Difference between revisions of "Progression Point"

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<code>'''Progression Points (P-Points)'''</code> are an open-ended progression mechanic for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by piecemeal from the Game-Master when they deem it appropriate.
<code>'''Progression Points (P-Points)'''</code> are an open-ended progression mechanic for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by piecemeal from the Game-Master when they deem it appropriate.


Adventurers gain '''10 P-Points per level''' by default, however Races of significantly different sizes may gain P-Points at different rates.
Adventurers gain '''P-Points every level''' and the amount increases at regular intervals as shown in the chart below.


Additionally, extra P-Points are granted at certain level milestones; at '''1st, 4th, 8th, 10th, 12th, 16th and 20th levels'''. The P-Point bonus increases with each milestone and '''stacks''' with the P-Points granted by level.
==Progression Point gains by Size==
When a Campaign is set to '''<code>Scale by P-Points</code>''', instead of modifying the experience multiplier, the number of P-Points gained per level-up is affected instead. When the chart reads '1st to 4th' and so on, it is referring to the Adventurer's '''<code>Character Level</code>'''.


==Progression Point gains by Size==
{| class="wikitable" style="width:100%; text-align:center; margin:auto;"
When a Campaign is set to '''<code>Scale by P-Points</code>''', instead of modifying the experience multiplier, the number of P-Points gained per level-up is affected instead. The chart below denotes the typical values used:
|-
! !! [[Size]]-Rating !! 1st to 4th !! 5th to 8th !! 9th to 12th !! 13th to 16th !! 17th onward !! Total
|-
! Medium*
| 1
| +10
| +15
| +20
| +25
| +30
| 400
|-
! colspan=99 |
|-
! Small
| 0.7
| +15
| +20
| +25
| +30
| +35
| 500
|-
! Tiny
| 0.4
| +20
| +25
| +30
| +35
| +40
| 600
|-
! colspan=99 |
|-
! Large
| 2
| +10
| +12
| +15
| +18
| +25
| 320
|-
! Huge
| 4
| +10
| +10
| +15
| +15
| +20
| 280
|-
! Gargantuan
| 8
| colspan=99 rowspan=3 | [as Huge]
|-
! Colossal
| 16
|-
! Titanic
| 17+
|}


      Size            |  P-Points per level  |    P-Point milestone bonus
''When <code>Scale by Experience</code> is used, all characters are treated as Medium-sized for P-Point rewards.''
Medium (Size 1)      |          10            |      '''+10/10/15/20/20/25/30'''
                      |                        |
    Small            |          12            |          [as Medium]
Tiny (or smaller)    |          18            |          [as Medium]
                      |                        |
  Large (Size 2)      |          9            |      '''+8/8/12/16/20/20/24'''
  Huge (Size 4)      |          8            |          [as Large]
Gargantuan (Size 8)  |          7            |          [as Large]
Colossal (Size 16)    |          7            |          [as Large]
Titanic (Size 32+)    |          5            |      '''+6/6/9/12/20/16/20'''


==Progression Point Options==
==Progression Point Upgrades & Costs==
The following properties can be increased with P-Points. Cost is calculated AFTER acquiring a new upgrade, therefore the first time you spend P-Points on a property always counts itself
The following '''upgrades''' can be purchased with P-Points.


  '''New Universal Perk'''
  Upgrade costs scale '''linearly''' by the number of times a specific upgrade is purchased. Cost is calculated '''AFTER''' acquiring a new upgrade, therefore the first time you spend P-Points on an upgrade, it always counts itself.
Gives an Adventurer a choice of a new '''Universal Perk''', provided they meet the prerequisite. Adventurers cannot purchase '''Skill Perks''' unless their Skill is '''Rank 5 (Mastered)''' (100 Skill-Rating).
   
   
  Cost: <code>Number of Universal Perks owned * 2</code>.
  ex. If an upgrade has a base cost of '''<code>2</code>''', the number of P-Points to purchase it consecutively will be: '''2, 4, 6, 8, 10'''...etc.
 
