Skills

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Revision as of 14:58, 25 January 2021 by Makros (talk | contribs)
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This page is currently under construction. This game doesn't really have only two skills and a bunch of definitions, that would just be silly.

Skills are a type of proficiency mechanic available for all player characters to invest in and obtain in order to use various actions and commands that can help them in a campaign adventure. Ranging from skills that improve the use of equipment such as weapon types and armour, to those that allow a character to overcome some kind of obstacle, or to influence other Non-playable characters. Some are even required in order to use fantastic abilities such as magic. Compared to other game systems that operate with a class structure, Viridian uses skills as a replacement to classes, enabling characters to mix and match their abilities and proficiencies.

Skills are considered as important as Attributes and Perks combined since they can provide bonuses and extra abilities at the same time. Also, Skill points are acquired every level whereas perks and attributes do not.

Skill Mechanics & Glossary

Skill Points

Skill points are used to invest in Skills to gain Skill Ranks and improve skill bonuses, if applicable.

A character gains 15 skill points every level, including 1st level while a player is building them.

Skill Bonus

If a character has 21 or more skill points in a skill, the character may receive some portion of the Skill Bonus which can enhance aspects of a character's commands and abilities. A skill's maximum bonus is a set value when a character has a skill rating of 100. A character who is able to get a skill rating higher than 100 due to bonuses can gain a higher skill bonus than skill points alone.

Skill-Focus

Plural: Skill-Focuses, is a special bonus that is applied to Skills, usually at character creation but also whenever a character's Intelligence score is increased.

Characters usually gain 1 Skill-Focus plus one Skill-Focus for every Intelligence point above 0.
A Skill-Focus gives a skill 20 skill points, this is treated the same as if a character had invested 20 skill points and thus rewards the character with the rank of Novice (20). But Skill-Focuses also counts towards the maximum number of skill points that can be invested for their level.

Skill Rating

Skill Rating is the effective total of all factors including invested skill points, Skill-Focus and bonuses from other sources.
A skill with a Focus (20) plus 15 invested points (15) and a +10 bonus from another source will mean the skill has a rating of 45.
A skill used in the context of a skill check or a command will be treated as 45, however for the purposes of unlocking skill ranks, it is only considered to be 35.

Skill Ranks

Skill Ranks refer to the milestones that all Skills possess, the initial number of ranks goes up to 5. Some mechanics uses Skill Ranks as a gate or as a way to scale up or down bonuses and penalties.

The first five ranks are Novice (20), Competent (40), Adept (60), Expert (80) and Master (100). The number in parentheses references the number of skill points required to acquire that rank.
♦ At 1st level: A character cannot invest more than 40 points into a single skill, limiting them to rank Competent (40).
♦ At 4th level: A character can now invest up to 60 points in a skill, increasing skill rank to Adept (60).
♦ At 8th level: A character can now invest up to 80 points in a skill, increasing skill rank to Expert (80).
♦ At 12th level: A character can now invest up to 100 points in a skill, increasing skill rank to Master (100).
A character is always rewarded with a Skill Perk upon reaching a new rank, how the reward is given depends on the skill and rank obtained.

Skill Perks

Depending on the skill, a character will gain a Skill Perk each time they reach a new rank by investing Skill points or by gaining a Skill-Focus. Most ranks will allow the player to choose what Skill perk to apply, but sometimes a skill rank will be fixed and other times skill perks have prerequisites before they can be selected.

When a Skill reaches Master (100), the character can use Perk Points in order to obtain any missing skill perks they can't obtain due to maxing out their skill ranks.

Skill Group

Skills are usually categories into Skill Groups, especially when the skills are closely related to each other by theme or that they're similar enough that a character could have transferable skills to the other. Skill-Focuses usually enhance a number of skills at once as they target Skill Groups instead of just individual skills.

List of Skills

Use the above link to view a list of skill groups and skills