Movement

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Movement is an action that Adventurers use to navigate the environment as well as the battlefield. The average movement speed/distance for an Adventurer is 6 steps (squares), or 30ft; the term 'step' is the official wording for distance but squares and 'feet' are also acceptable. Each step/square is 5ft in diameter.

Outside of combat, Adventurers move freely around the environment (with some exceptions) and do not need to track their movements unless directed by the Game-Master. Movement track would usually apply when 2 or more entities need to have their movement checked or compared. In battle scenarios, Adventurers can move a distance equal to their Movement property for free during their turn, and move further by spending Action-Points.

Movement is calculated in three steps (omitting bonuses and penalties): (Base Movement Speed, Agility Boost, Size Rating)

In-Battle

Movement in battle has stricter rules on how far each Adventurer can move during their turn.

Base Movement

The Base Movement for an Adventurer is usually 6 steps. This value only changes if the Adventurer's Size is Small or Smaller.

Medium-sized Adventurers or Larger (Size 1+) have a base movement of 6 steps.
Small-sized Adventurers (Size 0.7) have a base movement of 4 steps.
Tiny-sized Adventurers (Size 0.4) have a base movement of 3 steps.

Agility Boost

The Adventurer's Agility attribute grants a bonus to the Adventurer's movement speed. The higher their agility, the more movement they get during their turn.

♦ Movement speed is increased by 1 step for each Agility point.
  > This extra movement can be used when spending Action-Points to extend movement.
  > This bonus is multiplied by the Adventurer's Size-Rating.

Size Modifier

For Adventurers with a Size-Rating of 2 or higher, their movement speed scales up appropriately.

♦ The Adventurer's movement speed is increased by 3 steps for each Size-Rating above 1.