Difference between revisions of "Progression Point"

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<code>'''Progression Points (P-Points)'''</code> is an alternative progression framework for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independently of a typical <code>'''Experience/Level-up'''</code> framework. Progression points are granted by the Game-Master according to story pacing, as well as significant events that justify characters gaining P-Points. As Adventurers will be allowed to choose what aspects of their character they can improve, Adventurer levels are increased separately from [[Skills]], [[Perks]] and any other character properties.
<code>'''Progression Points (P-Points)'''</code> is an open-ended progression framework for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by the Game-Master according to story pacing.
 
Adventurers gain 10 P-Points per level by default, however Races of significantly different sizes may gain P-Points at different rates.
 
==Progression Point gains by Size==
When a Campaign is set to '''<code>Scale by P-Points</code>''', instead of modifying the experience multiplier, the number of P-Points gained per level-up is affected instead. The chart below denotes the typical values used:
 
      Size            |  P-Points per level
Medium (Size 1)      |          10
                      |
    Small            |          12
Tiny (or smaller)    |          15
                      |
  Large (Size 2)      |          9
  Huge (Size 4)      |          8
Gargantuan (Size 8)  |          6
Colossal (Size 16+)  |          5


==Progression Point Options==
==Progression Point Options==
The following properties can be increased with P-Points.
The following properties can be increased with P-Points.
'''Increase Character Level'''
''Increase the Adventurer's level to enhance abilities and perks that rely on Character Level.''
Cost: <code>(Character's current Level)</code> + 1.


  '''New Universal Perk'''
  '''New Universal Perk'''
  ''Allows Adventurers to select a new Universal Perk, as if they owned a Perk-Point. Cannot purchase Skill Perks unless Skill is <code>'''Max Rank (Mastered)'''</code>.''
  Allows Adventurers to select a new Universal Perk, as if they owned a Perk-Point. Cannot purchase Skill-Perks unless their Skill is <code>'''Rank 5 (Mastered)'''</code>.
   
   
  Cost: <code>(Number of Universal Perks owned * 2)</code> + 2.
  Cost: <code>(Number of Universal Perks owned * 2)</code> + 2.


  '''Increase Attribute'''
  '''Increase Attribute'''
  ''Increase one of an Adventurer's Attributes by 1. Each attribute is mutually-exclusive for calculating P-Point cost calculations.''
  Increase one of an Adventurer's Attributes by 1. Each attribute is mutually-exclusive for calculating P-Point cost calculations.
   
   
  Cost: <code>(Times this specific attribute has increased prior * 5)</code> + 5.
  Cost: <code>(Times this specific attribute has increased prior * 5)</code> + 5.


  '''Gain Skill Points x50'''
  '''Gain Skill Points x50'''
  ''Gives the Adventurer 50 Skill points per redemption. Adventurer is still subject to Skill point caps based on Character level!''
  Gives the Adventurer 50 Skill points per redemption. Adventurer is still subject to Skill point caps based on Character level!
   
   
  Cost: <code>(Times Skill Points x50 deemed * 4) + 0.
  Cost: <code>Number of times 'Skill Points x50' deemed * 2</code>
 
'''Acquire: Archetype'''
The Adventurer can select one more Archetype and stack the benefits of that Archetype with their own. An Adventurer can only have one Racial Archetype and Two Universal Archetypes maximum.
Cost: <code>10 (Fixed)</code>
Requirement: Adventurer must be Lv10 before they can use this P-Point option.
Effect: Adventurer selects an Archetype they are allowed to take and stacks the benefits and features of that Archetype onto their own. Skills that already have a Skill-Focus instead gain a +10 Skill-Rating bonus instead.


