Difference between revisions of "Human"

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=Physical Description=
Humans possess a wide variety of skin colours, body types, and facial features. Generally speaking, humans’ skin colour assumes a darker hue the closer to the equator they live. At the same time, bone structure, hair colour and texture, eye colour, and a host of facial and bodily phenotypic characteristics vary immensely from one locale to another. Appearance is hardly random, of course, and familial, tribal, or national commonalities often allow the knowledgeable to identify a human’s place of origin on sight, or at least to hazard a good guess.
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=Culture & Social=
=Overview=
Humans possess a wide variety of skin colours, body types, and facial features. Generally speaking, humans’ skin colour assumes a darker hue the closer to the equator they live. At the same time, bone structure, hair colour and texture, eye colour, and a host of facial and bodily phenotypic characteristics vary immensely from one locale to another. Appearance is hardly random, of course, and familial, tribal, or national commonalities often allow the knowledgeable to identify a human’s place of origin on sight, or at least to hazard a good guess.
  Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honourable tribes to decadent, devil-worshipping noble families in the most cosmopolitan cities. Humans’ curiosity and ambition frequently triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbours, simply because they can.
  Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honourable tribes to decadent, devil-worshipping noble families in the most cosmopolitan cities. Humans’ curiosity and ambition frequently triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbours, simply because they can.


=Race Meta=
=Race Meta=
* Humans average between 5 and 8ft tall, their [[size]]-rating is Medium ('''1''').
* Humans average between 5 and 8ft tall, their [[Size]] is Medium ('''1''').
* Genus: Humanoid
* Genus: '''Humanoid'''
* Rarity: Common across Cerulean, uncommon everywhere else.
* Rarity: Common across Cerulean, uncommon everywhere else.
* Faction: Cerulean
* Faction: '''Cerulean'''
 
  Humans are the most common and most relatable of all the races. Often the centre of every intrigue and drama, they may appear to be less fantastic than the other races, but they make up for it by being able to become good all-rounders and fantastic specialists. Humans get the most customization, from bonus character-build options and even traits that benefit an adaptive play style.<br>
  Humans are the most common and most relatable of all the races. Often the centre of every intrigue and drama, they may appear to be less fantastic than the other races, but they make up for it by being able to become good all-rounders and fantastic specialists. Humans get the most customization, from bonus character-build options and even traits that benefit an adaptive play style.<br>
  '''Humans are the best option to get into the game with the most customization options and least amount of quirks and gimmicks.'''
  '''Humans are the best option to get into the game with the most customization options and the least barriers and limitations.'''
 
==Gameplay==
The Human's '''Adaptive''' trait is a meta trait that takes advantage of the way level-ups work. Instead of having to assign points immediately upon level-up, between games, Human characters can keep points in escrow until such a situation where they can assign points to a specific skill, attribute or perk. They can pull stuff out of their asses basically. They still have to assign points before committing to rolls or checks but other than that, point-assignment is free.
The '''Talented''' trait is designed simply to give Humans a few more Perks in the early game to enhance their option-making, as well as room for creation traits they would otherwise have to give up a Perk point to obtain.
 
==Roleplay Suggestions==
Honestly, Humans are better left unsaid. As fellow humans ourselves, we know what we're like better than anybody else. There are good ones, bad ones, and ones that walk the thin line of neutrality. But as Humans are also the rulers of the Cerulean Kingdoms, it could be said that Humans feel a small sense of entitlement, being the most prolific and influential of their time. However, the entitlement isn't entirely unjustified as they were critical towards resolving the conflict of the Great War by allying with the cooperative giants and finally quelling the rogue faction.
 
Human adventurers would feel a call to destiny, or seek goals both material and moral. A distinct sense of 'purpose and meaning' to do something more dangerous and potentially rewarding than simply taking a job in the town or cities and live each day as relaxed as the last. As diverse as human beings tend to be in personality, motive and appearance, there's an even stronger sense of diversity to be found in the other races, to which some revel in the differences in mind and body as they go to discover new places, people and opportunities. Some humans tend to get very attached to races and creatures that aren't like themselves, sometimes the curiosity of understanding and experiencing another can be irresistible at times.
 