{| class="wikitable" style="width:100%; text-align:center; margin:auto;"
|-
! Cost & Scaling !! Effect(s)
|-
! colspan=99 | Gain Universal / Archetype / Skill Perk'''
|-
|
<big><big><big><code>'''2'''</code></big></big></big>
 
per Perk/Trait purchased'''
|
Upon redemption, the Adventurer can acquire one Perk or Trait to which they meet the requirements:
♦ '''Universal Perks''' are obtainable so long as the Adventurer meets its '''requirements'''.
♦ '''Archetype Perks''' can also be acquired in the same way (maximum up to '''3''' archetype sets per character).
♦ '''Skill Perks''' can be acquired this way, but only after reaching '''Rank 5''' to its respective skill.
♦ '''Racial Traits''' from the Potential Skill can be obtained this way only when their Potential Skill reaches '''Rank 5'''.
|-
! colspan=99 | Increase Single Attribute
|-
|
<big><big><big><code>'''5'''</code></big></big></big>


'''Increase Single Attribute'''
per Attribute boost purchased
  Increase one of an Adventurer's Attributes by 1. Each attribute is mutually-exclusive for calculating P-Point cost calculations.
|
Upon Redemption, the Adventurer can increase one Attribute of their choice by '''1 point''':
  ♦ All Attribute upgrades are '''mutually exclusive''', meaning increasing one score will '''not''' increase the cost of the others.
♦ As a rule, Attribute cost reduction caused by Archetypes, Races and other effects cannot '''lower''' the cost below '''2 P-Points''' per upgrade.
   
   
  Cost: <code>Times specific attribute has increased prior * 4</code>.
  ♦ The '''Intelligence''' Attribute score is unique in that the Adventurer must '''decide''' which Intelligence bonus the point should grant
(see [[Attributes]] for more information.)
|-
! colspan=2 | Gain (25) Skill-Points
|-
|
<big><big><big><code>'''1'''</code></big></big></big>
 
per Skill-Point redemption purchased
|
Upon redemption, the Adventurer gains a modest amount of Skill-Points they can use to invest in Skills:
♦ The Adventurer gains '''25 Skill-points''' that '''must''' be immediately assigned to valid skills.
♦ The Adventurer cannot assign more skill points than the '''cap''' set by their <code>'''Character Level'''</code> ('''10''' per level).
|-
! colspan=2 | Gain additional Archetype & Respecification
|-
|
<big><big><big><code>'''25'''</code></big></big></big>


  '''Gain Skill Points x25'''
per Archetype purchased
  Gives the Adventurer 25 Skill points per redemption. Adventurer is still subject to Skill point caps based on Character level. All Skill-points must be assigned to skills upon redemption, no Skill-points can be left unassigned after redemption.
|
Upon redemption, The Adventurer can acquire a 2nd or even a 3rd Archetype, with limitations:
Cost: <code>Number of times 'Skill Points x25' deemed * 2</code>
  ♦ The Adventurer can select another Universal or Racial '''Archetype''' and obtain it as a '''2nd or 3rd''' archetype.
  ♦ The Adventurer can only have up to '''three (3)''' archetypes at any one time, and only up to '''two (2)''' of a Universal or Racial Archetype.


'''Acquire Archetype'''
Acquiring a new Archetype triggers a '''Respecification''', which follows this process:
  The Adventurer can select one more Archetype and stack the benefits of that Archetype with their own. An Adventurer can only have Two Archetypes maximum after 10th level, and Three Archetypes at 20th level.
  The Adventurer now gains all the adjustments and Archetype Perks of the Archetypes they now possess.
   
