Character Creation
Revision as of 12:19, 14 January 2018 by Makros (talk | contribs) (→"This setting features giant characters and other size-based themes")
To join the Viridian continuity as a character you need to know a few rules and guidelines and what the setting is about. The Viridian Discord is about roleplaying a Anachronistic High-Fantasy setting with a light mixture of game mechanics but generally text-RP styled for ease of use and a focus on character interaction. It holds some tradition to tabletop roleplaying games in terms of the standards kept for character creation and world-building. Consider these statements when applying and creating a character for the setting.
FAQ
"This setting features giant characters and other size-based themes"
- This world contains a minority of giant people, ranging from 30ft+ (knee high) to over a hundred feet tall (inches high).
- If you find playing in a world inhabited by giants of this size uncomfortable or unrealistic, this setting is not for you!
- You may create a normal character (or small-sized character) or opt to play as a giant or a Plainsman giant.
- 'Normal' characters do not have special biases against them, in fact it's encouraged to balance giant and non-giant characters for variety and for practical reasons.
- Giants (or 'Lesser-Giants') refer to the class of individuals of immense size compared to the populous, minimum size 30ft.
- Giants are either the well-known Giant' races (Stone-Giant, Fire Giant, Storm Giant...etc) or children of non-giants fated to become towering examples of their species. See Giant Genetics.
- Plainsman refer to a race of extremely large giants reminiscent of the beanstalkian giants who lived in the clouds and tower even over the lesser giants!
- The variety and lore-based rulings regarding playing a Plainsman can be found at the main article, Plainsman.
"Race Choice must be suitable for the tabletop-RPG adventurer archetype and for a fantasy quest/scenario"
- Build your character as if you were going to join a tabletop RPG like Pathfinder / DnD. You do not need to actually crunch numbers or make a proper sheet.
- Race selection focused on Humanoids (or humanoid in shape). Core races A-OK. This is to prevent choosing monsters or monsterous creatures as a character.
- If you choose an anthropormorphic animal race, ensure you choose from an existing fantasy-genre and not 'Race-by-animal-choice'. Characters that exist for the purpose of being an anthro 'animal' are not permitted.
- For example, Skyrim's Argonian and Kahjit are OK. Zelda's Rito and Zora are OK.
- But a mere anthro fox/wolf/bird/lizard character with no cultural context is not okay.
"Balance your character between an RPG build and Roleplayer"
- Outside of quests and combat, your characters equipment and skills are only useful if used as props to make roleplaying situations more fun or interesting!
- Characters who mainly shine outside of social settings may use stories of their quest or career to create roleplaying opportunities.
- If your character is special for one or few things, try thinking of a few non-special things they can also use in roleplaying situations.
- Or in other words, don't let the special thing(s) be the only thing your character can do. A Jack of All trades and master of none is better than a master of one.
- Don't be afraid to still share the special things about your characters, special things lose effectiveness when spammed but a hidden cooldown ensures they can be reused fresh later!
"Giants, use your size effectively and with great effect. But know your limits!"
- Giant characters should understand their size advantage, whether it be in reach, height, strength, weight or power. Even reluctant or careful giants cannot deny these facts.
- 30ft giants are tall enough that the average human is a little less than knee high standing next to them. Progressively taller giants may cause humans to appear more shin-high in comparison.
- In overland travel, giants can walk and run faster than their smaller counterparts, even outpacing faster forms of travel. They can also leap across greater distances and navigate over more difficult terrain.
- In combat, giants can endure injuries from weapons and harmful effects that would kill lesser beings, they can still experience pain and sustain serious injuries however. Overall, they are very hard to kill without excess force.
- Giants are capable of sustaining their own weight naturally and can lift weights equal or greater than their own mass, minimizing the weight of seemingly huge, heavy objects humans struggle with.
- Giants weigh in excess of 25,000lbs at their lightest and as much as 125,000lbs! As such, they frequently break structural weight-limits and by itself, a serious crush hazard for those smaller than themselves.
- The world is not anti-giant, however it is not pro-giant either.
- Giants are not homeless, but homes for giants are not always perfect, or even originally built as a home.
- Giants are not poor, but whatever money they get might not afford frequent luxuries.
- Giants are not ill-equipped, but weapons and armour for giants are not always perfect or cheap to obtain.
- Giants are not starved or malnorished, they typically require 30-55x the amount of food a human does, but it's still a lot when on a budget.
- Being a giant means being too big for things, from tools, weapons and armour to fitting inside buildings and dungeons lacking open spaces or wide enough openings.
- For a giant to access these places or use these objects, they would need to shrink down. (Use this solution sparingly)
- Giants are not treated as hostile creatures, in fact in some cultures it can be seen as a divine blessing. But their size doesn't make them immune to consequence like Egyptian Cats.
- Settlements with little to no giant interaction will have similar levels of accommodating facilities, which is to say, they don't cater to giant people and not obliged to accommodate them.
- Giants are treated under the law as normal people, but giants who commit crimes can fall under harsher penalties including bounties that allow Giant-killing, due to the potential danger they pose to others.