Difference between revisions of "Perks"

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'''Perks''' refer to beneficial bonuses and abilities a Player-Character can obtain to give them an edge in battle or advantage in adventuring. Perks can be separated into two types: '''Universal Perks''' that are acquired at regular level-up intervals and '''[[Skills|Skill]] Perks''' which are bonuses tied to specific skills. Universal and skill perks are non-transferable between each other, however characters that achieve Master rank will be permitted to use Universal perk points to purchase missing Skill perks. Universal perks are also restricted in three tiers, with the first being immediately available and the other tiers requiring a certain amount of combined Universal and Skill perks in order to select them when purchasing perks.
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=[[Perk List|List of Perks]]=
'''Perks''' refer to special bonuses and upgrades an Adventurer can acquire as they move through character progression. They can provide an edge in both combat and utility in out-of-combat scenarios. Perks are separated into two types: '''Universal Perks''' that can be obtained provided the Adventurer meets the prerequisites, and [[Skills|Skill Perks]] which are unlocked and obtained acquired by ranking up specific skills.
The above link will take you to an article listing all available Universal Perks, for Skill perks, check [[Skill List]] instead.


=Perk Types=
For a list of available Universal Perks, please read the [[Perks List]] article.
==Universal Perks==
* Characters gain a '''Perk-Point''' at 1st level, 2nd level and every two levels beyond 2nd. These are used to purchase '''Universal Perks''' 1 for 1.
** Characters can also choose a Perk-Point at 5th level and every ten levels beyond 5th as a milestone reward.


==Skill Perks==
For Skill perks, check [[Skill List]] instead.
* Characters gain Skill Perks after investing enough skill points to reach new Skill-Ranks (Every 20 points). Skill-Focuses and Skill points count towards unlocking new ranks and their Skill perks.
** Read specific [[Skill List|Skill entries]] to know whether you can pick a Skill Perk or if it is granted automatically per skill rank.


=Perk Tiers & Restrictions=
=Universal Perks=
'''Tier 1'''
'''Universal Perks''', or 'Perks', are acquired by spending [[Progression Point|Progression Points]], which are gained through levelling up. Universal Perks may often have requirements that must be met before taking them, most commonly, Perks in a series will often require the previous perk in order to obtain the next. Perks will often have requirements ranging from Level, to Attributes to Skill Rank and more.
Perks marked Tier 1 are free to purchase as early as 1st level.
 
=Skill Perks=
'''Tier 2'''
'''Skill Perks''' are named as such, because they are unlocked by reaching certain '''Skill Ranks''', through the use of Skill-Points and Skill-Focuses. Skill-Perks cannot be obtained through Progression-Points until the Adventurer has reached maximum rank (Rank 5, Master, 100 Skill-Rating) for a specific skill. When a Skill is at Max Rank and there are still Skill Perks to be obtained, they can then be purchased as if they were Universal Perks.
♦ Perks marked Tier 2 are only available for purchase after obtaining a total of 10 Universal and Skill perks (combined).
 
  ♦ A Player character cannot select a Tier 2 perk if they are selecting their 10th perk, Tier 2 only unlocks AFTER confirming 10 universal/skill perks.
* Adventurers usually gain Skill Perks after reaching a new Skill Rank, after investing 20 permanent Skill rating points per skill.
 
'''Tier 3'''
* Read specific [[Skill List|Skill entries]] to know whether you can pick a Skill Perk or if it is granted automatically per skill rank.
Perks marked Tier 3 are only available for purchase after obtaining a total of 20 Universal and Skill perks (combined).
  ♦ As above, the Player-Character cannot select a Tier 3 perk if they are selecting their 20th perk, they must have confirmed 20 universal/skill perks.


=Pathfinder / DnD 3.5 compatibility=
=Pathfinder / DnD 3.5 compatibility=
Pathfinder / Dungeons and Dragons 3.5e feats can be used in exchange for Universal and Skill Perks. Skill perks must be relevant to the skill in question.
'''Pathfinder / Dungeons and Dragons 3.5e Feats''' can be used in exchange for Universal and Skill Perks. Feats used for Skill-Perks must be functionally and conceptually relevant to the Skill in question.
* As Feats do not have Tiers, the following rules apply depending on your character's Perk access.
** Feats with no prerequisite aside from Ability scores and Race can be obtained as Tier 1 perks.
** Feats that require one other feat, but no more than one feat, can be obtained as Tier 2 perks.
** Feats that require two or more other feats can be obtained as a Tier 3 perk.


It is recommended to check out the [https://www.d20pfsrd.com/ Pathfinder Wiki] for looking up Feats unavailable in Viridian. As always, consult your GM before committing to feat choices.
It is recommended to check out the [https://www.d20pfsrd.com/ Pathfinder Wiki] for looking up Feats unavailable in Viridian. As always, consult your GM before committing to feat choices.
[[Category:Mechanics]]
 
The [[Tabletop System Conversion]] article provides other information about converting or understanding the difference between Viridian and PF/DnD.
 
[[Category:Mechanics]] [[Category:WIP]]

Latest revision as of 12:11, 4 September 2022

Perks refer to special bonuses and upgrades an Adventurer can acquire as they move through character progression. They can provide an edge in both combat and utility in out-of-combat scenarios. Perks are separated into two types: Universal Perks that can be obtained provided the Adventurer meets the prerequisites, and Skill Perks which are unlocked and obtained acquired by ranking up specific skills.

For a list of available Universal Perks, please read the Perks List article.

For Skill perks, check Skill List instead.

Universal Perks

Universal Perks, or 'Perks', are acquired by spending Progression Points, which are gained through levelling up. Universal Perks may often have requirements that must be met before taking them, most commonly, Perks in a series will often require the previous perk in order to obtain the next. Perks will often have requirements ranging from Level, to Attributes to Skill Rank and more.

Skill Perks

Skill Perks are named as such, because they are unlocked by reaching certain Skill Ranks, through the use of Skill-Points and Skill-Focuses. Skill-Perks cannot be obtained through Progression-Points until the Adventurer has reached maximum rank (Rank 5, Master, 100 Skill-Rating) for a specific skill. When a Skill is at Max Rank and there are still Skill Perks to be obtained, they can then be purchased as if they were Universal Perks.

  • Adventurers usually gain Skill Perks after reaching a new Skill Rank, after investing 20 permanent Skill rating points per skill.
  • Read specific Skill entries to know whether you can pick a Skill Perk or if it is granted automatically per skill rank.

Pathfinder / DnD 3.5 compatibility

Pathfinder / Dungeons and Dragons 3.5e Feats can be used in exchange for Universal and Skill Perks. Feats used for Skill-Perks must be functionally and conceptually relevant to the Skill in question.

It is recommended to check out the Pathfinder Wiki for looking up Feats unavailable in Viridian. As always, consult your GM before committing to feat choices.

The Tabletop System Conversion article provides other information about converting or understanding the difference between Viridian and PF/DnD.