Difference between revisions of "Progression Point"
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! !! [[Size]]-Rating !! 1st to 4th !! 5th to 8th !! 9th to 12th !! 13th to 16th !! 17th onward !! Total | ! !! [[Size]]-Rating !! 1st to 4th !! 5th to 8th !! 9th to 12th !! 13th to 16th !! 17th onward !! Total | ||
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! Medium | ! Medium* | ||
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==Progression Point | ''When <code>Scale by Experience</code> is used, all characters are treated as Medium-sized for P-Point rewards.'' | ||
The following '''upgrades''' can be purchased with P-Points. Cost is calculated '''AFTER''' acquiring a new upgrade, therefore the first time you spend P-Points on an upgrade, it always counts itself. | |||
==Progression Point Upgrades & Costs== | |||
The following '''upgrades''' can be purchased with P-Points. | |||
Upgrade costs scale '''linearly''' by the number of times a specific upgrade is purchased. Cost is calculated '''AFTER''' acquiring a new upgrade, therefore the first time you spend P-Points on an upgrade, it always counts itself. | |||
ex. If an upgrade has a base cost of '''<code>2</code>''', the number of P-Points to purchase it consecutively will be: '''2, 4, 6, 8, 10'''...etc. | |||
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(see [[Attributes]] for more information.) | (see [[Attributes]] for more information.) | ||
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! colspan=2 | Gain Skill-Points | ! colspan=2 | Gain (25) Skill-Points | ||
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Upon redemption, the Adventurer gains a modest amount of Skill-Points they can use to invest in Skills: | Upon redemption, the Adventurer gains a modest amount of Skill-Points they can use to invest in Skills: | ||
♦ The Adventurer gains ''' | ♦ The Adventurer gains '''25 Skill-points''' that '''must''' be immediately assigned to valid skills. | ||
♦ The Adventurer cannot assign more skill points than the '''cap''' set by their <code>'''Character Level'''</code> ('''10''' per level). | ♦ The Adventurer cannot assign more skill points than the '''cap''' set by their <code>'''Character Level'''</code> ('''10''' per level). | ||
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Latest revision as of 16:31, 10 February 2023
Progression Points (P-Points) are an open-ended progression mechanic for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by piecemeal from the Game-Master when they deem it appropriate.
Adventurers gain P-Points every level and the amount increases at regular intervals as shown in the chart below.
Progression Point gains by Size
When a Campaign is set to Scale by P-Points, instead of modifying the experience multiplier, the number of P-Points gained per level-up is affected instead. When the chart reads '1st to 4th' and so on, it is referring to the Adventurer's Character Level.
| Size-Rating | 1st to 4th | 5th to 8th | 9th to 12th | 13th to 16th | 17th onward | Total | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium* | 1 | +10 | +15 | +20 | +25 | +30 | 400 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Small | 0.7 | +15 | +20 | +25 | +30 | +35 | 500 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tiny | 0.4 | +20 | +25 | +30 | +35 | +40 | 600 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Large | 2 | +10 | +12 | +15 | +18 | +25 | 320 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Huge | 4 | +10 | +10 | +15 | +15 | +20 | 280 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gargantuan | 8 | [as Huge] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Colossal | 16 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Titanic | 17+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When Scale by Experience is used, all characters are treated as Medium-sized for P-Point rewards.
Progression Point Upgrades & Costs
The following upgrades can be purchased with P-Points.
Upgrade costs scale linearly by the number of times a specific upgrade is purchased. Cost is calculated AFTER acquiring a new upgrade, therefore the first time you spend P-Points on an upgrade, it always counts itself.
ex. If an upgrade has a base cost of 2, the number of P-Points to purchase it consecutively will be: 2, 4, 6, 8, 10...etc.
| Cost & Scaling | Effect(s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gain Universal / Archetype / Skill Perk | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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per Perk/Trait purchased |
Upon redemption, the Adventurer can acquire one Perk or Trait to which they meet the requirements: ♦ Universal Perks are obtainable so long as the Adventurer meets its requirements. ♦ Archetype Perks can also be acquired in the same way (maximum up to 3 archetype sets per character). ♦ Skill Perks can be acquired this way, but only after reaching Rank 5 to its respective skill. ♦ Racial Traits from the Potential Skill can be obtained this way only when their Potential Skill reaches Rank 5. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Increase Single Attribute | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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per Attribute boost purchased |
Upon Redemption, the Adventurer can increase one Attribute of their choice by 1 point: ♦ All Attribute upgrades are mutually exclusive, meaning increasing one score will not increase the cost of the others. ♦ As a rule, Attribute cost reduction caused by Archetypes, Races and other effects cannot lower the cost below 2 P-Points per upgrade. ♦ The Intelligence Attribute score is unique in that the Adventurer must decide which Intelligence bonus the point should grant (see Attributes for more information.) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gain (25) Skill-Points | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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per Skill-Point redemption purchased |
Upon redemption, the Adventurer gains a modest amount of Skill-Points they can use to invest in Skills: ♦ The Adventurer gains 25 Skill-points that must be immediately assigned to valid skills.
♦ The Adventurer cannot assign more skill points than the cap set by their
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gain additional Archetype & Respecification | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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per Archetype purchased |
Upon redemption, The Adventurer can acquire a 2nd or even a 3rd Archetype, with limitations: ♦ The Adventurer can select another Universal or Racial Archetype and obtain it as a 2nd or 3rd archetype. ♦ The Adventurer can only have up to three (3) archetypes at any one time, and only up to two (2) of a Universal or Racial Archetype. Acquiring a new Archetype triggers a Respecification, which follows this process: ♦ The Adventurer now gains all the adjustments and Archetype Perks of the Archetypes they now possess. ♦ Skill-Focuses shared by multiple Archetypes grants a permanent +10 Skill-Rating bonus per duplicate for overlapping Skills. ♦ The Adventurer may reassign all existing Skill Points into other skills, to help adapt to Skill-focus changes. ♦ The Adventurer may reassign all Perk/Trait purchases into other Perks/Traits if desired. ♦ Attribute scores must be recalculated if an Archetype gives P-Point discounts. (If the discounts result in the Adventurer gaining more Attribute points, their attribute(s) will be increased according to the new costs) (Any remaining P-Points after following the previous step will be refunded to the Adventurer to use) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Fortune: Passive-Income | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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per Fortune upgrade purchased |
The Adventurer passively gains currency each time they level up as well as retroactively for every Fortune upgrade obtained: ♦ The Adventurer gains 5 Gold coins times the number of
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Max-Level only
The option(s) below can only be selected when the Adventurer is at 20th level (or whichever is the maximum level):
Increase HP / Meta-Points
An Adventurer who has reached Max-Level but cannot afford any other upgrades can instead increase their health points or Meta-Points used by special abilities and powers. This option can only be selected when no other P-Point upgrade can be purchased.
Cost: 1 (Only when no other Progression-Point option can be purchased)
Effect: Increases the Adventurer's Maximum Health, or Meta-points by 1. If the Adventurer's Size-Rating is greater than 1: Bonus is multiplied by their Size-Rating.