===Advanced Options===
===Advanced Options===
  '''Fortune: Currency'''
  '''Fortune: Currency'''
  ''Adventurer 'finds' or otherwise obtains an amount of a specific [[Currency]] based on their level and every time they level up. The currency gained is tracked by its total, and that redeeming this reward, and increasing character level only adds the difference between currency redeemed and total gained. If the Adventurer's base size is greater than 1: The currency is multiplied by the Adventurer's [[Size|Size-Rating]]. This option is available at the GM's discretion.''
  Adventurer 'finds' or otherwise obtains an amount of a specific [[Currency]] based on their level and every time they level up. The currency gained is tracked by its total, and that redeeming this reward, and increasing character level only adds the difference between currency redeemed and total gained. If the Adventurer's base size is greater than 1: The currency is multiplied by the Adventurer's [[Size|Size-Rating]]. This option is available at the GM's discretion.
   
   
  Cost: <code>(Number of times [Fortune: Currency] has been acquired * 2)</code> + 2.
  Cost: <code>(Number of times [Fortune: Currency] has been acquired * 2)</code> + 2.
  Effect: Adventurer gains <code>'''5'''</code> units of a specific currency per Character level.
  Effect: Adventurer gains <code>'''5'''</code> units of a specific currency per Character level.


==Examples and Clarifications==
===Creation-Only Options===
===Increasing Character Level===
♦ Adventurer is Lv1 and wishes to increase their level to Lv2.
  As their current level is one, the value of <code>(Character's current Level)</code> equals 1.
  The total cost to level up becomes '''2'''.


  ♦ Adventurer is now Lv2 and wishes to level up again to Lv3.
  '''Become Giant'''
  Since their current level is two, the value of <code>(Character's current Level)</code> equals 2.
  An Adventurer can have the genetic disposition towards fantastic gigantism, becoming much larger than their kin by a fair margin. The base Size-Rating of the Adventurer will increase and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. An Adventurer cannot become larger than the maximum size set by their GM, the GM can also disallow this option entirely.
  The cost to level up this time becomes '''3'''.
 
  Cost: <code>SPECIAL: Deducts 5 P-Points per level up equal to Size-Rating Increase</code>.  
===New Universal Perk(s)===
Requirement: Can only be acquired at creation.
  Adventurer wishes to purchase their first Universal perk.
  Effect: Adventurer's base Size-Rating is increased permanently, but effectively loses half their P-Points each level-up equal to the number of Size-Rating increased.
  As they currently have no Perks, the value of <code>'''(Number of Universal Perks owned)'''</code> is 0.
  0 * 2 = 0.
  The total cost for the first Perk is '''2'''.
 
Adventurer wishes to purchase their second Universal perk.
  Since they own one Perk, the value of <code>(Number of Universal Perks owned)</code> is 1.
  1 * 2 = 2.
  The total cost for their second perk is '''4'''.
 
===Increasing Attributes===
  ♦ Adventurer wants to increase their [[Attributes|Strength]] attribute by one.
  As they have not increased Strength before, the value of <code>'''(Times this specific attribute has increased prior)'''</code> is 0.
  0 * 5 = 0
  The total cost to increase Strength by one becomes '''5'''.
 
  Adventurer wants to now increase their Intelligence attribute by one, after they increased Strength previously.
  As each Attribute is mutually-exclusive, the value of <code>'''(Times this specific attribute has increased prior)'''</code> is 0.
  0 * 5 = 0
  The total cost to increase Intelligence by one becomes '''5'''.
 
===Gaining Skill Points===
♦ Adventurer gains 2 skill points for every 1 P-Point redeemed. It's that simple.


  Adventurer still can't add Skill-points to a skill if they hit the Skill-Cap.
  '''Become Tiny'''
An Adventurer can otherwise have a genetic disposition towards fantastic dwarfism, maturing into a health but otherwise diminutive member of their species. The base Size-Rating of the Adventurer will decrease and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. The Adventurer cannot become smaller than Tiny-size, and Tiny-sized races cannot reduce their size further. An adventurer cannot become smaller than the minimum size set by their GM, the GM can also disallow this option entirely.
   
   
  For instance, an Adventurer can't have more than 40 Skill points in a skill before they hit Lv4.
Cost: <code>SPECIAL, see Effect</code>
  Or 60 Skill points in a skill before they hit Lv8!
Requirement: Can only be acquired at creation.
Effect: Adventurer's base Size-Rating is decreased permenantly, but they gain an extra number of P-Points per level-up equal to the Size-Rating decreased. For sizes smaller than Size-1/Medium: Small = 1, Tiny = 2.


