapon Training | 20 Skill-Rating in any 'Weapon' Skill | Combat, Archetype: Fighter |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Armour Training | - | Archetype: Fighter |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Battle-Focus | +1 Charisma | Combat, Archetype: Fighter, Barbarian |
Standard Action (50AP): Allows the Adventurer to enter
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Thrill of Battle | +2 Charisma | Combat, Archetype: Barbarian | When the Adventurer defeats a creature in combat:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| CQC Training | Combat, Archetype: Monk | • The Adventurer gains a +5 ToHit bonus per Character-Level when using Unarmed-Strike attacks.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Weapon-Throw Training | 20 Skill Rating in One-handed Skill | Combat, Archetype: Monk, Shinobi | • The Adventurer gains a +5 ToHit bonus per Character-Level when throwing Projectile Weapons as attacks.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Swift Sprint | Combat, Archetype: Monk, Shinobi | The Adventurer's base movement speed is increased by 1 step, plus 1 step at 5th, 10th, 15th and 20th level. If the Adventurer's Load-Point status is Heavy or more, this Perk's effect is suppressed. This bonus is affected by Size-Rating. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Flow Training | 20 Skill-Rating in the Acrobatics Skill | Archetype: Monk, Shinobi |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Stealth Training | 20 Skill-Rating in Stealth Skill | Archetype: Rogue, Shinobi |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Magic Missile | 20 Skill-Rating in any Metaforce Skill | Metaforce, Archetype: Wizard, Sorcerer | Quick-Action (25AP): Allows the Adventurer to use Magic Missile, a ranged metaforce attack that fires a projectile dealing 4+d4 damage. This projectile ignores all non-magical damage-reduction.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Concentration | 20 Skill-Rating in any Metaforce Skill | Metaforce, Archetype: Wizard, Sorcerer |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Vital Strike | 20 Skill-Rating in the Subdue Skill | Combat, Archetype: Rogue, Shinobi | Standard-Action (50AP): Allows the Adventurer to use Vital-Strike, a melee physical attack that can deal 3x more damage when striking unaware and/or vulnerable targets. Successful Vital-Strikes also have a +25 increase to the physiological save check of victims to resist a Finishing Blow.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Firearm Training | 20 Skill-Rating in the Firearm(s) Skill | Combat, Archetype: Ranger, Gunslinger, Detective | The Adventurer gains a +5 Tohit bonus per Character-Level when using Firearm weapon attacks.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Fast Reload | 20 Skill-Rating in the Firearm(s) Skill | Combat, Archetype: Range, Gunslinger, Detective | Reloading Firearm-type weapons is now a Quick-Action (25AP) instead of a Standard Action (50AP). | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Craft Ammunition | 20 Skill-Rating in Firearm(s) and Engineering Skill | Craft, Archetype: Gunslinger | The Adventurer can craft more ammo for their Firearms at a rate of one reload's worth for a single firearm for 10 Gold coins, when they have access to vendors and a place to craft. Cost scales with Firearm's intended-wielder size. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Field Tailoring | 40 Skill-Rating in the Fabrication Skill | Craft, Archetype: Artificer |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Innovative Tailoring | 20 Skill-Rating in the Fabrication Skill | Craft, Archetype: Artificer |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Improved Salvaging | 20 Skill-Rating in the Fabrication Skill | Craft, Utility, Archetype: Artificer |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skill Perks
| One Handed Arms | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| One-Handed Arms Training | 20 Skill-Rating in One Handed Arms Skill | Combat, Skill |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| > Advanced Combat Training |
|
Combat, Skill |
The Adventurer must specify a single type of One-Handed Weapon, once a choice has been made:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Deadly Precision |
|
Combat, Skill |
The Adventurer must specify a single type of One-Handed Weapon, once a choice has been made:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Dual-Wielding | 40 Skill-Rating in One Handed Arms skill | Combat, Skill |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Two Handed Arms | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||