Progression Point

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Progression Points (P-Points) is an alternative progression framework for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independently of a typical Experience/Level-up framework. Progression points are granted by the Game-Master according to story pacing, as well as significant events that justify characters gaining P-Points. As Adventurers will be allowed to choose what aspects of their character they can improve, Adventurer levels are increased separately from Skills, Perks and any other character properties.

Progression Point Options

The following properties can be increased with P-Points.

Increase Character Level
Increase the Adventurer's level to enhance abilities and perks that rely on Character Level.

Cost: (Equal to the Character's current Level) + 1.
New Universal Perk
Allows Adventurer to select a new Universal Perk, as if they owned a Perk-Point. Cannot purchase Skill Perks unless Skill is Max Rank (Mastered).

Cost: (Number of Universal Perks owned * 2) + 2.
Increase Attribute
Increase one of an Adventurer's Attributes by 1. Each attribute has exclusive cost calculations.

Cost: Times the player has increased the specified Attribute * 4 + 4.
Gain Skill Points x5
Gives the Adventurer 5 Skill points per redemption. Adventurer is still subject to Skill point caps based on Character level!

Cost: 2 (Flat-Rate)