*/Xeforce/combat

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Attack Actions

Quick Attack

A close-quarters physical attack that focuses on speed of execution, rather than power or technique.

Strong Attack

Power Attack

Knockback Attack

Grapple / Throw

Defensive Actions

Quick-Guard (Blocking)

Swerve (Dodge on the Spot)

Parry (Perfect Block)

Vanish (No-Stun)

Panic-Vanish (Hitstun)

Raise Guard

Raise Guard is an action you can only take on your turn, doing so enables you to use actions that benefit from Raise-Guard. This lasts until the end of your next turn but can be used before you take any action, meaning you can raise your guard and perform another action afterward.

  • This action is a setup for other actions, please read the descriptions of these other actions to find out their effects.

Bracing-Guard (Blocking)

Bracing Guard puts the user's durability to the test as they minimise the amount of damage taken. Doing so forgoes the ability to dodge attacks on the spot but this can be linked into a Vanish with reduced Stamina cost. 10% of the damage taken to the defender is dealt their Stamina but they can