Main Page

From Viridian TTRPG Wiki
Revision as of 18:35, 7 January 2018 by Makros (talk | contribs)
Jump to navigation Jump to search

Viridian Plains wiki.

Locations

  • Outer Kingdoms: The majority of the world considered to be 'normal-sized'.
    • Scratby: A large town situated very close to the border of the Viridian Plains commanded by Druen'tor the Dragonborn.
  • Viridian Plains: The continent where the Viridian Republic resides, east of the outer kingdoms.
    • Western Pocket: A region of land far west of the Plains and the primary overland access between the Viridian Plains and the outer kingdoms.
    • Viridian City: Central region and political capital of the Viridian Republic, a temperate rain-forest biome of races coming together.
    • Kyodai: Lands north-west of the Plains belonging to a feudal society that emphasises honour and discipline.
    • Artek: A huge labyrinthian metropolis south-west of the plains, creation of the Artek people and economic center of the plains.

Characters

Scratby Town

  • Druen'tor: 15ft tall Dragonborn Cleric, lord and main contributor of Scratby Town.
  • Trillian: 2ft tall Homan Druid, guardian of nature for the region near Scratby Town.
  • Orok: 10'6" tall Half-Orc Rogue, traveller and odd-jobber for Druen'tor.
  • Garak: ????

Plainsman

  • Telor: Golian soldier, honoured plainsman of Scratby Town.
  • Jantek: ????

People

  • Viridian Republic: The multi-cultural nation of Colossal giants that reside in the Viridian Plains.
    • "Plainsman": Term to refer to the giant people of the Viridian Plains.
      • Golian: Plainsman of Human-like appearance.
      • Dweman: Plainsman of Dwarf-like appearance.
      • Daemer: Plainsman of Elf or Tiefling-like appearance.
      • Troljan: Plainsman of Orc-like appearance.
      • Artek: Sentient humanoid constructs of Plainsman stature from the city bearing the same name.
      • Quartan: Plainsman of Stone-giant appearance.
      • Saurian: Plainsman of Dragonborn appearance.
  • Titans: Colossal beings that tower even above Plainsman, they wield incredible power but lack origin or purpose.
    • Ketch: Titan resembling a humanoid reptile dressed in traveler clothing.
    • Ovan: Titan resembling a blue-skinned humanoid dressed in Spartan attire.
    • Valron: Titan resembling a Daemer dressed in cool clothing.
    • Arion: Titan resembling a dark-skinned sorcerer.
    • Pan'ku: Titan resembling a blue-skinned Oni, dressed as a Ninja.
    • Zam: Titan resembling a golem of clay, dressed as a Djinni wishmaster.
  • The Brothers: The pantheon referring to the Deities that live among mortals, they claim not to be the creators of the world, but their inhabitants.
    • Makros: A mysterious god that portrays himself as a Magician, he beckons mortals to look within and explore the unknown.
    • Ganan: A confident god that portrays himself as a Lord, he leads the charge alongside mortals to victory.
    • Thanos: An authoritative god that portrays himself as a Monarch, he shapes the landscape into a vision of an ideal world.
    • Goggan: A generous god that portrays himself as a Father-figure, with a single-minded goal to make the world and its people better.

Misc

  • Size Class: The world contains beings and creatures of vastly different size. From tiny Homan to towering Titans. This list refers to the size categories of creatures within.
    • Small (2-3ft): Homan (halflings),
    • Medium (4-8ft): Human, Half-Orc, Elf, Dwarf
    • Large/Huge (18ft~30ft): Outerland Giants (2ft to 1ft tall Medium creatures)
    • Plainsman (108ft~) (4in tall Medium creatures)
    • Titan (432ft) (1in tall Medium creatures)
    • God (n/a)
  • Technology Level: The setting is briefly described as Magitek-tier, an aesthetically medieval-fantasy setting with magic and magically-augmented technology. A list of proven concepts within.
  • Cognitive World: The reality that exists beyond an abstraction such as a mirror or painting that interacts with the collective unconciousness. The rules and effects of using the Cognitive World are written within.