Difference between revisions of "Ravenni"

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[[Category:Races]] [[Category:Viridian]] [[Category:WIP]]

Revision as of 18:03, 8 May 2022

This page is under development.

Physical Description

Resembling gigantic humanoids with varying skin hues (Red, Green, Blue, Grey, Tan), large jaws, heavy brows and big pointed ears. Physically robust with powerful arms and legs and broad frames, they display surprising agility in climbing and leaping. Their powerful immune system not only protects them from most diseases but also gives them a healing factor that allow them to restore lost limbs.

Culture & Social

Ravenni are a proud people who reside primarily in massive forest and jungles where giants like themselves can thrive. Generally hunters and gatherers, they hunt gigantic animals to feed their insatiable growth in both size and number. Their contributions to trade stem primarily from the creation of herbal mixtures and potions, some of which can be used recreationally. With boundless energy, Ravenni love to wrestle and prove their strength and stamina in games.

Gameplay

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Roleplaying Suggestions

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Race Meta

  • Ravenni are sometimes known as Giant Orcs or Ogres.
  • Ravenni stand between the heights of 96ft and 120ft. Their size is Colossal (16).
  • Genus: Goblinoid
  • Faction(s): Viridian Republic

Racial Traits & Archetypes

Traits

Ravenni

Ravenni are a massive and powerful force of nature, ones born into this world pay a heavy price.

• Ravenni gain a +3 attribute bonus to Strength and Endurance.

Reckless Trample

Ravenni are notoriously brutal when it comes to trampling their foes. They're so good at it that smaller allies end roughed up in the process. The size and bulk of a Ravenni can impede their ability to be discreet.

Benefits
♦ Increases the damage dealt by Stomp, Pin and Trample commands by x2.
♦ Increases the Action-Point cost of targets attempting to evade the user's Stomp and Trample commands by x2.
♦ Increases the Action-Point cost required for a target to escape a Stomp or Pin action by the user by 20% of their base cost.

Drawbacks
♦ While Ravenni no longer spend 25 Action-Points to engage Trample, they can no longer disengage the Trample effect during movement. Furthermore, Trample no longer discriminates between hostiles and friendlies. As such, movement through allied squares will be affected as if they were an enemy. Allies do take 50% less damage if an accident should occur.
♦ The Ravenni's size stat is treated as 1.5x higher than their actual value with regard to Stealth checks while moving quietly. Stationary and disguise-based Stealth checks are unaffected.

Hyper Regeneration

Ravenni have incredibly high metabolisms that accelerate self-healing, even to the point of being able to restore lost limbs! However, this can be an exhausting ability to channel.

Usage
At will, while the Ravenni has less than maximum health, suffering from biological status conditions or suffering from missing limbs, can activate Hyper Regeneration until all three conditions are no longer met, Hyper Regeneration will then deactivate.

Effect
• When the Ravenni's current health is lower than their maximum health: they gain a health regeneration effect equal to their (Endurance + 1) * size.
• While under the effects of biological status conditions: The duration of such effects are reduced by one round at the beginning of the Ravenni's next turn, or cleansed after three rounds if it does not have a duration. This prevents the Ravenni from regenerating health until all biological status conditions are cleansed.
• If the Ravenni has limbs other than their head missing from their body due to severing: The Ravenni can regenerate lost limbs after the end of the third turn to which the limb was severed. This prevents the Ravenni from regeneration health until all limbs are restored.

Drawback
• The Ravenni suffers a -20% AP recovery penalty while Hyper Regeneration is in effect. It also increases to -40% and -60% if multiple conditions for Hyper Regeneration are met.
• When the Ravenni is suffering from biological status effects or severed limbs, the Health regeneration component of this ability is suppressed, but still counts for the penalties associated above.