  ♦ Skill-Focuses shared by multiple Archetypes grants a '''permanent +10 Skill-Rating''' bonus per duplicate for '''overlapping''' Skills.
  Cost: <code>Number of extra Archetypes the Adventurer acquires * 15</code>
  ♦ The Adventurer may '''reassign''' all existing '''Skill Points''' into other skills, to help adapt to Skill-focus changes.
  Requirement: Adventurer must be Lv10 before they can use this P-Point option.
  ♦ The Adventurer may '''reassign''' all Perk/Trait purchases into '''other''' Perks/Traits if desired.
   
   
  Effect: Adventurer selects an Archetype they are allowed to take and stacks the benefits and features of that Archetype onto their own. Archetypes granting Skill-Focuses already in possession will instead gain a +10 Skill-Rating bonus.
  ♦ Attribute scores must be recalculated if an Archetype gives P-Point discounts.
(If the discounts result in the Adventurer gaining '''more''' Attribute points, their attribute(s) will be '''increased''' according to the new costs)
(Any '''remaining''' P-Points after following the previous step will be '''refunded''' to the Adventurer to use)
|-
! colspan=2 | Fortune: Passive-Income
|-
|
<big><big><big><code>'''2'''</code></big></big></big>


'''Fortune: Currency'''
per Fortune upgrade purchased
Adventurer 'finds' or otherwise obtains an amount of a specific [[Currency]] based on their level and every time they level up. If the Adventurer's base size is greater than 1: The currency is multiplied by the Adventurer's [[Size|Size-Rating]]. This option is available at the GM's discretion.
|
The Adventurer passively gains currency each time they level up as well as retroactively for every Fortune upgrade obtained:
Cost: <code>Number of times [Fortune: Currency] has been acquired * 2</code>.
The Adventurer gains [[Currency|5 Gold coins]] times the number of <code>'''Character Levels'''</code> they own times the number of Fortune upgrades purchased.
(The Adventurer will gain 5 Gold coins multiplied by their character level the first time they purchase a Fortune upgrade.)
   
   
  Effect: Adventurer gains <code>'''5'''</code> units of a specific currency per Character level. If this option was taken after 1st level, retroactively gain currency for missed levels. When the Adventurer levels up, they gain the appropriate amount of currency (when the situation allows it).
  When the Adventurer levels up: they will gain 5 Gold Coins by the '''number of Fortunes''' they have purchased.
|}


===Max-Level only===
===Max-Level only===
Line 84: Line 187:
  Effect: Adventurer's base Size-Rating is decreased permanently, and now use the P-Point progression of the size category they have converted into.
  Effect: Adventurer's base Size-Rating is decreased permanently, and now use the P-Point progression of the size category they have converted into.
-->
-->
[[Category: Mechanics]] [[Category:WIP]]
[[Category: Mechanics]]

Latest revision as of 16:31, 10 February 2023

Progression Points (P-Points) are an open-ended progression mechanic for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by piecemeal from the Game-Master when they deem it appropriate.

Adventurers gain P-Points every level and the amount increases at regular intervals as shown in the chart below.

Progression Point gains by Size

When a Campaign is set to Scale by P-Points, instead of modifying the experience multiplier, the number of P-Points gained per level-up is affected instead. When the chart reads '1st to 4th' and so on, it is referring to the Adventurer's Character Level.

Size-Rating 1st to 4th 5th to 8th 9th to 12th 13th to 16th 17th onward Total
Medium* 1 +10 +15 +20 +25 +30 400
Small 0.7 +15 +20 +25 +30 +35 500
Tiny 0.4 +20 +25 +30 +35 +40 600
Large 2 +10 +12 +15 +18 +25 320
Huge 4 +10 +10 +15 +15 +20 280
Gargantuan 8 [as Huge]
Colossal 16
Titanic 17+

When Scale by Experience is used, all characters are treated as Medium-sized for P-Point rewards.

Progression Point Upgrades & Costs

The following upgrades can be purchased with P-Points.

