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=Character Creation and Levelling Tutorial=
<div style="float:left; margin:15px; max-width:30ch;">__TOC__</div>
This document will detail step by step on how to create your character and level them up in the Viridian Campaign/Framework.
<div style="max-width:125ch; margin:auto; text-align:center;">
The first section will help you build your character from idea to Lv1. The second section is what you need to do each time your character levels up.
This document will detail step by step on how to create your character and level them up in the Viridian Campaign/Framework.


==Building a Character to Lv1==
The first section will help you build your character from idea to 1st level Adventurer.
===Select Character Race ([[Playable Races|Race List]])===
* Read and note down ✪ Race trait, pick an Archetype to add onto your character.


* Note down other traits related to the race.
The second section is what you need to do each time your character levels up.


===Select Archetype=== ([[Archetypes]])
==Building a Character to Lv1==
* Select an Archetype for your character, either from the '''Archetypes''' page or any Archetypes listed on your character's race page.
===Step 1: Select your Adventurer's Race and Archetype===
 
* '''Select a Race''' to serve as your Adventurer's physical form from the [[Playable Races]] page.
===Add Attributes ([[Attributes]])===
  > Don't forget your Race will usually '''let you pick your first racial trait''', due to their Potential Skill-focus!
 
* Your race choice will often have information on [[Attributes]] and [[Skill List|Skills]], keep them in mind for Step 2!
* Add Racial and Archetype attributes together.
 
* '''Select an Archetype''' to base your Adventurer's primary abilities and experience.
* You may add 1 attribute point to finish off your character’s attributes.
  > You can pick a '''Racial Archetype''', or one of many of the '''Universal Archetypes''' found on the [[Archetypes]] page.
 
* Archetypes grant '''Archetype Perks''' for free and usually provide Archetype-themed benefits not seen elsewhere.
===Assign Skill Focuses and Skill points ([[Skills]] and [[Skill List]])===
 
* Add Racial and Archetype Skill-focuses to your character.
(Each Skill focus adds 20 skill points to the skill and automatically unlocks Novice rank for those skills)
 
* Your character starts off with one extra Skill-Focus they can apply to any group.
 
* Your character gains an additional Skill-focus for a single skill for every point in Intelligence (INT) they possess.
 
* Your character gains 15 skill points they can put into any skills they like, ready for Lv1.
 
===Assign Skill Perks and Universal Perks ([[Perks]])===


* Check Skills for what Perks are rewarded for gaining Novice rank in them.
===Step 2: Decide if you want to spend any Progression-Points===
Even at Level 1, your Adventurer should be entitled to about '''10''' [[Progression Point|Progression Points]], check with your Game-master on what your Adventurer has available based on your Race/Archetype choices made earlier.


* Your character gets to select one Universal perk at 1st level.
Progression points can be used to buy:<hr>
* Chunks of '''25 Skill points''': to be immediately assigned to any [[Skill List|Skills]] that have not yet reached their Skill-point cap and up to their Skill-point cap.
* Increasing '''singular attribute scores by one''': note that the cost to increase the same attribute will increase each time it is done, but will '''not affect the costs of other attributes'''.
* '''Purchasing new Universal Perks''': You can even try obtaining Archetype perks from Archetypes you do not own, but you can only have Archetype perks from up to '''3 sets maximum'''!


* Any perks granted by traits will also be applied.
Some Pro tips from the game's developer:<hr>
"If you want to get more Perks or get more Skill-Focuses, it's best to boost your [[Attributes|Intelligence]] attribute score."


==Levelling up a Character==
"Skills will usually have at least one Perk that scales by Skill-Rating, but many will only increment per Skill-Rank. If it's the latter, perhaps you can skip boosting the SR of that skill for one level until you have enough to get to the next rank? I'm sure your other skills will appreciate you giving them some love."
===Every level===
* Your character gains 15 skills points, however note you will not be able to add more skill points than the skill cap of your character.
Competent (40) rank at Lv1
Adept (60) rank at Lv4
Expert (80) rank at Lv8 and,
Master (100) rank at Lv12)


===Every 2nd level===
"Viridian-Fantasy's version of the ''''Perception/Spot skill'''' is the [[Attributes|Perception]] attribute and [[Skill List|Investigation]] skill. Don't worry, Perception is worth 10 SR per point, so the skill isn't absolutely necessary unless you want to detect secret stuff easier."
* Your character gets a '''Perk-Point''' which they can use to obtain a Universal Perk or a Skill Perk if they have a Skill at Master Rank.
Tier 2 Perks are only selectable when the character has a total of 10 universal perks and skill perks granted by spending points rather than Skill-Focuses and bonuses.
Tier 3 Perks are only selectable when the character has a total of 20 perks or skill perks, as above.


===Every 4th level===
"Multi-classing in this game comes in the form of '''purchasing the Archetype Perks''' from other ATs, the requirements are still ...required... but available if you are able. The only rule so far is you can't have AT Perks from more than 3 sets, just like the Archetype limit. No more than 2 Racials or Universals."
* Your character gains +1 to any attribute of their choice.


===At 5th level and every 10 levels beyond 5th===
"Yes, [[Acrobatics]] and [[Athletics]] are skills too, both are helpful in physical challenges. But just like detecting things, your Adventurer's '''Agility''' and '''Strength''' attribute scores contribute to these checks as well (respectively). But the skill will likely have features that a basic check might not allow, or bonuses that make performing these checks easier."
As a Milestone reward, the character may choose ONE reward from the list below:
* Your character gains +1 to any attribute of their choice.
* Your character gains a Perk-Point.
* Your character gains a Skill-Focus to any Skill '''group''' that is not already Skill-Focused.


