Difference between revisions of "Perks List"
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This is the start of the Perk list for the Viridian-Fantasy TTRPG. Perks are subject to changes over time at this early stage, so do be careful to check back to make sure your Perks function the way you want to, as well as being able to meet their requirements. | This is the start of the Perk list for the Viridian-Fantasy TTRPG. Perks are subject to changes over time at this early stage, so do be careful to check back to make sure your Perks function the way you want to, as well as being able to meet their requirements. | ||
'''Legend''' | |||
'''Perk Name''': The official name of the Perk, also used in reference to other Perk requirements. | |||
'''Requirements''': The Adventurer must have whatever is listed here in order to obtain (and continue using) this Perk. If any conditions are not met due to effects of gameplay, this Perk is suppressed until it is not the case. | |||
'''(R)eplace / (S)tack?''': For Perks that require other Perks, this indicates whether the latest perk in the chain REPLACES the entire effect of the previous Perk, or if it STACKS with the effects of the previous perk. | |||
'''Effect''': Explains the functionality of the Perk in brief. For more elaborate explanations and rulings, a page may be created for it. This will be available in the '''<code>Perk Name'''</code> as a Wiki-link if this is the case. | |||
'''Size-Rated?''': Indicates whether this Perk is directly affected by the Adventurer's Size-Rating. Y means Yes, N means No. * means you must read the '''<code>Effect</code>''' text for more information. | |||
</div> | </div> | ||
<div style="max-width: | <div style="max-width: 160ch; margin:auto; text-align:left;"> | ||
{| class="wikitable" style="width:100%; margin:auto;" | {| class="wikitable" style="width:100%; margin:auto;" | ||
|- | |- | ||
! Perk Name !! Requirements !! Effect | ! Perk Name !! Requirements !! (R)eplace / (S)tack? !! Effect !! Size-Rated? | ||
|- | |||
| [[Toughness]] | |||
|| - | |||
|| - | |||
|| Grants Adventurer '''+1 Max HP per Character-Level'''. Rewarded retroactively, and a +1 for each subsequent Level-up. | |||
|| N | |||
|- | |||
| > [[Toughness (Giant)]] | |||
|| Size-2 or larger, [[Toughness]] | |||
|| R | |||
|| as [[Toughness]], except the bonus now scales with Size-Rating. | |||
|| Y | |||
|- | |- | ||
! | |||
|- | |- | ||
| | | [[Energised]] | ||
|| - | |||
|| - | |||
|| Grants Adventurer '''+1 Max Meta-Points per Character-Level'''. Rewarded retroactively and a +1 for each subsequent Level-up. | |||
|| N | |||
|- | |- | ||
| | | > [[Energised (Giant)]] | ||
|| Size-2 or larger, [[Energised]] | |||
|| R | |||
|| as [[Energised]], except the bonus now scales with Size-Rating. | |||
|| Y | |||
|- | |- | ||
! | |||
|- | |- | ||
| | | [[Die-Hard]] | ||
|| +3 Endurance or higher | |||
|| - | |||
|| If an Adventurer is struck with a '''<code>Finishing Blow</code>''' and fails their Physiological Save, their HP is reduced to 1 instead of none. This can only occur once per Rest. | |||
|| N | |||
|- | |- | ||
| | | > [[Die-Harder]] | ||
|| +5 Endurance or higher, [[Die-Hard]] | |||
|| S | |||
|| If an Adventurer is struck with a '''<code>Finishing Blow</code>''' and succeeds their Physiological save, they will gain HP equal to their Endurance score. This can only occur once per Rest. | |||
|| N | |||
|- | |- | ||
| | ! | ||
|- | |||
| [[Improved Trip]] | |||
|| +1 Strength | |||
|| - | |||
|| When an Adventurer executes the '''<code>Trip</code>''' action, they: | |||
• Gain a +10 bonus to the Trip check, and | |||
• No longer lose Action-Points upon failing the Trip check. | |||
|| N | |||
|} | |} | ||
</center> | </center> | ||
[[Category:WIP]] | [[Category:WIP]] | ||
Revision as of 05:24, 7 September 2022
This is the start of the Perk list for the Viridian-Fantasy TTRPG. Perks are subject to changes over time at this early stage, so do be careful to check back to make sure your Perks function the way you want to, as well as being able to meet their requirements.
Legend Perk Name: The official name of the Perk, also used in reference to other Perk requirements. Requirements: The Adventurer must have whatever is listed here in order to obtain (and continue using) this Perk. If any conditions are not met due to effects of gameplay, this Perk is suppressed until it is not the case. (R)eplace / (S)tack?: For Perks that require other Perks, this indicates whether the latest perk in the chain REPLACES the entire effect of the previous Perk, or if it STACKS with the effects of the previous perk. Effect: Explains the functionality of the Perk in brief. For more elaborate explanations and rulings, a page may be created for it. This will be available in thePerk Nameas a Wiki-link if this is the case. Size-Rated?: Indicates whether this Perk is directly affected by the Adventurer's Size-Rating. Y means Yes, N means No. * means you must read theEffecttext for more information.
| Perk Name | Requirements | (R)eplace / (S)tack? | Effect | Size-Rated? |
|---|---|---|---|---|
| Toughness | - | - | Grants Adventurer +1 Max HP per Character-Level. Rewarded retroactively, and a +1 for each subsequent Level-up. | N |
| > Toughness (Giant) | Size-2 or larger, Toughness | R | as Toughness, except the bonus now scales with Size-Rating. | Y |
| Energised | - | - | Grants Adventurer +1 Max Meta-Points per Character-Level. Rewarded retroactively and a +1 for each subsequent Level-up. | N |
| > Energised (Giant) | Size-2 or larger, Energised | R | as Energised, except the bonus now scales with Size-Rating. | Y |
| Die-Hard | +3 Endurance or higher | - | If an Adventurer is struck with a Finishing Blow and fails their Physiological Save, their HP is reduced to 1 instead of none. This can only occur once per Rest.
|
N |
| > Die-Harder | +5 Endurance or higher, Die-Hard | S | If an Adventurer is struck with a Finishing Blow and succeeds their Physiological save, they will gain HP equal to their Endurance score. This can only occur once per Rest.
|
N |
| Improved Trip | +1 Strength | - | When an Adventurer executes the Trip action, they:
• Gain a +10 bonus to the Trip check, and • No longer lose Action-Points upon failing the Trip check. |
N |