[[Category:Humanoid]] [[Category:Races]]


=Racial Adjustments & Archetypes=
=Racial Adjustments & Archetypes=
==Human==
==Human==
''Humans are a diverse set of individuals who tend to be good at a lot of things, or become exceptional at one or few things. They are the most unpredictable when it comes to gauging their core strengths.''
''Humans are a diverse set of individuals who tend to be good at a lot of things, or become exceptional at one or few things.''
♦ Humans gain a total of 4 [[Attributes|attribute]] points at creation, to distribute to any attribute scores they wish (max. +2 to any one attribute).
* Human Adventurers can choose any 4 [[Attributes]] scores to receive a '''<code>-1</code>''' Progression-Point discount when increasing Attribute scores.
♦ Humans gain an additional [[Skills|Skill-Focus]], this stacks with the Skill-Focus choice given during character creation.
* Humans are considered to be a '''Medium'''-sized race: they have a [[Size]]-rating of '''1'''.
Humans are considered to be a Medium-sized race: they have a [[size]] rating of '''1'''.
 
==Traits==
The following Racial Perks must be unlocked via the '''Potential''' skill via Skill-Ranks. As all character gain a Skill-Focus in Potential. they are able to pick one Racial Perk at creation.


=Traits=
{| class="wikitable" style="width:100%; text-align:center; margin:auto;"
==Passive: Resourceful==
|-
''Humans are capable of adapting to situations that would otherwise have them trapped. Resourcefulness enables Humans to develop strengths and talents to adapt to the situation as it unfolds.''
! Name !! Requirements !! Effect
Humans may keep attribute points, skill points and perk points unassigned from their previous level up and '''assign them at any point during a game''' before performing any actions or checks. Once assigned, those points remain assigned and cannot be changed.
|-
  ♦ Normally: Characters may not be permitted to assign attribute points, skill points or perk points in the middle of a game and must assign all uncollated points at every level-up.
| '''Adaptive'''
| -
|
Humans may spend [[Progression Point|Progression Points]] in the middle of a game to '''purchase one (1) upgrade''' as a Meta-Ability:
* They can only perform this meta-ability '''once per session, once per battle or once per scene''' (whichever takes longer to complete).
* Normally: Adventurers can only spend P-Points between games.
* The Adventurer must be able to '''afford the P-Point cost''' in order to acquire an upgrade in order to use this meta-ability.
|-
| '''Talented'''
| -
|
Humans gain Progression-Points for '''purchasing Perks''', and can get a '''tiny discount on Perks''' if they're short one point:
  * Human Adventurers gain a '''<code>+1</code> Progression-Point refund''' each time they purchase a Perk.
   
   
  ♦ The Human can only process one type of point assignment per round, meaning they can assign their attribute points but not combinations of attributes, skill and perk points together.
  * If the Adventurer is one (1) P-Point short from being able to purchase a Perk: They can purchase the Perk at a '''1 P-point discount''', in exchange for '''not receiving a P-Point refund''' for purchasing a Perk.
  ♦ Human characters can hold up to a maximum of '''4 attribute points, 30 skill points and 2 perk points''' at any one time. Any surplus points must be assigned as per normal level-up rules.
   