===Every 10th level===
"Does your party have at least one giant in it? Everybody knows the average adventurer is a 'human fighter', but '''Size is extremely effective''' in Viridian, if your group doesn't have at least one big guy or gal looking after your group, you may find your group struggling against an encounter with one or more giant combatants!"
* Your character can select and apply an additional archetype from the list of archetypes noted on their race page or [[Archetypes]].


==Check Size/Faction Restrictions==
===Final Step: You're done!===
Your GM will inform you which of the race factions you are permitted to use for your character.
If you have spent all the Progression-points you want, or cannot afford to get anything else, your character is done. Ask your Game-Master to check your work and if approved, you're ready to go!


[[Factions]] include:
==Levelling up (Progression-Point Version)==
* Vermillion Freeholds (Tiny to Small),
The default, the standard progression style for Viridian TTRPG is the [[Progression Point]] system. If the Adventurer has the P-Points, they can increase their power in ways that they choose, as long as they follow the build rules.
* Cerulean Kingdom (Medium),
* Saffron Union (Large to Huge) and
* Viridian Republic (Gargantuan to Colossal).


If your GM declares that only certain size categories are permitted for characters, you can only choose races who fit within the range specified by your GM. If the GM declares only characters between Tiny and Huge, then you cannot use races from the Viridian Republic (as they are Gargantuan or larger). Inversely, if the GM declares you can only pick races from the Viridian Republic, then you are limited to gargantuan or larger character races.
Depending on whether the Game-Master '''<code>Scale by Experience</code>''', or '''<code>Scale by P-Points</code>''', Adventurers of advanced sizes may gain experience or P-Points at different rates. Consult the [[Experience]] article for more information.

Latest revision as of 10:11, 17 October 2022

This document will detail step by step on how to create your character and level them up in the Viridian Campaign/Framework.

The first section will help you build your character from idea to 1st level Adventurer.

The second section is what you need to do each time your character levels up.

Building a Character to Lv1

Step 1: Select your Adventurer's Race and Archetype

* Select a Race to serve as your Adventurer's physical form from the Playable Races page.
 > Don't forget your Race will usually let you pick your first racial trait, due to their Potential Skill-focus!
* Your race choice will often have information on Attributes and Skills, keep them in mind for Step 2!

* Select an Archetype to base your Adventurer's primary abilities and experience.
 > You can pick a Racial Archetype, or one of many of the Universal Archetypes found on the Archetypes page.
* Archetypes grant Archetype Perks for free and usually provide Archetype-themed benefits not seen elsewhere.

Step 2: Decide if you want to spend any Progression-Points

Even at Level 1, your Adventurer should be entitled to about 10 Progression Points, check with your Game-master on what your Adventurer has available based on your Race/Archetype choices made earlier.

Progression points can be used to buy:
* Chunks of 25 Skill points: to be immediately assigned to any Skills that have not yet reached their Skill-point cap and up to their Skill-point cap.

* Increasing singular attribute scores by one: note that the cost to increase the same attribute will increase each time it is done, but will not affect the costs of other attributes.

* Purchasing new Universal Perks: You can even try obtaining Archetype perks from Archetypes you do not own, but you can only have Archetype perks from up to 3 sets maximum!
Some Pro tips from the game's developer:
"If you want to get more Perks or get more Skill-Focuses, it's best to boost your Intelligence attribute score."
"Skills will usually have at least one Perk that scales by Skill-Rating, but many will only increment per Skill-Rank. If it's the latter, perhaps you can skip boosting the SR of that skill for one level until you have enough to get to the next rank? I'm sure your other skills will appreciate you giving them some love."
"Viridian-Fantasy's version of the 'Perception/Spot skill' is the Perception attribute and Investigation skill. Don't worry, Perception is worth 10 SR per point, so the skill isn't absolutely necessary unless you want to detect secret stuff easier."
"Multi-classing in this game comes in the form of purchasing the Archetype Perks from other ATs, the requirements are still ...required... but available if you are able. The only rule so far is you can't have AT Perks from more than 3 sets, just like the Archetype limit. No more than 2 Racials or Universals."
"Yes, Acrobatics and Athletics are skills too, both are helpful in physical challenges. But just like detecting things, your Adventurer's Agility and Strength attribute scores contribute to these checks as well (respectively). But the skill will likely have features that a basic check might not allow, or bonuses that make performing these checks easier."
"Does your party have at least one giant in it? Everybody knows the average adventurer is a 'human fighter', but Size is extremely effective in Viridian, if your group doesn't have at least one big guy or gal looking after your group, you may find your group struggling against an encounter with one or more giant combatants!"

Final Step: You're done!

If you have spent all the Progression-points you want, or cannot afford to get anything else, your character is done. Ask your Game-Master to check your work and if approved, you're ready to go!

Levelling up (Progression-Point Version)

The default, the standard progression style for Viridian TTRPG is the Progression Point system. If the Adventurer has the P-Points, they can increase their power in ways that they choose, as long as they follow the build rules.

Depending on whether the Game-Master Scale by Experience, or Scale by P-Points, Adventurers of advanced sizes may gain experience or P-Points at different rates. Consult the Experience article for more information.