Xeforce/rpgmode
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RPG Mode is the name and short way of playing Dragonball: Xe-Force roleplay with a more tabletop RPG approach: using stats, dice and a sense of progressing using the server's featured skill-slots system. RPG Mode is different to RP and focuses more on enabling PvP and PvE events that would otherwise have to be fully scripted stories to work; it is not mandatory and you are free to be RP-Mode only when you create your character.
Important Resources
Character Sheet / Stats / Build Guide
| Name | Short Name |
Default Value | Level-up Increment | Purpose |
|---|---|---|---|---|
| Health | HP | 1000 | +100 | Health (HP) is the primary resource for a character's lifeforce. It is lowered when taking damage and when it hits zero, the character is knocked out or worse (circumstances determining). Healing increases it. |
| Ki | KI | 300 | +25 | Ki Energy (KI) is a resource pool used in activating special moves, transformations and auras. There are no ill effects when it drops to 0 however you cannot use or maintain moves or transformations that use Ki if you cannot pay its cost. Ki can be gained through active combat.
|
| Stamina | STA | 300 | +25 | Stamina (STA) is a resource pool used for advanced defensive and movement options, particularly guarding, vanishing and certain escape/counter moves. If a character's Stamina is reduced to 0, they will be unable recover from Hitstun until they regain at least 300 Stamina points. Stamina recovers each turn you did not use Stamina-consuming actions.
|
| Power | POW | 50 | +10 | Power (POW) is a stat that determines the base damage or scale of a particular attack or skill. The higher your Power is, the more damage you deal, the more healing you might grant, greater hitstun on attacks and anything else that a skill might reference in its description.
|
| Technique | TEQ | 0 | +10 | Technique (TEQ) is a stat that adds to your attack/skill-check roll as a modifier. The higher your Technique is the more likely you are able to hit foes or succeed in using difficult skills or action checks.
|
| Agility | AGL | 0 | +10 | Agility (AGL) is a stat that adds onto your attack/skill-check rolls when targeting specific foes but also increases the target number requires for an enemy to hit you.
|