Upgrade costs scale linearly by the number of times a specific upgrade is purchased. Cost is calculated AFTER acquiring a new upgrade, therefore the first time you spend P-Points on an upgrade, it always counts itself.

ex. If an upgrade has a base cost of 2, the number of P-Points to purchase it consecutively will be: 2, 4, 6, 8, 10...etc.
Cost & Scaling Effect(s)
Gain Universal / Archetype / Skill Perk

2

per Perk/Trait purchased

Upon redemption, the Adventurer can acquire one Perk or Trait to which they meet the requirements:

Universal Perks are obtainable so long as the Adventurer meets its requirements.
♦ Archetype Perks can also be acquired in the same way (maximum up to 3 archetype sets per character).
♦ Skill Perks can be acquired this way, but only after reaching Rank 5 to its respective skill.
♦ Racial Traits from the Potential Skill can be obtained this way only when their Potential Skill reaches Rank 5.
Increase Single Attribute

5

per Attribute boost purchased

Upon Redemption, the Adventurer can increase one Attribute of their choice by 1 point:

♦ All Attribute upgrades are mutually exclusive, meaning increasing one score will not increase the cost of the others.
♦ As a rule, Attribute cost reduction caused by Archetypes, Races and other effects cannot lower the cost below 2 P-Points per upgrade.

♦ The Intelligence Attribute score is unique in that the Adventurer must decide which Intelligence bonus the point should grant
(see Attributes for more information.)
Gain (25) Skill-Points

1

per Skill-Point redemption purchased

Upon redemption, the Adventurer gains a modest amount of Skill-Points they can use to invest in Skills:

♦ The Adventurer gains 25 Skill-points that must be immediately assigned to valid skills.
♦ The Adventurer cannot assign more skill points than the cap set by their Character Level (10 per level).
Gain additional Archetype & Respecification

25

per Archetype purchased

Upon redemption, The Adventurer can acquire a 2nd or even a 3rd Archetype, with limitations:

♦ The Adventurer can select another Universal or Racial Archetype and obtain it as a 2nd or 3rd archetype.
♦ The Adventurer can only have up to three (3) archetypes at any one time, and only up to two (2) of a Universal or Racial Archetype.

Acquiring a new Archetype triggers a Respecification, which follows this process:

♦ The Adventurer now gains all the adjustments and Archetype Perks of the Archetypes they now possess.
♦ Skill-Focuses shared by multiple Archetypes grants a permanent +10 Skill-Rating bonus per duplicate for overlapping Skills.
♦ The Adventurer may reassign all existing Skill Points into other skills, to help adapt to Skill-focus changes.
♦ The Adventurer may reassign all Perk/Trait purchases into other Perks/Traits if desired.

♦ Attribute scores must be recalculated if an Archetype gives P-Point discounts.
(If the discounts result in the Adventurer gaining more Attribute points, their attribute(s) will be increased according to the new costs)
(Any remaining P-Points after following the previous step will be refunded to the Adventurer to use)
Fortune: Passive-Income

2

per Fortune upgrade purchased

The Adventurer passively gains currency each time they level up as well as retroactively for every Fortune upgrade obtained:

♦ The Adventurer gains 5 Gold coins times the number of Character Levels they own times the number of Fortune upgrades purchased.
(The Adventurer will gain 5 Gold coins multiplied by their character level the first time they purchase a Fortune upgrade.)

♦ When the Adventurer levels up: they will gain 5 Gold Coins by the number of Fortunes they have purchased.

Max-Level only

The option(s) below can only be selected when the Adventurer is at 20th level (or whichever is the maximum level):

Increase HP / Meta-Points
An Adventurer who has reached Max-Level but cannot afford any other upgrades can instead increase their health points or Meta-Points used by special abilities and powers. This option can only be selected when no other P-Point upgrade can be purchased.

Cost: 1 (Only when no other Progression-Point option can be purchased)

Effect: Increases the Adventurer's Maximum Health, or Meta-points by 1. If the Adventurer's Size-Rating is greater than 1: Bonus is multiplied by their Size-Rating.