 
* If this Trait is acquired late: The Adventurer gains a number of P-Points equal to the '''number of Universal-Perks purchased''' before '''Talented''' was active.
==Passive: Talent==
|-
''Humans are good at developing new talents that can help them gain favours with others or get out of a sticky situation. A human adventurer develops some practical talents early on to help with their journey.''
| '''Prodigy'''
 
|
♦ Human characters gain a '''bonus Perk point or Trait''' during character creation (They must meet the requirement of Perks or Traits to take it).
* '''Talented'''
  The Human character gain an '''additional Perk Point or non-creation Trait''' at '''2nd and 4th''' levels.
|
 
'''Increases the number of P-Point gained''' for purchasing Perks, and the amount of points one can be 'short' in order to purchase them:
[[Category:Races]] [[Category:Humanoid]]
  * The number of P-Points gained for purchasing Perks is increased to '''1 per Skill-Rank''' in the Adventurer's Potential skill.
* The number of P-Points the Adventurer can be short to purchase a Perk is also increased to '''1 per Skill-Rank'''.
* (The Adventure still loses the P-Points that would have been gained if they choose to purchase a Shorted Perk.)
|}
[[Category:Races]] [[Category:Humanoid]] [[Category:Cerulean]] [[Category:WIP]]

Latest revision as of 15:17, 11 October 2022

Overview

Humans possess a wide variety of skin colours, body types, and facial features. Generally speaking, humans’ skin colour assumes a darker hue the closer to the equator they live. At the same time, bone structure, hair colour and texture, eye colour, and a host of facial and bodily phenotypic characteristics vary immensely from one locale to another. Appearance is hardly random, of course, and familial, tribal, or national commonalities often allow the knowledgeable to identify a human’s place of origin on sight, or at least to hazard a good guess.

Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honourable tribes to decadent, devil-worshipping noble families in the most cosmopolitan cities. Humans’ curiosity and ambition frequently triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbours, simply because they can.

Race Meta

  • Humans average between 5 and 8ft tall, their Size is Medium (1).
  • Genus: Humanoid
  • Rarity: Common across Cerulean, uncommon everywhere else.
  • Faction: Cerulean
Humans are the most common and most relatable of all the races. Often the centre of every intrigue and drama, they may appear to be less fantastic than the other races, but they make up for it by being able to become good all-rounders and fantastic specialists. Humans get the most customization, from bonus character-build options and even traits that benefit an adaptive play style.
Humans are the best option to get into the game with the most customization options and the least barriers and limitations.

Racial Adjustments & Archetypes

Human

Humans are a diverse set of individuals who tend to be good at a lot of things, or become exceptional at one or few things.

  • Human Adventurers can choose any 4 Attributes scores to receive a -1 Progression-Point discount when increasing Attribute scores.
  • Humans are considered to be a Medium-sized race: they have a Size-rating of 1.

Traits

The following Racial Perks must be unlocked via the Potential skill via Skill-Ranks. As all character gain a Skill-Focus in Potential. they are able to pick one Racial Perk at creation.

Name Requirements Effect
Adaptive -

Humans may spend Progression Points in the middle of a game to purchase one (1) upgrade as a Meta-Ability:

* They can only perform this meta-ability once per session, once per battle or once per scene (whichever takes longer to complete).
* Normally: Adventurers can only spend P-Points between games.
* The Adventurer must be able to afford the P-Point cost in order to acquire an upgrade in order to use this meta-ability.
Talented -

Humans gain Progression-Points for purchasing Perks, and can get a tiny discount on Perks if they're short one point:

* Human Adventurers gain a +1 Progression-Point refund each time they purchase a Perk.

* If the Adventurer is one (1) P-Point short from being able to purchase a Perk: They can purchase the Perk at a 1 P-point discount, in exchange for not receiving a P-Point refund for purchasing a Perk.

* If this Trait is acquired late: The Adventurer gains a number of P-Points equal to the number of Universal-Perks purchased before Talented was active.
Prodigy
  • Talented

Increases the number of P-Point gained for purchasing Perks, and the amount of points one can be 'short' in order to purchase them:

* The number of P-Points gained for purchasing Perks is increased to 1 per Skill-Rank in the Adventurer's Potential skill.
* The number of P-Points the Adventurer can be short to purchase a Perk is also increased to 1 per Skill-Rank.
* (The Adventure still loses the P-Points that would have been gained if they choose to purchase a Shorted Perk.)