[[Category: Experimental]] [[Category:WIP]]
[[Category: Mechanics]] [[Category:WIP]]

Revision as of 11:10, 20 August 2022

Progression Points (P-Points) is an open-ended progression framework for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by the Game-Master according to story pacing.

Adventurers gain 10 P-Points per level by default, however Races of significantly different sizes may gain P-Points at different rates.

Progression Point gains by Size

When a Campaign is set to Scale by P-Points, instead of modifying the experience multiplier, the number of P-Points gained per level-up is affected instead. The chart below denotes the typical values used:

     Size             |   P-Points per level
Medium (Size 1)       |          10
                      |
    Small             |          12
Tiny (or smaller)     |          15
                      |
 Large (Size 2)       |           9
  Huge (Size 4)       |           8
Gargantuan (Size 8)   |           6
Colossal (Size 16+)   |           5

Progression Point Options

The following properties can be increased with P-Points.

New Universal Perk
Allows Adventurers to select a new Universal Perk, as if they owned a Perk-Point. Cannot purchase Skill-Perks unless their Skill is Rank 5 (Mastered).

Cost: (Number of Universal Perks owned * 2) + 2.
Increase Attribute
Increase one of an Adventurer's Attributes by 1. Each attribute is mutually-exclusive for calculating P-Point cost calculations.

Cost: (Times this specific attribute has increased prior * 5) + 5.
Gain Skill Points x50
Gives the Adventurer 50 Skill points per redemption. Adventurer is still subject to Skill point caps based on Character level!

Cost: Number of times 'Skill Points x50' deemed * 2
Acquire: Archetype
The Adventurer can select one more Archetype and stack the benefits of that Archetype with their own. An Adventurer can only have one Racial Archetype and Two Universal Archetypes maximum.

Cost: 10 (Fixed)
Requirement: Adventurer must be Lv10 before they can use this P-Point option.
Effect: Adventurer selects an Archetype they are allowed to take and stacks the benefits and features of that Archetype onto their own. Skills that already have a Skill-Focus instead gain a +10 Skill-Rating bonus instead.

Advanced Options

Fortune: Currency
Adventurer 'finds' or otherwise obtains an amount of a specific Currency based on their level and every time they level up. The currency gained is tracked by its total, and that redeeming this reward, and increasing character level only adds the difference between currency redeemed and total gained. If the Adventurer's base size is greater than 1: The currency is multiplied by the Adventurer's Size-Rating. This option is available at the GM's discretion.

Cost: (Number of times [Fortune: Currency] has been acquired * 2) + 2.
Effect: Adventurer gains 5 units of a specific currency per Character level.

Creation-Only Options

Become Giant
An Adventurer can have the genetic disposition towards fantastic gigantism, becoming much larger than their kin by a fair margin. The base Size-Rating of the Adventurer will increase and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. An Adventurer cannot become larger than the maximum size set by their GM, the GM can also disallow this option entirely.

Cost: SPECIAL: Deducts 5 P-Points per level up equal to Size-Rating Increase. 
Requirement: Can only be acquired at creation.
Effect: Adventurer's base Size-Rating is increased permanently, but effectively loses half their P-Points each level-up equal to the number of Size-Rating increased.
Become Tiny
An Adventurer can otherwise have a genetic disposition towards fantastic dwarfism, maturing into a health but otherwise diminutive member of their species. The base Size-Rating of the Adventurer will decrease and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. The Adventurer cannot become smaller than Tiny-size, and Tiny-sized races cannot reduce their size further. An adventurer cannot become smaller than the minimum size set by their GM, the GM can also disallow this option entirely.

Cost: SPECIAL, see Effect
Requirement: Can only be acquired at creation.
Effect: Adventurer's base Size-Rating is decreased permenantly, but they gain an extra number of P-Points per level-up equal to the Size-Rating decreased. For sizes smaller than Size-1/Medium: Small = 1, Tiny = 2.