Difference between revisions of "Metaforce"
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(Okay, the perks are in, happy?) |
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The Adventurer | The Adventurer gains Meta-points relative to their '''Intelligence''', '''Perception''' or '''Charisma''' attribute scores: | ||
♦ The Adventurer gains a number of Meta-Points equal to the ''' | ♦ The Adventurer gains a number of Meta-Points equal to the '''highest attribute''' score of the attributes shown above. | ||
♦ The number of Meta-points gained is affected by the '''Meta-Multiplier''' perk. | ♦ The number of Meta-points gained is affected by the '''Meta-Multiplier''' perk. | ||
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Revision as of 08:37, 22 October 2022
Metaforce is a skill relating to the ability to store and utilise magical energies granted by the Metaforce Phenomena.
Since Meta-points (MP) are important for fuelling many abilities, all characters have a base Meta-point capacity equal to their Character-Level, meaning at level one, every Adventurer has at least 1 MP.
| Perk Name | Requirements | Effect | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Upon reaching Rank 1: the following Perk(s) are obtained, automatically: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Meta-Multiplier | - |
The Adventurer gains additional Meta-points at a faster rate the more they develop their Metaforce skill: ♦ The Adventurer's Meta-point capacity is increased by 1% for every Skill-Rating in the Metaforce Skill. ♦ This percentage multiplier initially applies only to the Adventurer's Character-Level, other Perks may apply if specifically mentioned. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Meta-Inspiration | - |
The Adventurer gains Meta-points relative to their Intelligence, Perception or Charisma attribute scores: ♦ The Adventurer gains a number of Meta-Points equal to the highest attribute score of the attributes shown above. ♦ The number of Meta-points gained is affected by the Meta-Multiplier perk. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Each Skill-Rank beyond 1st grants a new Skill-Perk that can be enhanced by the Metaforce skill. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Restful Recovery | - |
When the Adventurer rests: ♦ Every hour, the Adventurer recovers 1 MP per Metaforce Skill-Rank they own. If the Adventurer has a long rest of 4 hours or more: ♦ Every hour after the 4th recovers an additional 10% of the Adventurer's maximum MP per Skill-Rank. ♦ This additional effect stacks with the former. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Meta-Saturation | Restful Recovery |
When the Adventurer enters an environment with rich Ambient Metaforce Saturation and has less than full MP: ♦ They regain 1 MP every 5 minutes and do not need to roll for psychological checks to avoid Metaforce influence. ♦ If they have full MP: They gain a +10 bonus per Metaforce Skill-Rank for psychological checks against Metaforce influence. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||