Skill List

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Personal

Personal skills often relate to the character’s racial traits and bonuses.

♦ All characters have a Skill-Focus in Personal skills. The player does not need to select this group.

Potential

Potential determines how potent a character’s racial traits and abilities perform. The required ranks and effects of these traits are often written in the race entry itself. Each point in Potential increases the number of uses or the duration of racial abilities whereas ranks in Potential upgrades traits and bonus to be even stronger.

♦ Skill Bonus: Not Applicable.
♦ Novice Bonus: Ability-dependant.
♦ Skill Perks: Ability-dependant.

Inspiration

The Inspiration Skill unlocks the ability to use Inspirations

♦ Skill Bonus: Increases the number of Inspirations a character can hold, starting with 3 and increases by 0.2125 Inspiration-slots per skill point beyond 20. (20 Inspirations at 100 skill-rating).
♦ Novice Bonus: Unlocks the ability to gain Small Inspirations when dropped. Can combine 3 of the same inspiration into 1 of another type or a larger version of the same type.
♦ Skill Perks: Fixed skill perk unlocks that give the user access to Medium, then Large inspirations.

Determination

The Determination skill helps the character recover from physical and mental ailments.

♦ ????

Analysis

This skill group focuses on the ability to analyse objects, environments and creatures, uncovering secret/hidden elements and being able to passively notice things at a glance. This can be a very important skill group for adventurers, but it’s especially useful for dedicated investigators as their keen eye for detail can reveal clues and secrets that would have gone unnoticed.

Appraise

This skill is used to determine the value, properties and even function of various items and equipment, especially when it’s not already identified by reliable sources. While certain objects and equipment may be too advanced to understand or come from secret factions or creators, the Appraise skill can at least identify characteristics more similar to what is commonly known to the user.

♦ At Novice rank: The user will automatically examine any items or equipment they pick up or look at without calling for a skill-check.
(Normally: When an item or equipment is picked up, and they do not call to examine it, the item will be given a vague name and description.

Investigate

The Investigate skill is highly useful for getting clues on the environment and its features. Whether it’s being able to take in all the unusual details of a room to noticing something is trapped, the Investigation skill is vital to making sure you know what you’re walking into at a glance and being able to reveal hidden features within them.

♦ At Novice rank: The character may pick up on contextual clues in the environment automatically without calling for a skill check.
(Normally: They must call for a Skill-check to notice obvious things about the environment)

Insight

The Insight skill is highly useful for getting clues on creatures both intelligent and animal. Whereas Social skills are about trying to influence and manipulate others, Insight is designed to tell whether someone is influencing or manipulating you. In combat the Insight skill can also help characters against predictable foes.

♦ At Novice rank: The character may pick up upon any contextual clues regarding creatures and humanoids automatically without calling for a skill check.
(Normally: They must call for a Skill-check to notice something obvious about creatures and humanoids.)

Fighter [Combat]

This group is considered to be a type of [Combat] skill group, for the purposes of Skill-Focusing.

One-Handed

This skill improves the mastery of light and one-handed melee weapons including Daggers, Swords and Claws.

♦ Skill Bonus: Increases critical chance by 3.75% per skill point beyond 20. (+300% at 100 skill-rating).
♦ Novice Bonus: Allows Dual-Wielding of light/one-handed melee weapons.
♦ Skill Perks: Unlocks new bonuses and techniques to use with one-handed melee weapons.

Two-Handed

This skill improves the mastery of heavy and two-handed melee weapons, including great-sized weapons.

♦ Skill Bonus: Increases critical chance by 3.75% per skill point beyond 20. (+300 at 100 skill-rating).
♦ Novice Bonus: No longer take ToHit penalties for wielding heavy/two-handed weapons. (Normally, ToHit is reduced by half.)
♦ Skill Perks: Unlocks new bonuses and techniques for heavy/two-handed melee weapons.

Archery

This skill improves the mastery of bow and arrow style weapons, including bows, longbows and composite bows.

♦ Skill Bonus: Increases critical chance by 3.75% per skill point beyond 20. (+300% at 100 skill-rating).
♦ Novice Bonus: Drawing and firing an arrow through a Bow is now a standard action (50AP). (Normally: Drawing and firing an arrow is an advanced action (100 AP)).
♦ Skill Perks: Unlocks new bonuses and ways to use bow and arrows, including crafting specialized arrows with different effects.

Shield

This skill improves the mastery of Shields and other arm-mounted protective gear that can also be used as a weapon.

♦ Skill Bonus: Increases the Defence stat of the user wielding a shield by 3.75% per skill point beyond 20. (+300% at 100 skill-rating).
♦ Novice Bonus: The user can gain increased Defence as long as they have at least 25 AP. (Normally: the user must actively spend a standard action to guard against incoming damage, costing 50 AP).
♦ Skill Perks: Unlocks new bonuses and techniques in using shield equipment, even improving the user's ability to use them as weapons.

Monk [Combat]

This group is considered to be a type of [Combat] skill group, for the purposes of Skill-Focusing.

Martial-Arts

This skill improves the mastery of unarmed combat and techniques to strike foes with their arms, legs or even their whole body.

♦ Skill Bonus: Increases critical chance by 3.75% per skill point beyond 20. (+300% at 100 skill-rating).
♦ Novice Bonus: No longer reduces damage dealt to foes wearing or possessing any kind of armour or armour-rating. (Normally: If the target has 1 or more AR, unarmed strikes deal half damage.)
♦ Skill Perks: Unlocks new bonuses and special techniques to striking opponents unarmed.

Stance

This skill grants additional fighting styles to the user's known use of stances, styles give different bonuses and unarmed strike attacks.

♦ Skill Bonus: ????
♦ Novice Bonus: Grants the user one style to be able to use while using Martial-Arts techniques, additional ranks allows Stance-switching and additional styles.
♦ Skill Perks: As above, unlocks additional styles and the ability to switch styles with additional bonuses and effects.

Chakra

This skill grants Ki resource points that can be used to perform special Monk abilities.

♦ Skill Bonus: Increases the amount of Ki points a character can hold beyond 20. Their Perception, Intelligence or Charisma, as well as their character level, determines the overall amount.
♦ Novice Bonus: User gains Ki points and can use Ki energy when a command allows it, until they run out of Ki energy. The user's unarmed strikes can now deal extra Magic damage on hit.
♦ Skill Perks: Gain additional Ki-related abilities and bonuses.