Xeforce/rpgmode

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RPG Mode is the name and short way of playing Dragonball: Xe-Force roleplay with a more tabletop RPG approach: using stats, dice and a sense of progressing using the server's featured skill-slots system. RPG Mode is different to RP and focuses more on enabling PvP and PvE events that would otherwise have to be fully scripted stories to work; it is not mandatory and you are free to be RP-Mode only when you create your character.

Important Resources

Character Sheet / Stats / Build Guide

Name Short
Name
Default Value Level-up Increment Purpose
Health HP 1000 +100 Health (HP) is the primary resource for a character's lifeforce. It is lowered when taking damage and when it hits zero, the character is knocked out or worse (circumstances determining). Healing increases it.
Ki KI 300 +25 Ki Energy (KI) is a resource pool used in activating special moves, transformations and auras. There are no ill effects when it drops to 0 however you cannot use or maintain moves or transformations that use Ki if you cannot pay its cost. Ki can be gained through active combat.
  • You gain Ki points equal to 20% of the damage dealt to an opponent and damage dealt to yourself; when you are the attacker, you only gain Ki if the attack costs no Ki to use. You gain the same amount of Ki even if the attacks damage is reduced by actions taken or passive resistances.
    • Dealing 120 damage to an opponent gives you 24 Ki. Taking 80 damage from the opponent's attack gives you 16 Ki.
Stamina STA 300 +25 Stamina (STA) is a resource pool used for advanced defensive and movement options, particularly guarding, vanishing and certain escape/counter moves. If a character's Stamina is reduced to 0, they will be unable recover from Hitstun until they regain at least 300 Stamina points. Stamina recovers each turn you did not use Stamina-consuming actions.
  • A character recovers 10% of their maximum Stamina (rounded up) during a round they do not consume Stamina. (10% of 300 is 30).
Power POW 50 +10 Power (POW) is a stat that determines the base damage or scale of a particular attack or skill. The higher your Power is, the more damage you deal, the more healing you might grant, greater hitstun on attacks and anything else that a skill might reference in its description.
  • POW * Skill_Mult = Effect_Scale. Read Skill descriptions carefully to what this stats affects and how much.
Technique TEQ 0 +10 Technique (TEQ) is a stat that adds to your attack/skill-check roll as a modifier. The higher your Technique is the more likely you are able to hit foes or succeed in using difficult skills or action checks.
  • d100 + TEQ + (AGL) = Attack/Skill-Check result (Agility applies only when the action involves or can be intercepted by the opponent).
Agility AGL 0 +10 Agility (AGL) is a stat that adds onto your attack/skill-check rolls when targeting specific foes but also increases the target number requires for an enemy to hit you.
  • 50 + your Agility = your Evasion rate This value is what the opponent needs to meet or beat for attack rolls to land.