Progression Point

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Progression Points (P-Points) is an alternative progression framework for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independently of a typical Experience/Level-up framework. Progression points are granted by the Game-Master according to story pacing, as well as significant events that justify characters gaining P-Points. As Adventurers will be allowed to choose what aspects of their character they can improve, Adventurer levels are increased separately from Skills, Perks and any other character properties.

Progression Point Options

The following properties can be increased with P-Points.

Increase Character Level
Increase the Adventurer's level to enhance abilities and perks that rely on Character Level.

Cost: (Character's current Level) + 1.
New Universal Perk
Allows Adventurers to select a new Universal Perk, as if they owned a Perk-Point. Cannot purchase Skill Perks unless Skill is Max Rank (Mastered).

Cost: (Number of Universal Perks owned * 2) + 2.
Increase Attribute
Increase one of an Adventurer's Attributes by 1. Each attribute is mutually-exclusive for calculating P-Point cost calculations.

Cost: (Times this specific attribute has increased prior * 5) + 5.
Gain Skill Points x2
Gives the Adventurer 2 Skill points per redemption. Adventurer is still subject to Skill point caps based on Character level!

Cost: 1 (Flat-Rate)

Advanced Options

Fortune: Currency
Adventurer 'finds' or otherwise obtains an amount of a specific Currency based on their level and every time they level up. The currency gained is tracked by its total, and that redeeming this reward, and increasing character level only adds the difference between currency redeemed and total gained. If the Adventurer's base size is greater than 1: The currency is multiplied by the Adventurer's Size-Rating. This option is available at the GM's discretion.

Cost: (Number of times [Fortune: Currency] has been acquired * 2) + 2.
Effect: Adventurer gains 5 units of a specific currency per Character level.

Examples and Clarifications

Increasing Character Level

♦ Adventurer is Lv1 and wishes to increase their level to Lv2.
  As their current level is one, the value of (Character's current Level) equals 1.
  The total cost to level up becomes 2.
♦ Adventurer is now Lv2 and wishes to level up again to Lv3.
  Since their current level is two, the value of (Character's current Level) equals 2.
  The cost to level up this time becomes 3.

New Universal Perk(s)

♦ Adventurer wishes to purchase their first Universal perk.
  As they currently have no Perks, the value of (Number of Universal Perks owned) is 0.
  0 * 2 = 0.
  The total cost for the first Perk is 2.
♦ Adventurer wishes to purchase their second Universal perk.
  Since they own one Perk, the value of (Number of Universal Perks owned) is 1.
  1 * 2 = 2.
  The total cost for their second perk is 4.

Increasing Attributes

♦ Adventurer wants to increase their Strength attribute by one.
  As they have not increased Strength before, the value of (Times this specific attribute has increased prior) is 0.
  0 * 5 = 0
  The total cost to increase Strength by one becomes 5.
♦ Adventurer wants to now increase their Intelligence attribute by one, after they increased Strength previously.
  As each Attribute is mutually-exclusive, the value of (Times this specific attribute has increased prior) is 0.
  0 * 5 = 0
  The total cost to increase Intelligence by one becomes 5.

Gaining Skill Points

♦ Adventurer gains 2 skill points for every 1 P-Point redeemed. It's that simple.
♦ Adventurer still can't add Skill-points to a skill if they hit the Skill-Cap.

  For instance, an Adventurer can't have more than 40 Skill points in a skill before they hit Lv4.
  Or 60 Skill points in a skill before they hit Lv8!